nothings-stb/stb_tilemap_editor.h

4121 lines
140 KiB
C

// stb_tilemap_editor.h - v0.35 - Sean Barrett - http://nothings.org/stb
// placed in the public domain - not copyrighted - first released 2014-09
//
// Embeddable tilemap editor for C/C++
//
//
// TABLE OF CONTENTS
// FAQ
// How to compile/use the library
// Additional configuration macros
// API documentation
// Info on editing multiple levels
// Revision history
// Todo
// Credits
// License
//
//
// FAQ
//
// Q: What counts as a tilemap for this library?
//
// A: An array of rectangles, where each rectangle contains a small
// stack of images.
//
// Q: What are the limitations?
//
// A: Maps are limited to 4096x4096 in dimension.
// Each map square can only contain a stack of at most 32 images.
// A map can only use up to 32768 distinct image tiles.
//
// Q: How do I compile this?
//
// A: You need to #define several symbols before #including it, but only
// in one file. This will cause all the function definitions to be
// generated in that file. See the "HOW TO COMPILE" section.
//
// Q: What advantages does this have over a standalone editor?
//
// A: For one, you can integrate the editor into your game so you can
// flip between editing and testing without even switching windows.
// For another, you don't need an XML parser to get at the map data.
//
// Q: Can I live-edit my game maps?
//
// A: Not really, the editor keeps its own map representation.
//
// Q: How do I save and load maps?
//
// A: You have to do this yourself. The editor provides serialization
// functions (get & set) for reading and writing the map it holds.
// You can choose whatever format you want to store the map to on
// disk; you just need to provide functions to convert. (For example,
// I actually store the editor's map representation to disk basically
// as-is; then I have a single function that converts from the editor
// map representation to the game representation, which is used both
// to go from editor-to-game and from loaded-map-to-game.)
//
// Q: I want to have tiles change appearance based on what's
// adjacent, or other tile-display/substitution trickiness.
//
// A: You can do this when you convert from the editor's map
// representation to the game representation, but there's
// no way to show this live in the editor.
//
// Q: The editor appears to be put map location (0,0) at the top left?
// I want to use a different coordinate system in my game (e.g. y
// increasing upwards, or origin at the center).
//
// A: You can do this when you convert from the editor's map
// representation to the game representation. (Don't forget to
// translate link coordinates as well!)
//
// Q: The editor appears to put pixel (0,0) at the top left? I want
// to use a different coordinate system in my game.
//
// A: The editor defines an "editor pixel coordinate system" with
// (0,0) at the top left and requires you to display things in
// that coordinate system. You can freely remap those coordinates
// to anything you want on screen.
//
// Q: How do I scale the user interface?
//
// A: Since you do all the rendering, you can scale up all the rendering
// calls that the library makes to you. If you do, (a) you need
// to also scale up the mouse coordinates, and (b) you may want
// to scale the map display back down so that you're only scaling
// the UI and not everything. See the next question.
//
// Q: How do I scale the map display?
//
// A: Use stbte_set_spacing() to change the size that the map is displayed
// at. Note that the "callbacks" to draw tiles are used for both drawing
// the map and drawing the tile palette, so that callback may need to
// draw at two different scales. You should choose the scales to match
// You can tell them apart because the
// tile palette gets NULL for the property pointer.
//
// Q: How does object editing work?
//
// A: One way to think of this is that in the editor, you're placing
// spawners, not objects. Each spawner must be tile-aligned, because
// it's only a tile editor. Each tile (stack of layers) gets
// an associated set of properties, and it's up to you to
// determine what properties should appear for a given tile,
// based on e.g. the spawners that are in it.
//
// Q: How are properties themselves handled?
//
// A: All properties, regardless of UI behavior, are internally floats.
// Each tile has an array of floats associated with it, which is
// passed back to you when drawing the tiles so you can draw
// objects appropriately modified by the properties.
//
// Q: What if I want to have two different objects/spawners in
// one tile, both of which have their own properties?
//
// A: Make sure STBTE_MAX_PROPERTIES is large enough for the sum of
// properties in both objects, and then you have to explicitly
// map the property slot #s to the appropriate objects. They'll
// still all appear in a single property panel; there's no way
// to get multiple panels.
//
// Q: Can I do one-to-many linking?
//
// A: The library only supports one link per tile. However, you
// can have multiple tiles all link to a single tile. So, you
// can fake one-to-many linking by linking in the reverse
// direction.
