Commit Graph

184 Commits

Author SHA1 Message Date
Sean Barrett 3bb829574d mostly documented 2015-04-01 00:24:46 -07:00
Sean Barrett 9e5e19f5a3 various fixes 2015-03-31 02:32:17 -07:00
Sean Barrett 28630fb253 various fixes 2015-03-30 13:19:06 -07:00
Sean Barrett 0f8e471f7b various voxel/caveview improvements 2015-03-28 17:36:09 -07:00
Sean Barrett 0669a6659a fixes for premultiplied alpha 2015-03-17 02:21:17 -07:00
Sean Barrett ba49d37e6a premultiplied alpha support 2015-03-17 02:10:58 -07:00
Sean Barrett f49c90c03d beginnings of mode support;
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett c588d29e95 switch shader variation from runtime-with-tags to dynamic with #ifdefs;
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett 00810b7d11 correct normals for vheight floors 2015-03-14 15:02:51 -07:00
Sean Barrett c10b3fefae correct normals for upwards slope (and dummy lighting to test it) 2015-03-13 19:00:34 -07:00
Sean Barrett 177498673e update readme with wood type status 2015-03-13 12:39:30 -07:00
Sean Barrett 6509e1d1e7 minecraft wood types (only for solid blocks) 2015-03-13 12:45:49 -07:00
Sean Barrett f02b0d700f if vertex buffer is full, mesh builder stops gracefully and remembers where to continue 2015-03-13 12:00:00 -07:00
Sean Barrett efcd76c9ab support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order 2015-03-12 19:03:49 -07:00
Sean Barrett 3d4f545fd7 remove unused gl_fragColor support 2015-03-12 11:38:10 -07:00
Sean Barrett 673cbb1ee4 remove unused code from cave_main 2015-03-12 00:07:50 -07:00
Sean Barrett 0cd5465f52 re-add README.md that was in a different branch 2015-03-12 00:00:10 -07:00
Sean Barrett c27a6c6c36 restore old q&a 2015-03-11 23:54:45 -07:00
Sean Barrett 14b203571a forgot to check in .dsp file after the renames 2015-02-22 18:27:17 -08:00
Sean Barrett f9c24c20fc various cleanup; vheight works (only one path tested) 2015-02-22 17:42:46 -08:00
Sean Barrett 1d18b23ea1 replace main.c & game.c with cave_main.c 2015-02-22 15:52:03 -08:00
Sean Barrett 7add4d09b9 delete game.h 2015-02-22 15:42:24 -08:00
Sean Barrett 0e2583041d minor cleanup 2015-02-22 15:25:54 -08:00
Sean Barrett 5a0dcc90d6 initialize cache mutexes in right file 2015-02-22 15:09:22 -08:00
Sean Barrett cd17050ca4 split render.c into cave_mesher.c and cave_render.c 2015-02-22 15:03:04 -08:00
Sean Barrett 2770c92148 initial stb_voxel_render version with working minecraft viewer 2015-02-22 14:34:05 -08:00
Sean Barrett 0d840ab330 quick & dirty leak checker 2015-01-21 07:46:54 -08:00
Sean Barrett 22fa9a467a rewrite HDR rle logic 2015-01-18 10:43:42 -08:00
Sean Barrett 5b53d20c68 Put progressive JPEG AC decode logic back the way I wrote it originally (I changed it to match jpgd when I was trying to figure out why it didn't work);
add STBI__ prefixes to internal SCAN_ enum;
strip unused function arguments for progressive funcs;
tweak release notes;
forget to git commit frequently so these would all be in their own commits;
2014-12-23 05:11:36 -08:00
Sean Barrett 16d9ed7211 return truetype test code to old path 2014-12-21 08:32:09 -08:00
Sean Barrett 53008c0922 default tests 2014-12-21 08:25:13 -08:00
Sean Barrett 33e24eafa0 in progress progressive stuff 2014-12-21 07:53:05 -08:00
Sean Barrett ba5e333faf STBI_MALLOC etc.
some documentation cleanup
2014-12-20 05:46:13 -08:00
Sean Barrett bd6b78f268 finalize scalar YCbCr conversion back-ported from SSE version;
add missing STBIDEFs to a few functions;
update documentation with full 1.49 info even though most isn't implemented yet
2014-12-20 05:13:25 -08:00
Sean Barrett f259bf27e9 VC6:
support using inline asm for cpuid

YCbCr:
  switch SSE code to constants that match old C;
  create C version that is same as SSE;
  tiny optimization(?) of SSE
2014-12-19 04:39:04 -08:00
Sean Barrett f547761c15 Fix assert() that should be STBI_ASSERT() 2014-12-14 18:14:14 -08:00
Sean Barrett f9e593c25c Merge branch 'optimize' of https://github.com/rygorous/stb into working
Conflicts:
	stb_image.h

Also disable VC6 automatic precompiled headers which were enabled in some projects.
2014-12-14 01:57:22 -08:00
Sean Barrett 8ac015c03f fix 1/2/4-bit png to filter bytes before decoding to pixels;
rename pngsuite/part1 to pngsuite/primary;
check in pngsuite
2014-12-14 01:43:23 -08:00
Sean Barrett 01d2c9d957 test program now verifies pngsuite tests against refererence versions 2014-12-14 00:01:50 -08:00
Sean Barrett 8679ce08b7 fix incorrect img_n variable for interlaced files, caused files to be totally incorrect if forcing channel count 2014-12-13 23:35:55 -08:00
Sean Barrett 26439254e8 fix use of stbrp_coord if no stb_rect_pack;
fix a few assert()s that weren't STBTT_asserts();
fix missing cast for C++
fix typo in C++ test compilation that prevented it from trying to compile stb_truetype
2014-12-10 00:27:11 -08:00
nothings 8ac41a413d fix typo 2014-12-08 11:42:47 -08:00
nothings 3a5caacaae Update README.md 2014-12-06 23:50:34 -08:00
nothings 49d5456de9 Update README.md 2014-12-06 23:49:29 -08:00
nothings 916800aae5 Update README.md 2014-12-06 23:48:10 -08:00
nothings cd5b5a5684 Update README.md 2014-12-06 23:46:40 -08:00
nothings b62bc08c34 Update README.md 2014-12-06 23:31:12 -08:00
nothings ae5bc8dfe9 Update README.md 2014-12-06 23:30:46 -08:00
nothings 9b1e1c50c0 Update README.md 2014-12-06 23:28:28 -08:00
nothings 7d0cec62c8 Update README.md 2014-12-06 23:28:04 -08:00