Sean Barrett
3bb829574d
mostly documented
2015-04-01 00:24:46 -07:00
Sean Barrett
9e5e19f5a3
various fixes
2015-03-31 02:32:17 -07:00
Sean Barrett
28630fb253
various fixes
2015-03-30 13:19:06 -07:00
Sean Barrett
0f8e471f7b
various voxel/caveview improvements
2015-03-28 17:36:09 -07:00
Sean Barrett
0669a6659a
fixes for premultiplied alpha
2015-03-17 02:21:17 -07:00
Sean Barrett
ba49d37e6a
premultiplied alpha support
2015-03-17 02:10:58 -07:00
Sean Barrett
f49c90c03d
beginnings of mode support;
...
reconstruct full table of bit allocations per mode
2015-03-15 11:17:14 -07:00
Sean Barrett
c588d29e95
switch shader variation from runtime-with-tags to dynamic with #ifdefs;
...
support making all definitions static so you can have multiple copies of file (with different #ifdefs);
move all tables to end of file (this will have to be undone later because IIRC it's not compatible with C++ or with some compilers or something, but it'll make my life easier in the interim);
2015-03-15 10:18:13 -07:00
Sean Barrett
00810b7d11
correct normals for vheight floors
2015-03-14 15:02:51 -07:00
Sean Barrett
c10b3fefae
correct normals for upwards slope (and dummy lighting to test it)
2015-03-13 19:00:34 -07:00
Sean Barrett
177498673e
update readme with wood type status
2015-03-13 12:39:30 -07:00
Sean Barrett
6509e1d1e7
minecraft wood types (only for solid blocks)
2015-03-13 12:45:49 -07:00
Sean Barrett
f02b0d700f
if vertex buffer is full, mesh builder stops gracefully and remembers where to continue
2015-03-13 12:00:00 -07:00
Sean Barrett
efcd76c9ab
support texture rotation; better interaction of mouse centering & VC6 debugger; fix in-place conversion when mca blocks are written in different order
2015-03-12 19:03:49 -07:00
Sean Barrett
3d4f545fd7
remove unused gl_fragColor support
2015-03-12 11:38:10 -07:00
Sean Barrett
673cbb1ee4
remove unused code from cave_main
2015-03-12 00:07:50 -07:00
Sean Barrett
0cd5465f52
re-add README.md that was in a different branch
2015-03-12 00:00:10 -07:00
Sean Barrett
c27a6c6c36
restore old q&a
2015-03-11 23:54:45 -07:00
Sean Barrett
14b203571a
forgot to check in .dsp file after the renames
2015-02-22 18:27:17 -08:00
Sean Barrett
f9c24c20fc
various cleanup; vheight works (only one path tested)
2015-02-22 17:42:46 -08:00
Sean Barrett
1d18b23ea1
replace main.c & game.c with cave_main.c
2015-02-22 15:52:03 -08:00
Sean Barrett
7add4d09b9
delete game.h
2015-02-22 15:42:24 -08:00
Sean Barrett
0e2583041d
minor cleanup
2015-02-22 15:25:54 -08:00
Sean Barrett
5a0dcc90d6
initialize cache mutexes in right file
2015-02-22 15:09:22 -08:00
Sean Barrett
cd17050ca4
split render.c into cave_mesher.c and cave_render.c
2015-02-22 15:03:04 -08:00
Sean Barrett
2770c92148
initial stb_voxel_render version with working minecraft viewer
2015-02-22 14:34:05 -08:00
Sean Barrett
0d840ab330
quick & dirty leak checker
2015-01-21 07:46:54 -08:00
Sean Barrett
22fa9a467a
rewrite HDR rle logic
2015-01-18 10:43:42 -08:00
Sean Barrett
5b53d20c68
Put progressive JPEG AC decode logic back the way I wrote it originally (I changed it to match jpgd when I was trying to figure out why it didn't work);
...
add STBI__ prefixes to internal SCAN_ enum;
strip unused function arguments for progressive funcs;
tweak release notes;
forget to git commit frequently so these would all be in their own commits;
2014-12-23 05:11:36 -08:00
Sean Barrett
16d9ed7211
return truetype test code to old path
2014-12-21 08:32:09 -08:00
Sean Barrett
53008c0922
default tests
2014-12-21 08:25:13 -08:00
Sean Barrett
33e24eafa0
in progress progressive stuff
2014-12-21 07:53:05 -08:00
Sean Barrett
ba5e333faf
STBI_MALLOC etc.
...
some documentation cleanup
2014-12-20 05:46:13 -08:00
Sean Barrett
bd6b78f268
finalize scalar YCbCr conversion back-ported from SSE version;
...
add missing STBIDEFs to a few functions;
update documentation with full 1.49 info even though most isn't implemented yet
2014-12-20 05:13:25 -08:00
Sean Barrett
f259bf27e9
VC6:
...
support using inline asm for cpuid
YCbCr:
switch SSE code to constants that match old C;
create C version that is same as SSE;
tiny optimization(?) of SSE
2014-12-19 04:39:04 -08:00
Sean Barrett
f547761c15
Fix assert() that should be STBI_ASSERT()
2014-12-14 18:14:14 -08:00
Sean Barrett
f9e593c25c
Merge branch 'optimize' of https://github.com/rygorous/stb into working
...
Conflicts:
stb_image.h
Also disable VC6 automatic precompiled headers which were enabled in some projects.
2014-12-14 01:57:22 -08:00
Sean Barrett
8ac015c03f
fix 1/2/4-bit png to filter bytes before decoding to pixels;
...
rename pngsuite/part1 to pngsuite/primary;
check in pngsuite
2014-12-14 01:43:23 -08:00
Sean Barrett
01d2c9d957
test program now verifies pngsuite tests against refererence versions
2014-12-14 00:01:50 -08:00
Sean Barrett
8679ce08b7
fix incorrect img_n variable for interlaced files, caused files to be totally incorrect if forcing channel count
2014-12-13 23:35:55 -08:00
Sean Barrett
26439254e8
fix use of stbrp_coord if no stb_rect_pack;
...
fix a few assert()s that weren't STBTT_asserts();
fix missing cast for C++
fix typo in C++ test compilation that prevented it from trying to compile stb_truetype
2014-12-10 00:27:11 -08:00
nothings
8ac41a413d
fix typo
2014-12-08 11:42:47 -08:00
nothings
3a5caacaae
Update README.md
2014-12-06 23:50:34 -08:00
nothings
49d5456de9
Update README.md
2014-12-06 23:49:29 -08:00
nothings
916800aae5
Update README.md
2014-12-06 23:48:10 -08:00
nothings
cd5b5a5684
Update README.md
2014-12-06 23:46:40 -08:00
nothings
b62bc08c34
Update README.md
2014-12-06 23:31:12 -08:00
nothings
ae5bc8dfe9
Update README.md
2014-12-06 23:30:46 -08:00
nothings
9b1e1c50c0
Update README.md
2014-12-06 23:28:28 -08:00
nothings
7d0cec62c8
Update README.md
2014-12-06 23:28:04 -08:00