This patch simplifies how sentinel values are stored on the stack when
doing an unwind return or jump. Instead of storing two values on the stack
for an unwind jump it now stores only one: a negative small integer means
unwind-return and a non-negative small integer means unwind-jump with the
value being the number of exceptions to unwind. The savings in code size
are:
bare-arm: -56
minimal x86: -68
unix x64: -80
unix nanbox: -4
stm32: -56
cc3200: -64
esp8266: -76
esp32: -156
Header files that are considered internal to the py core and should not
normally be included directly are:
py/nlr.h - internal nlr configuration and declarations
py/bc0.h - contains bytecode macro definitions
py/runtime0.h - contains basic runtime enums
Instead, the top-level header files to include are one of:
py/obj.h - includes runtime0.h and defines everything to use the
mp_obj_t type
py/runtime.h - includes mpstate.h and hence nlr.h, obj.h, runtime0.h,
and defines everything to use the general runtime support functions
Additional, specific headers (eg py/objlist.h) can be included if needed.
It's not used anywhere else in the VM loop, and clashes with (is shadowed
by) the n_state variable that's redeclared towards the end of the
mp_execute_bytecode function. Code size is unchanged.
Taking the address of a local variable leads to increased stack usage, so
the mp_decode_uint_skip() function is added to reduce the need for taking
addresses. The changes in this patch reduce stack usage of a Python call
by 8 bytes on ARM Thumb, by 16 bytes on non-windowing Xtensa archs, and by
16 bytes on x86-64. Code size is also slightly reduced on most archs by
around 32 bytes.
This patch fixes a regression introduced by
71a3d6ec3b
Previous to this patch the n_state variable was referring to that computed
at the very start of the mp_execute_bytecode function. This patch fixes it
so that n_state is recomputed when the code_state changes.
This patch allows the following code to run without allocating on the heap:
super().foo(...)
Before this patch such a call would allocate a super object on the heap and
then load the foo method and call it right away. The super object is only
needed to perform the lookup of the method and not needed after that. This
patch makes an optimisation to allocate the super object on the C stack and
discard it right after use.
Changes in code size due to this patch are:
bare-arm: +128
minimal: +232
unix x64: +416
unix nanbox: +364
stmhal: +184
esp8266: +340
cc3200: +128
It improves readability of code and reduces the chance to make a mistake.
This patch also fixes a bug with nan-boxing builds by rounding up the
calculation of the new NSLOTS variable, giving the correct number of slots
(being 4) even if mp_obj_t is larger than the native machine size.
The scheduler being locked general means we are running a scheduled
function, and switching to another thread violates that, so don't switch in
such a case (even though we technically could).
And if we are running a scheduled function then we want to finish it ASAP,
so we shouldn't switch to another thread.
Furthermore, ports with threading enabled will lock the scheduler during a
hard IRQ, and this patch to the VM will make sure that threads are not
switched during a hard IRQ (which would crash the VM).
Instead of caching data that is constant (code_info, const_table and
n_state), store just a pointer to the underlying function object from which
this data can be derived.
This helps reduce stack usage for the case when the mp_code_state_t
structure is stored on the stack, as well as heap usage when it's stored
on the heap.
The downside is that the VM becomes a little more complex because it now
needs to derive the data from the underlying function object. But this
doesn't impact the performance by much (if at all) because most of the
decoding of data is done outside the main opcode loop. Measurements using
pystone show that little to no performance is lost.
This patch also fixes a nasty bug whereby the bytecode can be reclaimed by
the GC during execution. With this patch there is always a pointer to the
function object held by the VM during execution, since it's stored in the
mp_code_state_t structure.
Allows to iterate over the following without allocating on the heap:
- tuple
- list
- string, bytes
- bytearray, array
- dict (not dict.keys, dict.values, dict.items)
- set, frozenset
Allows to call the following without heap memory:
- all, any, min, max, sum
TODO: still need to allocate stack memory in bytecode for iter_buf.
This improves efficiency of GIL release within the VM, by only doing the
release after a fixed number of jump-opcodes have executed in the current
thread.