//
// Q: What if I have two objects in the same tile, and they each
// need an independent link? Or I have two kinds of link associated
// with a single object?
//
// A: There is no way to do this. (Unless you can reverse one link.)
//
// Q: How does cut & paste interact with object properties & links?
//
// A: Currently the library has no idea which properties or links
// are associated with which layers of a tile. So currently, the
// library will only copy properties & links if the layer panel
// is set to allow all layers to be copied, OR if you set the
// "props" in the layer panel to "always". Similarly, you can
// set "props" to "none" so it will never copy.
//
// Q: What happens if the library gets a memory allocation failure
// while I'm editing? Will I lose my work?
//
// A: The library allocates all editor memory when you create
// the tilemap. It allocates a maximally-sized map and a
// fixed-size undo buffer (and the fixed-size copy buffer
// is static), and never allocates memory while it's running.
// So it can't fail due to running out of memory.
//
// Q: What happens if the library crashes while I'm editing? Will
// I lose my work?
//
// A: Yes. Save often.
//
//
// HOW TO COMPILE
//
// This header file contains both the header file and the
// implementation file in one. To create the implementation,
// in one source file define a few symbols first and then
// include this header:
//
// #define STB_TILEMAP_EDITOR_IMPLEMENTATION
// // this triggers the implementation
//
// void STBTE_DRAW_RECT(int x0, int y0, int x1, int y1, uint color);
// // this must draw a filled rectangle (exclusive on right/bottom)
// // color = (r<<16)|(g<<8)|(b)
//
// void STBTE_DRAW_TILE(int x0, int y0,
// unsigned short id, int highlight, float *data);
// // this draws the tile image identified by 'id' in one of several
// // highlight modes (see STBTE_drawmode_* in the header section);
// // if 'data' is NULL, it's drawing the tile in the palette; if 'data'
// // is not NULL, it's drawing a tile on the map, and that is the data
// // associated with that map tile
//
// #include "stb_tilemap_editor.h"
//
// Optionally you can define the following functions before the include;
// note these must be macros (but they can just call a function) so
// this library can #ifdef to detect if you've defined them:
//
// #define STBTE_PROP_TYPE(int n, short *tiledata, float *params) ...
// // Returns the type of the n'th property of a given tile, which
// // controls how it is edited. Legal types are:
// // 0 /* no editable property in this slot */
// // STBTE_PROP_int /* uses a slider to adjust value */
// // STBTE_PROP_float /* uses a weird multi-axis control */
// // STBTE_PROP_bool /* uses a checkbox to change value */
// // And you can bitwise-OR in the following flags:
// // STBTE_PROP_disabled
// // Note that all of these are stored as floats in the param array.
// // The integer slider is limited in precision based on the space
// // available on screen, so for wide-ranged integers you may want
// // to use floats instead.
// //
// // Since the tiledata is passed to you, you can choose which property
// // is bound to that slot based on that data.
// //
// // Changing the type of a parameter does not cause the underlying
// // value to be clamped to the type min/max except when the tile is
// // explicitly selected.
//
// #define STBTE_PROP_NAME(int n, short *tiledata, float *params) ...
// // these return a string with the name for slot #n in the float
// // property list for the tile.
//
// #define STBTE_PROP_MIN(int n, short *tiledata) ...your code here...
// #define STBTE_PROP_MAX(int n, short *tiledata) ...your code here...
// // These return the allowable range for the property values for
// // the specified slot. It is never called for boolean types.
//
// #define STBTE_PROP_FLOAT_SCALE(int n, short *tiledata, float *params)
// // This rescales the float control for a given property; by default
// // left mouse drags add integers, right mouse drags adds fractions,
// // but you can rescale this per-property.
//
// #define STBTE_FLOAT_CONTROL_GRANULARITY ... value ...
// // This returns the number of pixels of mouse motion necessary
// // to advance the object float control. Default is 4
//
// #define STBTE_ALLOW_LINK(short *src, float *src_data, \
// short *dest, float *dest_data) ...your code...
// // this returns true or false depending on whether you allow a link
// // to be drawn from a tile 'src' to a tile 'dest'. if you don't
// // define this, linking will not be supported
//
// #define STBTE_LINK_COLOR(short *src, float *src_data, \
// short *dest, float *dest_data) ...your code...
// // return a color encoded as a 24-bit unsigned integer in the
// // form 0xRRGGBB. If you don't define this, default colors will
// // be used.
