Tasmota/lib/libesp32_lvgl/lv_berry
Stephan Hadinger 2dbd5215cb LVGL add lv.pct 2022-02-24 13:50:22 +01:00
..
generate LVGL add lv.pct 2022-02-24 13:50:22 +01:00
mapping LVGL add lv.pct 2022-02-24 13:50:22 +01:00
src lvgl add math functions 2022-02-17 13:28:42 +01:00
tools LVGL add lv.pct 2022-02-24 13:50:22 +01:00
.gitignore Lv berry manifest (#14129) 2021-12-20 18:14:39 +01:00
LICENSE Lv berry manifest (#14129) 2021-12-20 18:14:39 +01:00
README.md Add README for lv_berry 2022-02-14 12:46:26 +01:00
library.json Add README for lv_berry 2022-02-14 12:46:26 +01:00

README.md

LVGL + Berry

This repo contains a full binding of LVGL to the Berry language. This project is similar to the Micropython+lvgl project in its spirit, and provides easy to use scripting for lvgl on embedded devices. It is used by the Tasmota open-source project for ESP32 based devices.

Supported version: LVGL 8.2.0

Why use LVGL + Berry

LVGL + Berry mapping provides an easy-to-use programming language on top of LVGL powerful APIs. This is ideal for rapid scripting as well as production applications. The Berry mapping comes from the open-source Tasmota project for ESP32 based devices, and leverages a vivid ecosystem.

lvgl_info

Quickstart with this short tutorial LVGL in less than 10 minutes with Tasmota.

Berry is an ultra-lightweight dynamically typed embedded scripting language. It is designed for lower-performance embedded devices. The interpreter of Berry includes a one-pass compiler and register-based VM, all the code is written in ANSI C99. Berry offers a syntax very similar to Python, and is inspired from LUA VM.

Quickstart

Let's start with a simple example:

#- start LVGL and init environment (can be called multiple times) -#
lv.start()

hres = lv.get_hor_res()       # horizontal resolution of default display
vres = lv.get_ver_res()       # vertical resolution of default display

scr = lv.scr_act()            # default screen object

#- Background with a gradient from black #000000 (bottom) to dark blue #0000A0 (top) -#
scr.set_style_bg_color(lv.color(0x0000A0), lv.PART_MAIN | lv.STATE_DEFAULT)
scr.set_style_bg_grad_color(lv.color(0x000000), lv.PART_MAIN | lv.STATE_DEFAULT)
scr.set_style_bg_grad_dir(lv.GRAD_DIR_VER, lv.PART_MAIN | lv.STATE_DEFAULT)

Let's add a label:

t = lv.label(scr)
t.set_style_text_color(lv.color(0xFFFFFF), lv.PART_MAIN | lv.STATE_DEFAULT)
t.set_text("Hello LVGL + Berry!")
t.set_align(lv.ALIGN_TOP_MID)

Let's add a style for buttons:

#- create a style for the buttons -#
btn_style = lv.style()
btn_style.set_radius(10)                        # radius of rounded corners
btn_style.set_bg_opa(lv.OPA_COVER)              # 100% background opacity
btn_style.set_bg_color(lv.color(0x1fa3ec))      # background color #1FA3EC (Tasmota Blue)
btn_style.set_border_color(lv.color(0x0000FF))  # border color #0000FF
btn_style.set_text_color(lv.color(0xFFFFFF))    # text color white #FFFFFF

Let's add a single button with using a symbol:

home_btn = lv.btn(scr)                            # center button
home_btn.set_size(80, 30)
home_btn.add_style(btn_style, lv.PART_MAIN | lv.STATE_DEFAULT)
home_btn.set_align(lv.ALIGN_BOTTOM_MID)
home_label = lv.label(home_btn)
home_label.set_text(lv.SYMBOL_HOME)                 # set text as Home icon
home_label.center()

Let's now add a colorwheel widget:

colw = lv.colorwheel(scr, false)
colw.set_size(100, 100)
colw.set_pos(20,30)

LVGL_Berry

As a general rule:

  • calls to general APIs are mapped to module lv. E.g. lv_get_hor_res() translates to
  • enums are also mapped to module lv
  • widgets constructors are classes in module lv
  • calls to widgets are object methods (skip the first argument which is implicit)
C call Berry call
lv_get_hor_res() lv.get_hor_res()
LV_ALIGN_BOTTOM_MID lv.ALIGN_BOTTOM_MID
lv_colorwheel_create(scr, false) lv.colorwheel(scr, false) or lv.lv_colorwheel(scr, false)
lv_obj_set_size(colw, 100, 100) colw.set_size(100, 100)

Supported features

lv_berry provides an object-oriented interface for LVGL, and covers over 99% of LVGL's APIs, noticeably:

