mirror of https://github.com/arendst/Tasmota.git
Refactor light
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@ -1612,8 +1612,8 @@ void LightPreparePower(power_t channels = 0xFFFFFFFF) { // 1 = only RGB, 2 =
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void LightCycleColor(int8_t direction)
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{
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// if (Light.strip_timer_counter % (Settings.light_speed * 2)) { return; } // Speed 1: 24sec, 2: 48sec, 3: 72sec, etc
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if (Settings.light_speed > 3) {
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// if (Light.strip_timer_counter % (Settings.light_speed * 2)) { return; }
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if (Light.strip_timer_counter % (Settings.light_speed - 2)) { return; } // Speed 4: 24sec, 5: 36sec, 6: 48sec, etc
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}
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@ -1632,10 +1632,9 @@ void LightCycleColor(int8_t direction)
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direction = (Light.random &0x01) ? 1 : -1;
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}
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if (Settings.light_speed < 3) { direction *= (4 - Settings.light_speed); } // Speed 1: 12/3=4sec, 2: 12/2=6sec, 3: 12sec
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// if (Settings.light_speed < 3) { direction <<= (3 - Settings.light_speed); } // Speed 1: 12/4=3sec, 2: 12/2=6sec, 3: 12sec
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if (Settings.light_speed < 3) { direction *= (4 - Settings.light_speed); } // Speed 1: 12/3=4sec, 2: 12/2=6sec, 3: 12sec
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Light.wheel += direction;
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uint16_t hue = changeUIntScale(Light.wheel, 0, 255, 0, 359); // Scale to hue to keep amount of steps low (max 255 instead of 359)
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// AddLog_P2(LOG_LEVEL_DEBUG, PSTR("LGT: random %d, wheel %d, hue %d"), Light.random, Light.wheel, hue);
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