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LinkedList.h | ||
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README.md
LinkedList
This library was developed targeting Arduino
applications. However, works just great with any C++.
Implementing a buffer for objects takes time. If we are not in the mood, we just create an array[1000]
with enough size.
The objective of this library is to create a pattern for projects.
If you need to use a List of: int
, float
, objects
, Lists
or Wales
. This is what you are looking for.
With a simple but powerful caching algorithm, you can get subsequent objects much faster than usual. Tested without any problems with Lists bigger than 2000 members.
Installation
- Download the Latest release from gitHub.
- Unzip and modify the Folder name to "LinkedList" (Remove the '-version')
- Paste the modified folder on your Library folder (On your
Libraries
folder inside Sketchbooks or Arduino software). - Reopen the Arduino software.
If you are here, because another Library requires this class, just don't waste time reading bellow. Install and ready.
Getting started
The LinkedList
class
In case you don't know what a LinkedList is and what it's used for, take a quick look at Wikipedia::LinkedList before continuing.
To declare a LinkedList object
// Instantiate a LinkedList that will hold 'integer'
LinkedList<int> myLinkedList = LinkedList<int>();
// Or just this
LinkedList<int> myLinkedList;
// But if you are instantiating a pointer LinkedList...
LinkedList<int> *myLinkedList = new LinkedList<int>();
// If you want a LinkedList with any other type such as 'MyClass'
// Make sure you call delete(MyClass) when you remove!
LinkedList<MyClass> *myLinkedList = new LinkedList<MyClass>();
Getting the size of the linked list
// To get the size of a linked list, make use of the size() method
int theSize = myList.size();
// Notice that if it's pointer to the linked list, you should use -> instead
int theSize = myList->size();
Adding elements
// add(obj) method will insert at the END of the list
myList.add(myObject);
// add(index, obj) method will try to insert the object at the specified index
myList.add(0, myObject); // Add at the beginning
myList.add(3, myObject); // Add at index 3
// unshift(obj) method will insert the object at the beginning
myList.unshift(myObject);
Getting elements
// get(index) will return the element at index
// (notice that the start element is 0, not 1)
// Get the FIRST element
myObject = myList.get(0);
// Get the third element
myObject = myList.get(2);
// Get the LAST element
myObject = myList.get(myList.size() - 1);
Changing elements
// set(index, obj) method will change the object at index to obj
// Change the first element to myObject
myList.set(0, myObject);
// Change the third element to myObject
myList.set(2, myObject);
// Change the LAST element of the list
myList.set(myList.size() - 1, myObject);
Removing elements
// remove(index) will remove and return the element at index
// Remove the first object
myList.remove(0);
// Get and Delete the third element
myDeletedObject = myList.remove(2);
// pop() will remove and return the LAST element
myDeletedObject = myList.pop();
// shift() will remove and return the FIRST element
myDeletedObject = myList.shift();
// clear() will erase the entire list, leaving it with 0 elements
// NOTE: Clear wont DELETE/FREE memory from Pointers, if you
// are using Classes/Poiners, manualy delete and free those.
myList.clear();
Library Reference
ListNode
struct
-
T
ListNode::data
- The object data -
ListNode<T>
*next
- Pointer to the next Node
LinkedList
class
boolean
methods returns if succeeded
-
LinkedList<T>::LinkedList()
- Constructor. -
LinkedList<T>::~LinkedList()
- Destructor. Clear Nodes to minimize memory. Does not free pointer memory. -
int
LinkedList<T>::size()
- Returns the current size of the list. -
bool
LinkedList<T>::add(T)
- Add element T at the END of the list. -
bool
LinkedList<T>::add(int index, T)
- Add element T atindex
of the list. -
bool
LinkedList<T>::unshift(T)
- Add element T at the BEGINNING of the list. -
bool
LinkedList<T>::set(int index, T)
- Set the element atindex
to T. -
T
LinkedList<T>::remove(int index)
- Remove element atindex
. Return the removed element. Does not free pointer memory -
T
LinkedList<T>::pop()
- Remove the LAST element. Return the removed element. -
T
LinkedList<T>::shift()
- Remove the FIRST element. Return the removed element. -
T
LinkedList<T>::get(int index)
- Return the element atindex
. -
void
LinkedList<T>::clear()
- Removes all elements. Does not free pointer memory. -
protected
int
LinkedList<T>::_size
- Holds the cached size of the list. -
protected
ListNode<T>
LinkedList<T>::*root
- Holds the root node of the list. -
protected
ListNode<T>
LinkedList<T>::*last
- Holds the last node of the list. -
protected
ListNode<T>*
LinkedList<T>::getNode(int index)
- Returns theindex
node of the list.
Version History
1.1 (2013-07-20)
: Cache implemented. Getting subsequent objects is now O(N). Before, O(N^2).1.0 (2013-07-20)
: Original release