Fix PMW sleep restored

This commit is contained in:
Hadinger 2019-11-24 19:35:54 +01:00
parent a0a819718b
commit f9cf462e59
2 changed files with 8 additions and 7 deletions

View File

@ -218,7 +218,8 @@
// (POWER_ALL_OFF, POWER_ALL_ON, POWER_ALL_SAVED_TOGGLE, POWER_ALL_SAVED, POWER_ALL_ALWAYS_ON, POWER_ALL_OFF_PULSETIME_ON)
#define APP_BLINKTIME 10 // [BlinkTime] Time in 0.1 Sec to blink/toggle power for relay 1
#define APP_BLINKCOUNT 10 // [BlinkCount] Number of blinks (0 = 32000)
#define APP_SLEEP 0 // [Sleep] Sleep time to lower energy consumption (0 = Off, 1 - 250 mSec)
#define APP_SLEEP 0 // [Sleep] Sleep time to lower energy consumption (0 = Off, 1 - 250 mSec),
#define PWM_MIN_SLEEP 10 // Sleep will be lowered to this value when light is on, to avoid flickering
#define KEY_DEBOUNCE_TIME 50 // [ButtonDebounce] Number of mSeconds button press debounce time
#define KEY_HOLD_TIME 40 // [SetOption32] Number of 0.1 seconds to hold Button or external Pushbutton before sending HOLD message

View File

@ -1593,12 +1593,12 @@ void LightAnimate(void)
if (!Light.fade_running) {
sleep = Settings.sleep;
}
} else {
#ifdef PWM_LIGHTSCHEME0_IGNORE_SLEEP
sleep = (LS_POWER == Settings.light_scheme) && (!Light.fade_running) ? Settings.sleep : 0; // If no animation then use sleep as is
#else
sleep = 0;
#endif // PWM_LIGHTSCHEME0_IGNORE_SLEEP
} else {
if (Settings.sleep > PWM_MIN_SLEEP) {
sleep = PWM_MIN_SLEEP; // set a minimal value of 50 milliseconds to ensure that animations are smooth
} else {
sleep = Settings.sleep; // or keep the current sleep if it's lower than 50
}
switch (Settings.light_scheme) {
case LS_POWER:
light_controller.calcLevels(Light.new_color);