  • access to almost all LVGL APIs (over 1000+ calls)
  • automatic type checking and type conversion based on C headers
  • access to all C ENUMs constants (500+)
  • full support for C callbacks in Berry
  • full support for LVGL internal memory structures
  • ability to create pure Berry custom widgets and custom classes
  • supports only 16 bits display (swapped or not)

What is currently not supported (but could be if there is demand):

  • multi-screen devices (no support in Tasmota anyways)
  • bidirectional text support
  • LVGL tasks (Berry has its own task system)
  • non-16 bits display

Type system

Widgets classes

Although LVGL is C code and is not formally object oriented, LVGL widget follow an inheritance model. Each widget is a virtual subclass of lv_obj structure.

Berry builds an actual Object Oriented class system, with a base class lv_obj and subclasses.

The class names supported are defined in convert.py and are currently standard widgets:

'lv_arc', 'lv_bar', 'lv_btn', 'lv_btnmatrix', 'lv_canvas', 'lv_checkbox', 'lv_dropdown', 'lv_img', 'lv_label', 'lv_line', 'lv_roller', 'lv_slider', 'lv_switch', 'lv_table', 'lv_textarea'

And extra widgets:

'lv_chart', 'lv_colorwheel', 'lv_imgbtn', 'lv_led', 'lv_meter', 'lv_msgbox', 'lv_spinbox', 'lv_spinner'

Additional 'special' classes are (they do not inherit from lv_obj):

'lv_obj', 'lv_group', 'lv_style', 'lv_indev', 'lv_disp'

Colors

An exception for LVGL colors, they are defined as 32 bits RGB values as follows, and not based on their C representation:

COLOR_WHITE=0xFFFFFF
COLOR_SILVER=0xC0C0C0
COLOR_GRAY=0x808080
COLOR_BLACK=0x000000
COLOR_RED=0xFF0000
COLOR_MAROON=0x800000
COLOR_YELLOW=0xFFFF00
COLOR_OLIVE=0x808000
COLOR_LIME=0x00FF00
COLOR_GREEN=0x008000
COLOR_CYAN=0x00FFFF
COLOR_AQUA=0x00FFFF
COLOR_TEAL=0x008080
COLOR_BLUE=0x0000FF
COLOR_NAVY=0x000080
COLOR_MAGENTA=0xFF00FF
COLOR_PURPLE=0x800080

Example: lv.COLOR_RED

lv_color is a simple class that maps RGB 32 bits colors (as 32 bits int) to the internal representation of colors (usually 16 bits).

Don't be surprised that getting back a value is the 16 bits color converted to 32 bits - rounding errors may occur:

[Berry Console]
> c = lv_color(0x808080)
> c
lv_color(0xff838183 - native:0x1084)

Note:

  • 0xff838183 - is the 32 bits color, with alpha channel (opaque)
  • 0x1084 - is the native internal representation as 16 bits color with swapped bytes

Build system

More details about the mapping are provided in Tasmota LVGL Internals

lv_berry uses a semi-automated parsing of lvgl's C headers to generate the Berry mapping. The process is automated, but may require small parser adjustments with new versions.

This module relies on berry_mapping module to automate the mapping of C functions.

Phase 1: Parse LVGL source

This first phase parses most C headers from the LVGL source tree and generates two files:

  • mapping/lv_enum.h containing all the enum values from LVGL (constants)
  • mapping/lv_funcs.h containing all the functions of the LVGL API normalized to 1 function per line, and with cleaned argument signature.
(`cd` in folder tools)

 python3 preprocessor.py
(no output)

Phase 2: Generate automatic Berry mapping

From the two files created in the previous step, all the requires C files are created for the Berry mapping.

(`cd`in folder tools)

> python3 convert.py
| callback types['lv_group_focus_cb', 'lv_event_cb', 'lv_constructor_cb', 'lv_layout_update_cb', 'lv_obj_tree_walk_cb', 'lv_theme_apply_cb', 'lv_color_filter_cb', 'lv_anim_path_cb']

The output should look as above, and indicates the C function that have been ignored (if any) if their return type is listed above. It also lists the callback types supported.

Phase 3: Generate the Berry pre-compiled stubs

This phase is specific to Berry pre-compiled modules and classes.

(berry)

> python3 tools/pycoc/main.py -o generate src default ../berry_mapping/src ../lv_berry/src ../lv_berry/generate -c default/berry_conf.h
(no output)

Phase 4: compile Tasmota using platform.io as usual

Future projects

There is an on-going project to provide OpenHASP emulation using LVGL+Berry. This will provide a super-easy to use JSON graphical description of UI interfaces, with no or very low knowledge of LVGL APIs.

Stay tuned!