mirror of https://github.com/nothings/stb.git
fix assert() to be STBTT_assert()
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4ea7744980
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@ -50,6 +50,7 @@
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// variant PackFontRanges to pack and render in separate phases;
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// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
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// fixed an assert() bug in the new rasterizer
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// replace assert() with STBTT_assert() in new rasterizer
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// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
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// also more precise AA rasterizer, except if shapes overlap
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// remove need for STBTT_sort
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@ -514,7 +515,7 @@ STBTT_DEF int stbtt_PackBegin(stbtt_pack_context *spc, unsigned char *pixels, i
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// Future calls using this context will pack characters into the bitmap passed
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// in here: a 1-channel bitmap that is weight x height. stride_in_bytes is
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// the distance from one row to the next (or 0 to mean they are packed tightly
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// together). "padding" is // the amount of padding to leave between each
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// together). "padding" is the amount of padding to leave between each
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// character (normally you want '1' for bitmaps you'll use as textures with
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// bilinear filtering).
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//
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@ -553,20 +554,8 @@ typedef struct
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STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges);
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// Creates character bitmaps from multiple ranges of characters stored in
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// ranges. This will usually create a better-packed bitmap than multiple
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// calls to stbtt_PackFontRange.
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STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
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STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
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STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
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// Calling these functions in sequence is roughly equivalent to calling
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// stbtt_PackFontRanges(). If you more control over the packing of multiple
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// fonts, or if you want to pack custom data into a font texture, take a look
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// at the source to of stbtt_PackFontRanges() and create a custom version
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// using these functions, e.g. call GatherRects multiple times,
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// building up a single array of rects, then call PackRects once,
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// then call RenderIntoRects repeatedly. This may result in a
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// better packing than calling PackFontRanges multiple times
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// (or it may not).
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// calls to stbtt_PackFontRange. Note that you can call this multiple
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// times within a single PackBegin/PackEnd.
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STBTT_DEF void stbtt_PackSetOversampling(stbtt_pack_context *spc, unsigned int h_oversample, unsigned int v_oversample);
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// Oversampling a font increases the quality by allowing higher-quality subpixel
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@ -590,6 +579,19 @@ STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph,
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stbtt_aligned_quad *q, // output: quad to draw
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int align_to_integer);
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STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
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STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects);
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STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects);
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// Calling these functions in sequence is roughly equivalent to calling
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// stbtt_PackFontRanges(). If you more control over the packing of multiple
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// fonts, or if you want to pack custom data into a font texture, take a look
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// at the source to of stbtt_PackFontRanges() and create a custom version
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// using these functions, e.g. call GatherRects multiple times,
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// building up a single array of rects, then call PackRects once,
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// then call RenderIntoRects repeatedly. This may result in a
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// better packing than calling PackFontRanges multiple times
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// (or it may not).
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// this is an opaque structure that you shouldn't mess with which holds
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// all the context needed from PackBegin to PackEnd.
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struct stbtt_pack_context {
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@ -1846,8 +1848,8 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
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static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edge *e, float x0, float y0, float x1, float y1)
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{
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if (y0 == y1) return;
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assert(y0 < y1);
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assert(e->sy <= e->ey);
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STBTT_assert(y0 < y1);
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STBTT_assert(e->sy <= e->ey);
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if (y0 > e->ey) return;
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if (y1 < e->sy) return;
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if (y0 < e->sy) {
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@ -1860,22 +1862,22 @@ static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edg
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}
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if (x0 == x)
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assert(x1 <= x+1);
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STBTT_assert(x1 <= x+1);
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else if (x0 == x+1)
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assert(x1 >= x);
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STBTT_assert(x1 >= x);
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else if (x0 <= x)
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assert(x1 <= x);
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STBTT_assert(x1 <= x);
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else if (x0 >= x+1)
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assert(x1 >= x+1);
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STBTT_assert(x1 >= x+1);
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else
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assert(x1 >= x && x1 <= x+1);
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STBTT_assert(x1 >= x && x1 <= x+1);
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if (x0 <= x && x1 <= x)
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scanline[x] += e->direction * (y1-y0);
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else if (x0 >= x+1 && x1 >= x+1)
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;
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else {
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assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
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STBTT_assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1);
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scanline[x] += e->direction * (y1-y0) * (1-((x0-x)+(x1-x))/2); // coverage = 1 - average x position
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}
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}
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@ -1888,7 +1890,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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// brute force every pixel
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// compute intersection points with top & bottom
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assert(e->ey >= y_top);
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STBTT_assert(e->ey >= y_top);
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if (e->fdx == 0) {
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float x0 = e->fx;
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@ -1907,7 +1909,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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float x_top, x_bottom;
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float y0,y1;
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float dy = e->fdy;
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assert(e->sy <= y_bottom && e->ey >= y_top);
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STBTT_assert(e->sy <= y_bottom && e->ey >= y_top);
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// compute endpoints of line segment clipped to this scanline (if the
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// line segment starts on this scanline. x0 is the intersection of the
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@ -1935,7 +1937,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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// simple case, only spans one pixel
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int x = (int) x_top;
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height = y1 - y0;
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assert(x >= 0 && x < len);
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STBTT_assert(x >= 0 && x < len);
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scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
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scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
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} else {
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@ -1972,7 +1974,7 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
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}
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y_crossing += dy * (x2 - (x1+1));
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assert(fabs(area) <= 1.01f);
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STBTT_assert(fabs(area) <= 1.01f);
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scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (y1-y_crossing);
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@ -2086,7 +2088,7 @@ static void stbtt__rasterize_sorted_edges(stbtt__bitmap *result, stbtt__edge *e,
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// insert all edges that start before the bottom of this scanline
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while (e->y0 <= scan_y_bottom) {
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stbtt__active_edge *z = stbtt__new_active(&hh, e, off_x, scan_y_top, userdata);
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assert(z->ey >= scan_y_top);
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STBTT_assert(z->ey >= scan_y_top);
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// insert at front
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z->next = active;
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active = z;
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@ -2933,7 +2935,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, stbtt
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STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect *rects, int num_rects)
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{
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stbrp_pack_rects(spc->pack_info, rects, num_rects);
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stbrp_pack_rects((stbrp_context *) spc->pack_info, rects, num_rects);
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}
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STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
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@ -3180,6 +3182,7 @@ STBTT_DEF int stbtt_FindMatchingFont(const unsigned char *font_collection, const
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// allow PackFontRanges to pack and render in separate phases;
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// fix stbtt_GetFontOFfsetForIndex (never worked for non-0 input?);
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// fixed an assert() bug in the new rasterizer
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// replace assert() with STBTT_assert() in new rasterizer
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// 1.06 (2015-07-14) performance improvements (~35% faster on x86 and x64 on test machine)
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// also more precise AA rasterizer, except if shapes overlap
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// remove need for STBTT_sort
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