When an exception is raised and is to be handled by the VM, it is stored
on the Python value stack so the bytecode can access it. CPython stores
3 objects on the stack for each exception: exc type, exc instance and
traceback. uPy followed this approach, but it turns out not to be
necessary. Instead, it is enough to store just the exception instance on
the Python value stack. The only place where the 3 values are needed
explicitly is for the __exit__ handler of a with-statement context, but
for these cases the 3 values can be extracted from the single exception
instance.
This patch removes the need to store 3 values on the stack, and instead
just stores the exception instance.
Code size is reduced by about 50-100 bytes, the compiler and VM are
slightly simpler, generate bytecode is smaller (by 2 bytes for each try
block), and the Python value stack is reduced in size for functions that
handle exceptions.
With the previous patch combining 3 emit functions into 1, it now makes
sense to also combine the corresponding VM opcodes, which is what this
patch does. This eliminates 2 opcodes which simplifies the VM and reduces
code size, in bytes: bare-arm:44, minimal:64, unix(NDEBUG,x86-64):272,
stmhal:92, esp8266:200. Profiling (with a simple script that creates many
list/dict/set comprehensions) shows no measurable change in performance.
These can be used to insert arbitrary checks, polling, etc into the VM.
They are left general because the VM is a highly tuned loop and it should
be up to a given port how that port wants to modify the VM internals.
One common use would be to insert a polling check, but only done after
a certain number of opcodes were executed, so as not to slow down the VM
too much. For example:
#define MICROPY_VM_HOOK_COUNT (30)
#define MICROPY_VM_HOOK_INIT static uint vm_hook_divisor = MICROPY_VM_HOOK_COUNT
#define MICROPY_VM_HOOK_POLL if (--vm_hook_divisor == 0) { \
vm_hook_divisor = MICROPY_VM_HOOK_COUNT;
extern void vm_hook_function(void);
vm_hook_function();
}
#define MICROPY_VM_HOOK_LOOP MICROPY_VM_HOOK_POLL
#define MICROPY_VM_HOOK_RETURN MICROPY_VM_HOOK_POLL
Fixes#1684 and makes "not" match Python semantics. The code is also
simplified (the separate MP_BC_NOT opcode is removed) and the patch saves
68 bytes for bare-arm/ and 52 bytes for minimal/.
Previously "not x" was implemented as !mp_unary_op(x, MP_UNARY_OP_BOOL),
so any given object only needs to implement MP_UNARY_OP_BOOL (and the VM
had a special opcode to do the ! bit).
With this patch "not x" is implemented as mp_unary_op(x, MP_UNARY_OP_NOT),
but this operation is caught at the start of mp_unary_op and dispatched as
!mp_obj_is_true(x). mp_obj_is_true has special logic to test for
truthness, and is the correct way to handle the not operation.
This allows the mp_obj_t type to be configured to something other than a
pointer-sized primitive type.
This patch also includes additional changes to allow the code to compile
when sizeof(mp_uint_t) != sizeof(void*), such as using size_t instead of
mp_uint_t, and various casts.
Main changes when MICROPY_PERSISTENT_CODE is enabled are:
- qstrs are encoded as 2-byte fixed width in the bytecode
- all pointers are removed from bytecode and put in const_table (this
includes const objects and raw code pointers)
Ultimately this option will enable persistence for not just bytecode but
also native code.
Previous to this patch each time a bytes object was referenced a new
instance (with the same data) was created. With this patch a single
bytes object is created in the compiler and is loaded directly at execute
time as a true constant (similar to loading bignum and float objects).
This saves on allocating RAM and means that bytes objects can now be
used when the memory manager is locked (eg in interrupts).
The MP_BC_LOAD_CONST_BYTES bytecode was removed as part of this.
Generated bytecode is slightly larger due to storing a pointer to the
bytes object instead of the qstr identifier.
Code size is reduced by about 60 bytes on Thumb2 architectures.
Hashing is now done using mp_unary_op function with MP_UNARY_OP_HASH as
the operator argument. Hashing for int, str and bytes still go via
fast-path in mp_unary_op since they are the most common objects which
need to be hashed.
This lead to quite a bit of code cleanup, and should be more efficient
if anything. It saves 176 bytes code space on Thumb2, and 360 bytes on
x86.
The only loss is that the error message "unhashable type" is now the
more generic "unsupported type for __hash__".