//
//
// [[ support for those below is not implemented yet ]]
//
// #define STBTE_HITTEST_TILE(x0,y0,id,mx,my) ...your code here...
// // this returns true or false depending on whether the mouse
// // pointer at mx,my is over (touching) a tile of type 'id'
// // displayed at x0,y0. Normally stb_tilemap_editor just does
// // this hittest based on the tile geometry, but if you have
// // tiles whose images extend out of the tile, you'll need this.
//
// ADDITIONAL CONFIGURATION
//
// The following symbols set static limits which determine how much
// memory will be allocated for the editor. You can override them
// by making similiar definitions, but memory usage will increase.
//
// #define STBTE_MAX_TILEMAP_X 200 // max 4096
// #define STBTE_MAX_TILEMAP_Y 200 // max 4096
// #define STBTE_MAX_LAYERS 8 // max 32
// #define STBTE_MAX_CATEGORIES 100
// #define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB
// #define STBTE_MAX_COPY 90000 // e.g. 300x300
// #define STBTE_MAX_PROPERTIESERTIES 10 // max properties per tile
//
// API
//
// Further documentation appears in the header-file section below.
//
// EDITING MULTIPLE LEVELS
//
// You can only have one active editor instance. To switch between multiple
// levels, you can either store the levels in your own format and copy them
// in and out of the editor format, or you can create multiple stbte_tilemap
// objects and switch between them. The latter has the advantage that each
// stbte_tilemap keeps its own undo state. (The clipboard is global, so
// either approach allows cut&pasting between levels.)
//
// REVISION HISTORY
// 0.35 layername button changes
// - layername buttons grow with the layer panel
// - fix stbte_create_map being declared as stbte_create
// - fix declaration of stbte_create_map
// 0.30 properties release
// - properties panel for editing user-defined "object" properties
// - can link each tile to one other tile
// - keyboard interface
// - fix eraser tool bug (worked in complex cases, failed in simple)
// - undo/redo tools have visible disabled state
// - tiles on higher layers draw on top of adjacent lower-layer tiles
// 0.20 erasable release
// - eraser tool
// - fix bug when pasting into protected layer
// - better color scheme
// - internal-use color picker
// 0.10 initial release
//
// TODO
//
// Separate scroll state for each category
// Implement paint bucket
// Support STBTE_HITTEST_TILE above
// ?Cancel drags by clicking other button? - may be fixed
// Finish support for toolbar at side
//
// CREDITS
//
//
// Main editor & features
// Sean Barrett
// Additional features:
// Josh Huelsman
// Bugfixes:
// [this could be you!]
//
// LICENSE
//
// This software has been placed in the public domain by its author.
// Where that dedication is not recognized, you are granted a perpetual,
// irrevocable license to copy and modify this file as you see fit.
///////////////////////////////////////////////////////////////////////
//
// HEADER SECTION
#ifndef STB_TILEMAP_INCLUDE_STB_TILEMAP_EDITOR_H
#define STB_TILEMAP_INCLUDE_STB_TILEMAP_EDITOR_H
typedef struct stbte_tilemap stbte_tilemap;
// these are the drawmodes used in STBTE_DRAW_TILE
enum
{
STBTE_drawmode_deemphasize = -1,
STBTE_drawmode_normal = 0,
STBTE_drawmode_emphasize = 1,
};
// these are the property types
#define STBTE_PROP_none 0
#define STBTE_PROP_int 1
#define STBTE_PROP_float 2
#define STBTE_PROP_bool 3
#define STBTE_PROP_disabled 4
////////
//
// creation
//
extern stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacing_x, int spacing_y, int max_tiles);
// create an editable tilemap
// map_x : dimensions of map horizontally (user can change this in editor), <= STBTE_MAX_TILEMAP_X
// map_y : dimensions of map vertically (user can change this in editor) <= STBTE_MAX_TILEMAP_Y
// map_layers : number of layers to use (fixed), <= STBTE_MAX_LAYERS
// spacing_x : initial horizontal distance between left edges of map tiles in stb_tilemap_editor pixels
// spacing_y : initial vertical distance between top edges of map tiles in stb_tilemap_editor pixels
// max_tiles : maximum number of tiles that can defined
//
// If insufficient memory, returns NULL
extern void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layermask, const char * category);
// call this repeatedly for each tile to install the tile definitions into the editable tilemap
// tm : tilemap created by stbte_create_map
// id : unique identifier for each tile, 0 <= id < 32768
// layermask : bitmask of which layers tile is allowed on: 1 = layer 0, 255 = layers 0..7
// (note that onscreen, the editor numbers the layers from 1 not 0)
// layer 0 is the furthest back, layer 1 is just in front of layer 0, etc
// category : which category this tile is grouped in
extern void stbte_set_display(int x0, int y0, int x1, int y1);
// call this once to set the size; if you resize, call it again
/////////
//
// every frame
//
extern void stbte_draw(stbte_tilemap *tm);
extern void stbte_tick(stbte_tilemap *tm, float time_in_seconds_since_last_frame);
////////////
//
// user input
//
// if you're using SDL, call the next function for SDL_MOUSEMOVE, SDL_MOUSEBUTTON, SDL_MOUSEWHEEL;
// the transformation lets you scale from SDL mouse coords to stb_tilemap_editor coords
extern void stbte_mouse_sdl(stbte_tilemap *tm, const void *sdl_event, float xscale, float yscale, int xoffset, int yoffset);
// otherwise, hook these up explicitly:
extern void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int scrollkey);
extern void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey);
extern void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll);
// for keyboard, define your own mapping from keys to the following actions.
