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@ -102,15 +102,12 @@ have 20 voxels per meter and make a small arena that's
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Back when the voxel game Voxatron was announced, the weekend
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after the trailer came out I wrote my own little GPU-accelerated
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version of the engine and thought that was pretty cool. I've
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been tempted many times to extract that and release it, but
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been tempted many times to extract that and release it
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as a library, but
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I don't want to steal Voxatron's thunder so I've avoided
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it. You could use this engine to do the same kind of thing,
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although it won't be as efficient as an engine dedicated to
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that style of thing would be. (For example, if you're building
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the whole mesh from scratch every frame--which you should do
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because you want to enable that worst case--you can skip
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creating voxel faces that face away from the camera, since
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they can never be seen.)
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that style of thing would be.
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**Q:**
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What one thing would you really like to see somebody do?
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@ -120,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie
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space. Software like GameMaker has tried to support 3D but
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it seems like little of note has been done with it.
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Minecraft has shown that people can build worlds with that
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toolset far more easily than we've ever seen from those
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Minecraft has shown that people can build worlds with the
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Minecraft toolset far more easily than we've ever seen from those
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other tools. Obviously people have done great things with
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Unity, but those people are much closer to professional
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developers; typically they still need real 3D modelling
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