Tasmota/tasmota/berry/drivers/lv_touch_3_buttons.be

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# lv_touch_3_buttons
#
# Handles a simple case with 3 physical buttons below the screen, like in M5Stack
#
# LVGL must be already started to get the screen coordinates.
# Touches are simulated as actual touch screen:
# x: is spread at coordinates: 1/6, 1/2, 5/6
# y: 10 pixels from botton
#
# New version: use fast_loop for a more responsive interface
class lv_touch_3_buttons
var gpios # (array) physical GPIO numbers for each button, -1 in not assigned
var x_coords # (array) x coordinates for each button
var y_coords # (array) y coordinates for each button
var active_low # (bool) true if button is active low
# prevous values
var touched, x, y # previous values (bool, int, int) to be repeated when not touched
static ACTIVE_HIGH = false
static ACTIVE_LOW = true
# Arguments:
# Physical GPIOs, generally through `gpio.pin(gpio.GPIO_INPUT, 0), gpio.pin(gpio.GPIO_INPUT, 1), gpio.pin(gpio.GPIO_INPUT, 2)`
#
# Pre-condition:
# LVGL must be already started
def init(btn1, btn2, btn3, active_low)
import global
if !global.contains("lv") return end # abort if LVGL is not there
lv.start() # make sure LVGL is started, or things can go really wrong
# set current values
self.x = 0
self.y = 0
self.touched = false
#
self.active_low = active_low
self.gpios = [-1, -1, -1]
# store only valid gpios
btn1 = int(btn1)
if btn1 >= 0 self.gpios[0] = btn1 end
btn2 = int(btn2)
if btn2 >= 0 self.gpios[1] = btn2 end
btn3 = int(btn3)
if btn3 >= 0 self.gpios[2] = btn3 end
# compute coordinates
var hres = lv.get_hor_res()
var vres = lv.get_ver_res() # should be 240
self.x_coords = [ hres / 6, hres / 2, hres * 5 / 6]
self.y_coords = [ vres - 10, vres - 10, vres - 10]
# add self to fast_loop
tasmota.add_fast_loop(/-> self.fast_loop())
end
# scan every 50ms
def fast_loop()
import display
var i = 0
var x, y
var touched = false # is there any button pressed
while i < size(self.gpios)
var gp = self.gpios[i]
if gp >= 0 # skip invalid gpio
var in = bool(gpio.digital_read(gp))
in = self.active_low ? !in : in # invert if active low
if in && !touched # first button touched
x = self.x_coords[i]
y = self.y_coords[i]
end
touched = touched || in
end
i += 1
end
# if touched, change x/y
if touched
self.x = x
self.y = y
end
self.touched = touched
# return values
display.touch_update(self.touched ? 1 : 0, self.x, self.y, 0)
end
end
return lv_touch_3_buttons(gpio.pin(gpio.GPIO_INPUT, 0), gpio.pin(gpio.GPIO_INPUT, 1), gpio.pin(gpio.GPIO_INPUT, 2), true)
#-
lv_btn3 = lv_touch_3_buttons(gpio.pin(gpio.GPIO_INPUT, 0), gpio.pin(gpio.GPIO_INPUT, 1), gpio.pin(gpio.GPIO_INPUT, 2), lv_touch_3_buttons.ACTIVE_LOW)
-#