Import Tim's version
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@ -1,3 +1,5 @@
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.syntax unified
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.section .text
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.global _start
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@ -44,23 +46,51 @@ foo:
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nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;
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nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;nop;
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// __disable_interrupt();
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CPSID I
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// LTDC_Layer1->CR = 0; // disable layer
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// LTDC_Layer1->DCCR = 0xFF0000FF; // blue
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LDR R0, =0x50001084
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MOVS R1, #0
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STR R1, [R0, #0x00]
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LDR R1, =0xFF0000FF
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STR R1, [R0, #0x18]
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mov r2, #0
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mov r4, #4
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loop:
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ldr r0, src
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ldr r1, dst
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// LTDC_Layer2->CR = 0; // disable layer
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LDR R0, =0x50001104
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MOVS R1, #0
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STR R1, [R0, #0x00]
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add r0, r0, r2
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add r1, r1, r2
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// LTDC->SRCR = 1; // reload shadow registers now
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// LTDC->BCCR = 0x000000; // black
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LDR R0, =0x50001000
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MOVS R1, #1
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STR R1, [R0, #0x24]
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MOVS R1, #0
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STR R1, [R0, #0x2C]
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ldr r3, [r0]
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str r3, [r1]
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// uint32_t *src = (uint32_t*)0x08000000;
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// uint32_t *dst = (uint32_t*)0x24000000;
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// for (int len = 0; len < 0x20000 / 4; len++)
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// {
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// *dst++ = *src++;
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// }
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MOV R0, #0x08000000
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MOV R1, #0x24000000
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MOV R2, #0x8000
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loop1:
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LDR R3, [R0], #4
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STR R3, [R1], #4
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SUBS R2, R2, #1
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BNE loop1
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add r2, r2, r4
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b loop
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src: .long 0x08000000
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dst: .long 0x24000000
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// while (1)
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// {
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// WWDG1->CR = 0x69;
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// }
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LDR R0, =0x50003000
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MOVS R1, #0x69
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loop2:
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STR R1, [R0, #0x00]
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B loop2
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