mirror of https://github.com/arendst/Tasmota.git
346 lines
5.6 KiB
C++
346 lines
5.6 KiB
C++
/*
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LinkedList.h - V1.1 - Generic LinkedList implementation
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Works better with FIFO, because LIFO will need to
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search the entire List to find the last one;
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For instructions, go to https://github.com/ivanseidel/LinkedList
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Created by Ivan Seidel Gomes, March, 2013.
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Released into the public domain.
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20240118 - Removed sort functions not used by Tasmota (@arendst)
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*/
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#ifndef LinkedList_h
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#define LinkedList_h
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#include <stddef.h>
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template<class T>
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struct ListNode
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{
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T data;
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ListNode<T> *next;
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};
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template <typename T>
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class LinkedList{
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protected:
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int _size;
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ListNode<T> *root;
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ListNode<T> *last;
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// Helps "get" method, by saving last position
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ListNode<T> *lastNodeGot;
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int lastIndexGot;
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// isCached should be set to FALSE
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// everytime the list suffer changes
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bool isCached;
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ListNode<T>* getNode(int index);
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public:
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LinkedList();
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LinkedList(int sizeIndex, T _t); //initiate list size and default value
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~LinkedList();
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/*
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Returns current size of LinkedList
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*/
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virtual int size();
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/*
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Adds a T object in the specified index;
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Unlink and link the LinkedList correcly;
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Increment _size
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*/
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virtual bool add(int index, T);
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/*
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Adds a T object in the end of the LinkedList;
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Increment _size;
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*/
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virtual bool add(T);
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/*
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Adds a T object in the start of the LinkedList;
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Increment _size;
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*/
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virtual bool unshift(T);
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/*
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Set the object at index, with T;
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*/
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virtual bool set(int index, T);
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/*
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Remove object at index;
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If index is not reachable, returns false;
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else, decrement _size
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*/
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virtual T remove(int index);
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/*
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Remove last object;
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*/
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virtual T pop();
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/*
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Remove first object;
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*/
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virtual T shift();
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/*
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Get the index'th element on the list;
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Return Element if accessible,
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else, return false;
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*/
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virtual T get(int index);
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/*
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Clear the entire array
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*/
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virtual void clear();
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// add support to array brakets [] operator
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inline T& operator[](int index);
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inline T& operator[](size_t& i) { return this->get(i); }
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inline const T& operator[](const size_t& i) const { return this->get(i); }
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};
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// Initialize LinkedList with false values
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template<typename T>
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LinkedList<T>::LinkedList()
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{
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root=NULL;
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last=NULL;
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_size=0;
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lastNodeGot = root;
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lastIndexGot = 0;
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isCached = false;
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}
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// Clear Nodes and free Memory
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template<typename T>
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LinkedList<T>::~LinkedList()
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{
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ListNode<T>* tmp;
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while(root!=NULL)
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{
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tmp=root;
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root=root->next;
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delete tmp;
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}
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last = NULL;
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_size=0;
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isCached = false;
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}
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/*
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Actualy "logic" coding
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*/
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template<typename T>
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ListNode<T>* LinkedList<T>::getNode(int index){
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int _pos = 0;
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ListNode<T>* current = root;
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// Check if the node trying to get is
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// immediatly AFTER the previous got one
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if(isCached && lastIndexGot <= index){
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_pos = lastIndexGot;
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current = lastNodeGot;
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}
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while(_pos < index && current){
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current = current->next;
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_pos++;
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}
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// Check if the object index got is the same as the required
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if(_pos == index){
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isCached = true;
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lastIndexGot = index;
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lastNodeGot = current;
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return current;
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}
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return NULL;
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}
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template<typename T>
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int LinkedList<T>::size(){
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return _size;
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}
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template<typename T>
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LinkedList<T>::LinkedList(int sizeIndex, T _t){
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for (int i = 0; i < sizeIndex; i++){
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add(_t);
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}
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}
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template<typename T>
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bool LinkedList<T>::add(int index, T _t){
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if(index >= _size)
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return add(_t);
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if(index == 0)
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return unshift(_t);
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ListNode<T> *tmp = new ListNode<T>(),
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*_prev = getNode(index-1);
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tmp->data = _t;
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tmp->next = _prev->next;
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_prev->next = tmp;
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_size++;
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isCached = false;
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return true;
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}
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template<typename T>
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bool LinkedList<T>::add(T _t){
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ListNode<T> *tmp = new ListNode<T>();
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tmp->data = _t;
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tmp->next = NULL;
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if(root){
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// Already have elements inserted
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last->next = tmp;
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last = tmp;
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}else{
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// First element being inserted
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root = tmp;
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last = tmp;
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}
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_size++;
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isCached = false;
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return true;
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}
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template<typename T>
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bool LinkedList<T>::unshift(T _t){
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if(_size == 0)
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return add(_t);
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ListNode<T> *tmp = new ListNode<T>();
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tmp->next = root;
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tmp->data = _t;
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root = tmp;
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_size++;
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isCached = false;
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return true;
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}
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template<typename T>
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T& LinkedList<T>::operator[](int index) {
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return getNode(index)->data;
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}
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template<typename T>
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bool LinkedList<T>::set(int index, T _t){
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// Check if index position is in bounds
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if(index < 0 || index >= _size)
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return false;
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getNode(index)->data = _t;
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return true;
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}
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template<typename T>
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T LinkedList<T>::pop(){
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if(_size <= 0)
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return T();
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isCached = false;
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if(_size >= 2){
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ListNode<T> *tmp = getNode(_size - 2);
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T ret = tmp->next->data;
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delete(tmp->next);
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tmp->next = NULL;
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last = tmp;
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_size--;
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return ret;
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}else{
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// Only one element left on the list
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T ret = root->data;
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delete(root);
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root = NULL;
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last = NULL;
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_size = 0;
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return ret;
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}
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}
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template<typename T>
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T LinkedList<T>::shift(){
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if(_size <= 0)
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return T();
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if(_size > 1){
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ListNode<T> *_next = root->next;
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T ret = root->data;
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delete(root);
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root = _next;
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_size --;
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isCached = false;
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return ret;
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}else{
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// Only one left, then pop()
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return pop();
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}
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}
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template<typename T>
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T LinkedList<T>::remove(int index){
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if (index < 0 || index >= _size)
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{
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return T();
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}
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if(index == 0)
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return shift();
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if (index == _size-1)
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{
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return pop();
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}
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ListNode<T> *tmp = getNode(index - 1);
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ListNode<T> *toDelete = tmp->next;
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T ret = toDelete->data;
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tmp->next = tmp->next->next;
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delete(toDelete);
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_size--;
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isCached = false;
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return ret;
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}
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template<typename T>
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T LinkedList<T>::get(int index){
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ListNode<T> *tmp = getNode(index);
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return (tmp ? tmp->data : T());
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}
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template<typename T>
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void LinkedList<T>::clear(){
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while(size() > 0)
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shift();
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}
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#endif
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