This commit is contained in:
Sean Barrett 2015-04-02 07:09:23 -07:00
commit c5261f41d7
1 changed files with 5 additions and 8 deletions

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@ -102,15 +102,12 @@ have 20 voxels per meter and make a small arena that's
Back when the voxel game Voxatron was announced, the weekend
after the trailer came out I wrote my own little GPU-accelerated
version of the engine and thought that was pretty cool. I've
been tempted many times to extract that and release it, but
been tempted many times to extract that and release it
as a library, but
I don't want to steal Voxatron's thunder so I've avoided
it. You could use this engine to do the same kind of thing,
although it won't be as efficient as an engine dedicated to
that style of thing would be. (For example, if you're building
the whole mesh from scratch every frame--which you should do
because you want to enable that worst case--you can skip
creating voxel faces that face away from the camera, since
they can never be seen.)
that style of thing would be.
**Q:**
What one thing would you really like to see somebody do?
@ -120,8 +117,8 @@ Before Unity, 3D has seemed deeply problematic in the indie
space. Software like GameMaker has tried to support 3D but
it seems like little of note has been done with it.
Minecraft has shown that people can build worlds with that
toolset far more easily than we've ever seen from those
Minecraft has shown that people can build worlds with the
Minecraft toolset far more easily than we've ever seen from those
other tools. Obviously people have done great things with
Unity, but those people are much closer to professional
developers; typically they still need real 3D modelling