mirror of https://github.com/arendst/Tasmota.git
75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
// NeoPixelBufferCylon
|
|
// This example will move a Cylon Red Eye back and forth across the
|
|
// the full collection of pixels on the strip.
|
|
//
|
|
// This will demonstrate the use of the NeoVerticalSpriteSheet
|
|
//
|
|
|
|
#include <NeoPixelBus.h>
|
|
#include <NeoPixelAnimator.h>
|
|
|
|
// The actual image is contained in the data structure in one of the Cylon*.h files
|
|
// You will need to use the one that has the same color feature as your NeoPixelBus
|
|
// There are two provided, but you can create your own easily enough using
|
|
// free versions of Paint.Net and the plugin
|
|
#include "CylonGrb.h"
|
|
typedef NeoGrbFeature MyPixelColorFeature;
|
|
|
|
// #include "CylonGrbw.h"
|
|
// typedef NeoGrbwFeature MyPixelColorFeature;
|
|
|
|
const uint16_t PixelCount = 16; // the sample images are meant for 16 pixels
|
|
const uint16_t PixelPin = 2;
|
|
const uint16_t AnimCount = 1; // we only need one
|
|
|
|
NeoPixelBus<MyPixelColorFeature, Neo800KbpsMethod> strip(PixelCount, PixelPin);
|
|
// for esp8266 omit the pin
|
|
//NeoPixelBus<MyPixelColorFeature, Neo800KbpsMethod> strip(PixelCount);
|
|
NeoPixelAnimator animations(AnimCount); // NeoPixel animation management object
|
|
|
|
// sprite sheet stored in progmem using the same pixel feature as the NeoPixelBus
|
|
NeoVerticalSpriteSheet<NeoBufferProgmemMethod<MyPixelColorFeature>> spriteSheet(
|
|
myImageWidth, // image width and sprite width since its vertical sprite sheet
|
|
myImageHeight, // image height
|
|
1, // sprite is only one pixel high
|
|
myImage);
|
|
|
|
uint16_t indexSprite;
|
|
|
|
void LoopAnimUpdate(const AnimationParam& param)
|
|
{
|
|
// wait for this animation to complete,
|
|
// we are using it as a timer of sorts
|
|
if (param.state == AnimationState_Completed)
|
|
{
|
|
// done, time to restart this position tracking animation/timer
|
|
animations.RestartAnimation(param.index);
|
|
|
|
// draw the next frame in the sprite
|
|
spriteSheet.Blt(strip, 0, indexSprite);
|
|
indexSprite = (indexSprite + 1) % myImageHeight; // increment and wrap
|
|
}
|
|
}
|
|
|
|
void setup()
|
|
{
|
|
strip.Begin();
|
|
strip.Show();
|
|
|
|
indexSprite = 0;
|
|
|
|
// we use the index 0 animation to time how often we rotate all the pixels
|
|
animations.StartAnimation(0, 60, LoopAnimUpdate);
|
|
}
|
|
|
|
|
|
void loop()
|
|
{
|
|
// this is all that is needed to keep it running
|
|
// and avoiding using delay() is always a good thing for
|
|
// any timing related routines
|
|
animations.UpdateAnimations();
|
|
strip.Show();
|
|
}
|
|
|