mirror of https://github.com/macssh/macssh.git
238 lines
9.1 KiB
C++
Executable File
238 lines
9.1 KiB
C++
Executable File
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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// % Project : GUSI - Grand Unified Socket Interface
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// % File : GUSIContext.nw - Thread and Process structures
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// % Author : Matthias Neeracher
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// % Language : C++
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// %
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// % $Log$
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// % Revision 1.1.1.1 2001/03/03 21:50:10 chombier
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// % Initial import
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// %
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// % Revision 1.9 2001/01/17 08:45:13 neeri
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// % Improve memory allocation safety somewhat
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// %
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// % Revision 1.8 2000/05/23 06:58:03 neeri
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// % Improve formatting
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// %
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// % Revision 1.7 2000/03/15 07:22:06 neeri
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// % Enforce alignment choices
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// %
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// % Revision 1.6 1999/08/26 05:45:00 neeri
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// % Fixes for literate edition of source code
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// %
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// % Revision 1.5 1999/05/30 03:09:29 neeri
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// % Added support for MPW compilers
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// %
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// % Revision 1.4 1999/03/17 09:05:06 neeri
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// % Added GUSITimer, expanded docs
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// %
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// % Revision 1.3 1998/08/02 11:20:07 neeri
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// % Fixed some typos
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// %
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// % Revision 1.2 1998/08/01 21:32:02 neeri
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// % About ready for 2.0a1
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// %
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// % Revision 1.1 1998/01/25 21:02:43 neeri
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// % Engine implemented, except for signals & scheduling
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// %
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// \chapter{Context Queues}
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//
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// At all times through its existence, a [[GUSIContext]] will exist in various
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// queues: A queue of all contexts, queues of contexts waiting on a socket
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// event, a mutex, or a condition variable, and so on. Since a context is often
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// in several queues simultaneously, it's better to define queues non-intrusively.
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//
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// <GUSIContextQueue.h>=
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#ifndef _GUSIContextQueue_
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#define _GUSIContextQueue_
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#ifndef GUSI_SOURCE
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typedef struct GUSIContextQueue GUSIContextQueue;
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#else
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#include <stdlib.h>
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// \section{Definition of context queues}
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//
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// We'd like to avoid having to include \texttt{GUSIContext} here, for reasons that
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// should be rather obvious.
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//
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// <Name dropping for file GUSIContextQueue>=
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class GUSIContext;
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#include <ConditionalMacros.h>
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#if PRAGMA_STRUCT_ALIGN
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#pragma options align=native
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#endif
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// The class [[GUSIContextQueue]] tries to present an interface that is a subset of
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// what C++ standard library list template classes offer.
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//
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// <Definition of class [[GUSIContextQueue]]>=
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class GUSIContextQueue {
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public:
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GUSIContextQueue();
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~GUSIContextQueue();
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bool empty();
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GUSIContext * front() const;
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GUSIContext * back() const;
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void push_front(GUSIContext * context);
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void push_back(GUSIContext * context);
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void push(GUSIContext * context) { push_back(context); }
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void pop_front();
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void pop() { pop_front(); }
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void remove(GUSIContext * context);
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void Wakeup();
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// We define a forward iterator, but no reverse iterator.
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//
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// <Define [[iterator]] for [[GUSIContextQueue]]>=
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struct element;
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class iterator {
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friend class GUSIContextQueue;
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public:
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iterator & operator++();
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iterator operator++(int);
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bool operator==(const iterator other) const;
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GUSIContext * operator*();
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GUSIContext * operator->();
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private:
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// A [[GUSIContextQueue::iterator]] is just a wrapper for a
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// [[GUSIContextQueue::element]].
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//
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// <Privatissima of [[GUSIContextQueue::iterator]]>=
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element * fCurrent;
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iterator(element * elt) : fCurrent(elt) {}
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iterator() : fCurrent(0) {}
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};
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iterator begin();
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iterator end();
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private:
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// \section{Implementation of context queues}
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//
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// Efficiency of context queues is quite important, so we provide a custom
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// allocator for queue elements.
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//
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// <Privatissima of [[GUSIContextQueue]]>=
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struct element {
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GUSIContext * fContext;
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element * fNext;
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element(GUSIContext * context, element * next = 0)
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: fContext(context), fNext(next) {}
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void * operator new(size_t);
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void operator delete(void *, size_t);
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private:
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// Elements are allocated in blocks of increasing size.
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//
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// <Privatissima of [[GUSIContextQueue::element]]>=
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struct header {
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short fFree;
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short fMax;
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header *fNext;
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};
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static header * sBlocks;
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};
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// A [[GUSIContextQueue]] is a single linked list with a separate back pointer.
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//
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// <Privatissima of [[GUSIContextQueue]]>=
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element * fFirst;
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element * fLast;
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};
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#if PRAGMA_STRUCT_ALIGN
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#pragma options align=reset
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#endif
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// <Inline member functions for class [[GUSIContextQueue]]>=
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inline GUSIContextQueue::GUSIContextQueue()
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: fFirst(0), fLast(0)
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{
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}
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// None of the member functions are very large, so we'll inline them.
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//
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// <Inline member functions for class [[GUSIContextQueue]]>=
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inline bool GUSIContextQueue::empty()
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{
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return !fFirst;
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}
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inline GUSIContext * GUSIContextQueue::front() const
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{
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return fFirst ? fFirst->fContext : reinterpret_cast<GUSIContext *>(0);
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}
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inline GUSIContext * GUSIContextQueue::back() const
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{
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return fLast ? fLast->fContext : reinterpret_cast<GUSIContext *>(0);
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}
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inline void GUSIContextQueue::push_front(GUSIContext * context)
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{
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fFirst = new element(context, fFirst);
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if (!fLast)
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fLast = fFirst;
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}
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inline void GUSIContextQueue::pop_front()
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{
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if (element * e = fFirst) {
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if (!(fFirst = fFirst->fNext))
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fLast = 0;
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delete e;
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}
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}
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// The constructors are not public, so only [[begin]] and [[end]] call them.
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//
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// <Inline member functions for class [[GUSIContextQueue]]>=
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inline GUSIContextQueue::iterator GUSIContextQueue::begin()
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{
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return iterator(fFirst);
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}
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inline GUSIContextQueue::iterator GUSIContextQueue::end()
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{
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return iterator();
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}
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// <Inline member functions for class [[GUSIContextQueue]]>=
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inline GUSIContextQueue::iterator & GUSIContextQueue::iterator::operator++()
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{
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fCurrent = fCurrent->fNext;
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return *this;
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}
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inline GUSIContextQueue::iterator GUSIContextQueue::iterator::operator++(int)
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{
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GUSIContextQueue::iterator it(*this);
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fCurrent = fCurrent->fNext;
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return it;
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}
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inline bool GUSIContextQueue::iterator::operator==(const iterator other) const
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{
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return fCurrent == other.fCurrent;
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}
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inline GUSIContext * GUSIContextQueue::iterator::operator*()
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{
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return fCurrent->fContext;
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}
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inline GUSIContext * GUSIContextQueue::iterator::operator->()
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{
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return fCurrent->fContext;
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}
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#endif /* GUSI_SOURCE */
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#endif /* _GUSIContextQueue_ */
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