mirror of https://github.com/arendst/Tasmota.git
Tune light schemes 2, 3 and 4
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@ -241,8 +241,8 @@ struct LIGHT {
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uint8_t last_color[LST_MAX];
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uint8_t color_remap[LST_MAX];
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uint16_t wheel = 0;
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uint16_t random = 0;
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uint8_t wheel = 0;
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uint8_t random = 0;
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uint8_t subtype = 0; // LST_ subtype
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uint8_t device = 0;
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uint8_t old_power = 1;
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@ -1518,18 +1518,18 @@ void LightCycleColor(int8_t direction)
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if (0 == direction) {
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if (Light.random == Light.wheel) {
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Light.random = random(358) +1; // Random Hue
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Light.random = random(255);
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}
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direction = (Light.random < Light.wheel) ? -1 : 1;
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}
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Light.wheel += (Light.random < Light.wheel) ? -1 : 1;
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} else {
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Light.wheel += direction;
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}
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if (Light.wheel > 359) { Light.wheel = 1; } // Loop Hue colors
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if (Light.wheel < 1) { Light.wheel = 359; } // Loop Hue colors
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uint16_t hue = changeUIntScale(Light.wheel, 0, 255, 0, 359); // Scale to hue to keep amount of steps low (max 255 instead of 359)
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// AddLog_P2(LOG_LEVEL_DEBUG, PSTR("DBG: random %d, wheel %d, hue %d"), Light.random, Light.wheel, hue);
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uint8_t sat;
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light_state.getHSB(nullptr, &sat, nullptr); // Allow user control over Saturation
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light_state.setHS(Light.wheel, sat);
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light_state.setHS(hue, sat);
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light_controller.calcLevels(Light.new_color);
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}
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