stbte: fix number rendering when no layernames set

This commit is contained in:
joshhuelsman 2015-01-30 18:58:59 -05:00
parent ba38019c95
commit e62a54ee0b
1 changed files with 8 additions and 3 deletions

View File

@ -3394,9 +3394,14 @@ static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
int i, y, n;
int x1 = x0+w;
int y1 = y0+h;
int side = stbte__ui.panel[STBTE__panel_layers].side;
int xoff = tm->has_layer_names ? stbte__region[side].width - 42 : 20;
xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10);
int xoff = 20;
if (tm->has_layer_names) {
int side = stbte__ui.panel[STBTE__panel_layers].side;
xoff = tm->has_layer_names ? stbte__region[side].width - 42 : 20;
xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10);
}
static char *propmodes[3] = {
"default", "always", "never"
};