examples: Update conwaylife to work with new LCD API.
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@ -1,7 +1,9 @@
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#import essential libraries
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#import essential libraries
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import lcd
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import pyb
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import pyb
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lcd = pyb.LCD('x')
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lcd.light(1)
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# do 1 iteration of Conway's Game of Life
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# do 1 iteration of Conway's Game of Life
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def conway_step():
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def conway_step():
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for x in range(128): # loop over x coordinates
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for x in range(128): # loop over x coordinates
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@ -21,26 +23,24 @@ def conway_step():
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# apply the rules of life
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# apply the rules of life
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if self and not (2 <= num_neighbours <= 3):
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if self and not (2 <= num_neighbours <= 3):
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lcd.reset(x, y) # not enough, or too many neighbours: cell dies
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lcd.pixel(x, y, 0) # not enough, or too many neighbours: cell dies
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elif not self and num_neighbours == 3:
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elif not self and num_neighbours == 3:
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lcd.set(x, y) # exactly 3 neigbours around an empty cell: cell is born
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lcd.pixel(x, y, 1) # exactly 3 neigbours around an empty cell: cell is born
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# randomise the start
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# randomise the start
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def conway_rand():
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def conway_rand():
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lcd.clear() # clear the LCD
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lcd.fill(0) # clear the LCD
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for x in range(128): # loop over x coordinates
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for x in range(128): # loop over x coordinates
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for y in range(32): # loop over y coordinates
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for y in range(32): # loop over y coordinates
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if pyb.rand() & 1: # get a 1-bit random number
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lcd.pixel(x, y, pyb.rng() & 1) # set the pixel randomly
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lcd.set(x, y) # set the pixel randomly
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# loop for a certain number of frames, doing iterations of Conway's Game of Life
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# loop for a certain number of frames, doing iterations of Conway's Game of Life
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def conway_go(num_frames):
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def conway_go(num_frames):
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for i in range(num_frames):
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for i in range(num_frames):
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conway_step() # do 1 iteration
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conway_step() # do 1 iteration
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lcd.show() # update the LCD
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lcd.show() # update the LCD
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pyb.delay(300)
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pyb.delay(50)
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# PC testing
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# testing
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lcd = lcd.LCD(128, 32)
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conway_rand()
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conway_rand()
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conway_go(1000)
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conway_go(100)
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@ -1,36 +0,0 @@
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# LCD testing object for PC
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# uses double buffering
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class LCD:
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def __init__(self, width, height):
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self.width = width
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self.height = height
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self.buf1 = [[0 for x in range(self.width)] for y in range(self.height)]
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self.buf2 = [[0 for x in range(self.width)] for y in range(self.height)]
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def clear(self):
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for y in range(self.height):
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for x in range(self.width):
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self.buf1[y][x] = self.buf2[y][x] = 0
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def show(self):
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print('') # blank line to separate frames
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for y in range(self.height):
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for x in range(self.width):
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self.buf1[y][x] = self.buf2[y][x]
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for y in range(self.height):
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row = ''.join(['*' if self.buf1[y][x] else ' ' for x in range(self.width)])
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print(row)
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def get(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.buf1[y][x]
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else:
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return 0
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def reset(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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self.buf2[y][x] = 0
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def set(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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self.buf2[y][x] = 1
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@ -6,8 +6,44 @@ def delay(n):
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pass
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pass
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rand_seed = 1
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rand_seed = 1
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def rand():
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def rng():
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global rand_seed
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global rand_seed
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# for these choice of numbers, see P L'Ecuyer, "Tables of linear congruential generators of different sizes and good lattice structure"
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# for these choice of numbers, see P L'Ecuyer, "Tables of linear congruential generators of different sizes and good lattice structure"
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rand_seed = (rand_seed * 653276) % 8388593
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rand_seed = (rand_seed * 653276) % 8388593
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return rand_seed
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return rand_seed
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# LCD testing object for PC
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# uses double buffering
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class LCD:
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def __init__(self, port):
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self.width = 128
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self.height = 32
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self.buf1 = [[0 for x in range(self.width)] for y in range(self.height)]
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self.buf2 = [[0 for x in range(self.width)] for y in range(self.height)]
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def light(self, value):
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pass
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def fill(self, value):
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for y in range(self.height):
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for x in range(self.width):
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self.buf1[y][x] = self.buf2[y][x] = value
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def show(self):
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print('') # blank line to separate frames
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for y in range(self.height):
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for x in range(self.width):
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self.buf1[y][x] = self.buf2[y][x]
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for y in range(self.height):
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row = ''.join(['*' if self.buf1[y][x] else ' ' for x in range(self.width)])
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print(row)
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def get(self, x, y):
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if 0 <= x < self.width and 0 <= y < self.height:
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return self.buf1[y][x]
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else:
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return 0
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def pixel(self, x, y, value):
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if 0 <= x < self.width and 0 <= y < self.height:
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self.buf2[y][x] = value
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