Merge branch 'working_stbte' of https://github.com/machinamentum/stb into work2

Conflicts:
	README.md
	stb_tilemap_editor.h

tweak revision history, backout README change since that's auto-generated
This commit is contained in:
Sean Barrett 2015-04-15 02:12:13 -07:00
commit 0d076c08b3
1 changed files with 20 additions and 5 deletions

View File

@ -1,4 +1,4 @@
// stb_tilemap_editor.h - v0.30 - Sean Barrett - http://nothings.org/stb
// stb_tilemap_editor.h - v0.31 - Sean Barrett - http://nothings.org/stb
// placed in the public domain - not copyrighted - first released 2014-09
//
// Embeddable tilemap editor for C/C++
@ -275,7 +275,9 @@
// either approach allows cut&pasting between levels.)
//
// REVISION HISTORY
// 0.31 bugfixes
// 0.31 layername button changes
// - layername buttons grow with the layer panel
// - fix stbte_create_map being declared as stbte_create
// - fix declaration of stbte_create_map
// 0.30 properties release
// - properties panel for editing user-defined "object" properties
@ -298,11 +300,11 @@
// Support STBTE_HITTEST_TILE above
// ?Cancel drags by clicking other button? - may be fixed
// Finish support for toolbar at side
// Layer name buttons grow to fill box
//
// CREDITS
//
// Written by Sean Barrett, September & October 2014.
// Contributions from Josh Huelsman, January 2015.
//
// LICENSE
//
@ -940,6 +942,7 @@ struct stbte_tilemap
int tileinfo_dirty;
stbte__layer layerinfo[STBTE_MAX_LAYERS];
int has_layer_names;
int layername_width;
int layer_scroll;
int propmode;
int solo_layer;
@ -1018,6 +1021,7 @@ stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacin
tm->layer_scroll = 0;
tm->propmode = 0;
tm->has_layer_names = 0;
tm->layername_width = 0;
tm->undo_available_valid = 0;
for (i=0; i < tm->num_layers; ++i) {
@ -1090,12 +1094,16 @@ void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layerm
tm->tileinfo_dirty = 1;
}
static int stbte__text_width(const char *str);
void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername)
{
STBTE_ASSERT(layer >= 0 && layer < tm->num_layers);
if (layer >= 0 && layer < tm->num_layers) {
tm->layerinfo[layer].name = layername;
tm->has_layer_names = 1;
int width = stbte__text_width(layername);
tm->layername_width = (width > tm->layername_width ? width : tm->layername_width);
}
}
@ -3387,7 +3395,14 @@ static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
int i, y, n;
int x1 = x0+w;
int y1 = y0+h;
int xoff = tm->has_layer_names ? 50 : 20;
int xoff = 20;
if (tm->has_layer_names) {
int side = stbte__ui.panel[STBTE__panel_layers].side;
xoff = stbte__region[side].width - 42;
xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10);
}
static char *propmodes[3] = {
"default", "always", "never"
};
@ -3429,7 +3444,7 @@ static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
n = stbte__text_width("prop:")+2;
stbte__draw_text(x0,y+2, "prop:", w, STBTE__TEXTCOLOR(STBTE__cpanel));
i = w - n - 4;
if (i > 45) i = 45;
if (i > 50) i = 50;
if (stbte__button(STBTE__clayer_button, propmodes[tm->propmode], x0+n,y,0,i, STBTE__ID(STBTE__layer,256), 0,0))
tm->propmode = (tm->propmode+1)%3;
#endif