// this is totally optional, as all features are accessible with the mouse
enum stbte_action
{
STBTE_tool_select,
STBTE_tool_brush,
STBTE_tool_erase,
STBTE_tool_rectangle,
STBTE_tool_eyedropper,
STBTE_tool_link,
STBTE_act_toggle_grid,
STBTE_act_toggle_links,
STBTE_act_undo,
STBTE_act_redo,
STBTE_act_cut,
STBTE_act_copy,
STBTE_act_paste,
STBTE_scroll_left,
STBTE_scroll_right,
STBTE_scroll_up,
STBTE_scroll_down,
};
extern void stbte_action(stbte_tilemap *tm, enum stbte_action act);
////////////////
//
// save/load
//
// There is no editor file format. You have to save and load the data yourself
// through the following functions. You can also use these functions to get the
// data to generate game-formatted levels directly. (But make sure you save
// first! You may also want to autosave to a temp file periodically, etc etc.)
#define STBTE_EMPTY -1
extern void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y);
// get the dimensions of the level, since the user can change them
extern short* stbte_get_tile(stbte_tilemap *tm, int x, int y);
// returns an array of shorts that is 'map_layers' in length. each short is
// either one of the tile_id values from define_tile, or STBTE_EMPTY.
extern float *stbte_get_properties(stbte_tilemap *tm, int x, int y);
// get the property array associated with the tile at x,y. this is an
// array of floats that is STBTE_MAX_PROPERTIES in length; you have to
// interpret the slots according to the semantics you've chosen
extern void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty);
// gets the link associated with the tile at x,y.
extern void stbte_set_dimensions(stbte_tilemap *tm, int max_x, int max_y);
// set the dimensions of the level, overrides previous stbte_create_map()
// values or anything the user has changed
extern void stbte_clear_map(stbte_tilemap *tm);
// clears the map, including the region outside the defined region, so if the
// user expands the map, they won't see garbage there
extern void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile);
// tile is your tile_id from define_tile, or STBTE_EMPTY
extern void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val);
// set the value of the n'th slot of the tile at x,y
extern void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty);
// set a link going from x,y to destx,desty. to force no link,
// use destx=desty=-1
////////
//
// optional
//
extern void stbte_set_background_tile(stbte_tilemap *tm, short id);
// selects the tile to fill the bottom layer with and used to clear bottom tiles to;
// should be same ID as
extern void stbte_set_sidewidths(int left, int right);
// call this once to set the left & right side widths. don't call
// it again since the user can change it
extern void stbte_set_spacing(stbte_tilemap *tm, int spacing_x, int spacing_y, int palette_spacing_x, int palette_spacing_y);
// call this to set the spacing of map tiles and the spacing of palette tiles.
