mirror of https://github.com/arendst/Tasmota.git
177 lines
3.6 KiB
C
177 lines
3.6 KiB
C
// Copyright 2007-2009 Russ Cox. All Rights Reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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#include "re1.5.h"
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typedef struct Thread Thread;
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struct Thread
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{
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char *pc;
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Sub *sub;
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};
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typedef struct ThreadList ThreadList;
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struct ThreadList
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{
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int n;
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Thread t[1];
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};
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static Thread
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thread(char *pc, Sub *sub)
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{
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Thread t = {pc, sub};
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return t;
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}
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static ThreadList*
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threadlist(int n)
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{
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return mal(sizeof(ThreadList)+n*sizeof(Thread));
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}
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static void
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addthread(ThreadList *l, Thread t, Subject *input, const char *sp)
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{
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int off;
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if(*t.pc & 0x80) {
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decref(t.sub);
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return; // already on list
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}
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*t.pc |= 0x80;
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switch(*t.pc & 0x7f) {
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default:
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l->t[l->n] = t;
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l->n++;
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break;
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case Jmp:
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off = (signed char)t.pc[1];
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t.pc += 2;
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addthread(l, thread(t.pc + off, t.sub), input, sp);
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break;
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case Split:
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off = (signed char)t.pc[1];
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t.pc += 2;
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addthread(l, thread(t.pc, incref(t.sub)), input, sp);
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addthread(l, thread(t.pc + off, t.sub), input, sp);
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break;
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case RSplit:
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off = (signed char)t.pc[1];
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t.pc += 2;
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addthread(l, thread(t.pc + off, incref(t.sub)), input, sp);
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addthread(l, thread(t.pc, t.sub), input, sp);
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break;
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case Save:
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off = (unsigned char)t.pc[1];
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t.pc += 2;
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addthread(l, thread(t.pc, update(t.sub, off, sp)), input, sp);
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break;
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case Bol:
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if(sp == input->begin)
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addthread(l, thread(t.pc + 1, t.sub), input, sp);
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break;
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case Eol:
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if(sp == input->end)
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addthread(l, thread(t.pc + 1, t.sub), input, sp);
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break;
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}
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}
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int
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re1_5_pikevm(ByteProg *prog, Subject *input, const char **subp, int nsubp, int is_anchored)
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{
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int i, len;
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ThreadList *clist, *nlist, *tmp;
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char *pc;
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const char *sp;
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Sub *sub, *matched;
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matched = nil;
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for(i=0; i<nsubp; i++)
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subp[i] = nil;
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sub = newsub(nsubp);
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for(i=0; i<nsubp; i++)
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sub->sub[i] = nil;
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len = prog->len;
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clist = threadlist(len);
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nlist = threadlist(len);
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cleanmarks(prog);
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addthread(clist, thread(HANDLE_ANCHORED(prog->insts, is_anchored), sub), input, input->begin);
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matched = 0;
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for(sp=input->begin;; sp++) {
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if(clist->n == 0)
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break;
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// printf("%d(%02x).", (int)(sp - input->begin), *sp & 0xFF);
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cleanmarks(prog);
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for(i=0; i<clist->n; i++) {
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pc = clist->t[i].pc;
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sub = clist->t[i].sub;
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// printf(" %d", (int)(pc - prog->insts));
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if (inst_is_consumer(*pc & 0x7f)) {
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// If we need to match a character, but there's none left,
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// it's fail (we don't schedule current thread for continuation)
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if(sp >= input->end) {
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decref(sub);
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continue;
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}
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}
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switch(*pc++ & 0x7f) {
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case Char:
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if(*sp != *pc++) {
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decref(sub);
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break;
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}
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case Any:
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addthread:
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addthread(nlist, thread(pc, sub), input, sp+1);
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break;
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case Class:
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case ClassNot:
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if (!_re1_5_classmatch(pc, sp)) {
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decref(sub);
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break;
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}
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pc += *(unsigned char*)pc * 2 + 1;
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goto addthread;
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case NamedClass:
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if (!_re1_5_namedclassmatch(pc, sp)) {
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decref(sub);
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break;
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}
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pc++;
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goto addthread;
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case Match:
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if(matched)
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decref(matched);
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matched = sub;
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for(i++; i < clist->n; i++)
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decref(clist->t[i].sub);
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goto BreakFor;
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// Jmp, Split, Save handled in addthread, so that
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// machine execution matches what a backtracker would do.
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// This is discussed (but not shown as code) in
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// Regular Expression Matching: the Virtual Machine Approach.
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}
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}
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BreakFor:
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// printf("\n");
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tmp = clist;
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clist = nlist;
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nlist = tmp;
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nlist->n = 0;
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//if(*sp == '\0')
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// break;
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}
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if(matched) {
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for(i=0; i<nsubp; i++)
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subp[i] = matched->sub[i];
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decref(matched);
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return 1;
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}
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return 0;
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}
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