Tasmota/lib/lib_audio/ESP8266Audio/examples/PlayWAVFromFunction/PlayWAVFromFunction.ino

79 lines
2.4 KiB
C++

#include <Arduino.h>
#include "AudioFileSourceFunction.h"
#include "AudioGeneratorWAV.h"
#include "AudioOutputI2SNoDAC.h"
float hz = 440.f;
// pre-defined function can also be used to generate the wave
float sine_wave(const float time) {
float v = sin(TWO_PI * hz * time); // C
v *= fmod(time, 1.f); // change linear
v *= 0.5; // scale
return v;
};
AudioGeneratorWAV* wav;
AudioFileSourceFunction* file;
AudioOutputI2SNoDAC* out;
void setup() {
Serial.begin(115200);
delay(1000);
// ===== create instance with length of song in [sec] =====
file = new AudioFileSourceFunction(8.);
//
// you can set (sec, channels, hz, bit/sample) but you should care about
// the trade-off between performance and the audio quality
//
// file = new AudioFileSourceFunction(sec, channels, hz, bit/sample);
// channels : default = 1
// hz : default = 8000 (8000, 11025, 22050, 44100, 48000, etc.)
// bit/sample : default = 16 (8, 16, 32)
// ===== set your sound function =====
file->addAudioGenerators([&](const float time) {
float v = sin(TWO_PI * hz * time); // generate sine wave
v *= fmod(time, 1.f); // change linear
v *= 0.5; // scale
return v;
});
//
// sound function should have one argument(float) and one return(float)
// param : float (current time [sec] of the song)
// return : float (the amplitude of sound which varies from -1.f to +1.f)
//
// sound function can be registered only one or the same number with channels
// if the channels > 1 && the number of function == 1,
// same function are used to generate the sound in every channel
//
// file = new AudioFileSourceFunction(8., 2);
// file->addAudioGenerators(
// // L (channel 0)
// [](const float time) {
// return 0.25 * sin(TWO_PI * 440.f * time) * fmod(time, 1.f); // C
// },
// // R (channel 1)
// [](const float time) {
// return 0.25 * sin(TWO_PI * 550.f * time) * fmod(time, 1.f); // E
// }
// );
//
// you can also use the pre-defined function
// file->addAudioGenerators(sine_wave);
out = new AudioOutputI2SNoDAC();
wav = new AudioGeneratorWAV();
wav->begin(file, out);
}
void loop() {
if (wav->isRunning()) {
if (!wav->loop()) wav->stop();
} else {
Serial.println("function done!");
delay(1000);
}
}