// if you rescale your display, call it again (e.g. you can implement map zooming yourself)
extern void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername);
// sets a string name for your layer that shows in the layer selector. note that this
// makes the layer selector wider. 'layer' is from 0..(map_layers-1)
#endif
#ifdef STB_TILEMAP_EDITOR_IMPLEMENTATION
#ifndef STBTE_ASSERT
#define STBTE_ASSERT assert
#include <assert.h>
#endif
#ifdef _MSC_VER
#define STBTE__NOTUSED(v) (void)(v)
#else
#define STBTE__NOTUSED(v) (void)sizeof(v)
#endif
#ifndef STBTE_MAX_TILEMAP_X
#define STBTE_MAX_TILEMAP_X 200
#endif
#ifndef STBTE_MAX_TILEMAP_Y
#define STBTE_MAX_TILEMAP_Y 200
#endif
#ifndef STBTE_MAX_LAYERS
#define STBTE_MAX_LAYERS 8
#endif
#ifndef STBTE_MAX_CATEGORIES
#define STBTE_MAX_CATEGORIES 100
#endif
#ifndef STBTE_MAX_COPY
#define STBTE_MAX_COPY 65536
#endif
#ifndef STBTE_UNDO_BUFFER_BYTES
#define STBTE_UNDO_BUFFER_BYTES (1 << 24) // 16 MB
#endif
#ifndef STBTE_PROP_TYPE
#define STBTE__NO_PROPS
#define STBTE_PROP_TYPE(n,td,tp) 0
#endif
#ifndef STBTE_PROP_NAME
#define STBTE_PROP_NAME(n,td,tp) ""
#endif
#ifndef STBTE_MAX_PROPERTIES
#define STBTE_MAX_PROPERTIES 10
#endif
#ifndef STBTE_PROP_MIN
#define STBTE_PROP_MIN(n,td,tp) 0
#endif
#ifndef STBTE_PROP_MAX
#define STBTE_PROP_MAX(n,td,tp) 100.0
#endif
#ifndef STBTE_PROP_FLOAT_SCALE
#define STBTE_PROP_FLOAT_SCALE(n,td,tp) 1 // default scale size
#endif
#ifndef STBTE_FLOAT_CONTROL_GRANULARITY
#define STBTE_FLOAT_CONTROL_GRANULARITY 4
#endif
#define STBTE__UNDO_BUFFER_COUNT (STBTE_UNDO_BUFFER_BYTES>>1)
#if STBTE_MAX_TILEMAP_X > 4096 || STBTE_MAX_TILEMAP_Y > 4096
#error "Maximum editable map size is 4096 x 4096"
#endif
#if STBTE_MAX_LAYERS > 32
#error "Maximum layers allowed is 32"
#endif
#if STBTE_UNDO_BUFFER_COUNT & (STBTE_UNDO_BUFFER_COUNT-1)
#error "Undo buffer size must be a power of 2"
#endif
#if STBTE_MAX_PROPERTIES == 0
#define STBTE__NO_PROPS
#endif
#ifdef STBTE__NO_PROPS
#undef STBTE_MAX_PROPERTIES
#define STBTE_MAX_PROPERTIES 1 // so we can declare arrays
#endif
typedef struct
{
short x,y;
} stbte__link;
enum
{
STBTE__base,
STBTE__outline,
STBTE__text,
STBTE__num_color_aspects,
};
enum
{
STBTE__idle,
STBTE__over,
STBTE__down,
STBTE__over_down,
STBTE__selected,
STBTE__selected_over,
STBTE__disabled,
STBTE__num_color_states,
};
enum
{
STBTE__cexpander,
STBTE__ctoolbar,
STBTE__ctoolbar_button,
STBTE__cpanel,
STBTE__cpanel_sider,
STBTE__cpanel_sizer,
STBTE__cscrollbar,
STBTE__cmapsize,
STBTE__clayer_button,
STBTE__clayer_hide,
STBTE__clayer_lock,
STBTE__clayer_solo,
STBTE__ccategory_button,
STBTE__num_color_modes,
};
#ifdef STBTE__COLORPICKER
static char *stbte__color_names[] =
{
"expander", "toolbar", "tool button", "panel",
"panel c1", "panel c2", "scollbar", "map button",
"layer", "hide", "lock", "solo",
"category",
};
#endif // STBTE__COLORPICKER
// idle, over, down, over&down, selected, sel&over, disabled
static int stbte__color_table[STBTE__num_color_modes][STBTE__num_color_aspects][STBTE__num_color_states] =
{
{
{ 0x000000, 0x84987c, 0xdcdca8, 0xdcdca8, 0x40c040, 0x60d060, 0x505050, },
{ 0xa4b090, 0xe0ec80, 0xffffc0, 0xffffc0, 0x80ff80, 0x80ff80, 0x606060, },
{ 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, },
}, {
{ 0x808890, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, },
{ 0x605860, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, 0x606060, },
{ 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, },
}, {
{ 0x3c5068, 0x7088a8, 0x647488, 0x94b4dc, 0x8890c4, 0x9caccc, 0x404040, },
{ 0x889cb8, 0x889cb8, 0x889cb8, 0x889cb8, 0x84c4e8, 0xacc8ff, 0x0c0c08, },
{ 0xbcc4cc, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x707074, },
}, {
{ 0x403848, 0x403010, 0x403010, 0x403010, 0x403010, 0x403010, 0x303024, },
{ 0x68546c, 0xc08040, 0xc08040, 0xc08040, 0xc08040, 0xc08040, 0x605030, },
{ 0xf4e4ff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, },
}, {
{ 0xb4b04c, 0xacac60, 0xc0ffc0, 0xc0ffc0, 0x40c040, 0x60d060, 0x505050, },
{ 0xa0a04c, 0xd0d04c, 0xffff80, 0xffff80, 0x80ff80, 0x80ff80, 0x606060, },
{ 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, },
}, {
{ 0x40c440, 0x60d060, 0xc0ffc0, 0xc0ffc0, 0x40c040, 0x60d060, 0x505050, },
{ 0x40c040, 0x80ff80, 0x80ff80, 0x80ff80, 0x80ff80, 0x80ff80, 0x606060, },
{ 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, },
}, {
{ 0x9090ac, 0xa0a0b8, 0xbcb8cc, 0xbcb8cc, 0x909040, 0x909040, 0x909040, },
{ 0xa0a0b8, 0xb0b4d0, 0xa0a0b8, 0xa0a0b8, 0xa0a050, 0xa0a050, 0xa0a050, },
{ 0x808088, 0x808030, 0x808030, 0x808030, 0x808030, 0x808030, 0x808030, },
}, {
{ 0x704c70, 0x885c8c, 0x9c68a4, 0xb870bc, 0xb490bc, 0xb490bc, 0x302828, },
{ 0x646064, 0xcca8d4, 0xc060c0, 0xa07898, 0xe0b8e0, 0xe0b8e0, 0x403838, },
{ 0xdccce4, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, },
}, {
{ 0x704c70, 0x885c8c, 0x9c68a4, 0xb870bc, 0xb490bc, 0xb490bc, 0x302828, },
{ 0xb09cb4, 0xcca8d4, 0xc060c0, 0xa07898, 0xe0b8e0, 0xe0b8e0, 0x403838, },
{ 0xdccce4, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0xffffff, 0x909090, },
}, {
{ 0x646494, 0x888cb8, 0xb0b0b0, 0xb0b0cc, 0x9c9cf4, 0x8888b0, 0x50506c, },
{ 0x9090a4, 0xb0b4d4, 0xb0b0dc, 0xb0b0cc, 0xd0d0fc, 0xd0d4f0, 0x606060, },
{ 0xb4b4d4, 0xe4e4ff, 0xffffff, 0xffffff, 0xe0e4ff, 0xececff, 0x909090, },
}, {
{ 0x646444, 0x888c64, 0xb0b0b0, 0xb0b088, 0xaca858, 0x88886c, 0x505050, },
{ 0x88886c, 0xb0b490, 0xb0b0b0, 0xb0b088, 0xd8d898, 0xd0d4b0, 0x606060, },
{ 0xb4b49c, 0xffffd8, 0xffffff, 0xffffd4, 0xffffdc, 0xffffcc, 0x909090, },
}, {
{ 0x906464, 0xb48c8c, 0xd4b0b0, 0xdcb0b0, 0xff9c9c, 0xc88888, 0x505050, },
{ 0xb47c80, 0xd4b4b8, 0xc4a8a8, 0xdcb0b0, 0xffc0c0, 0xfce8ec, 0x606060, },
{ 0xe0b4b4, 0xffdcd8, 0xffd8d4, 0xffe0e4, 0xffece8, 0xffffff, 0x909090, },
}, {
{ 0x403848, 0x403848, 0x403848, 0x886894, 0x7c80c8, 0x7c80c8, 0x302828, },
{ 0x403848, 0x403848, 0x403848, 0x403848, 0x7c80c8, 0x7c80c8, 0x403838, },
{ 0xc8c4c8, 0xffffff, 0xffffff, 0xffffff, 0xe8e8ec, 0xffffff, 0x909090, },
},
};
#define STBTE_COLOR_TILEMAP_BACKGROUND 0x000000
#define STBTE_COLOR_TILEMAP_BORDER 0x203060
#define STBTE_COLOR_TILEMAP_HIGHLIGHT 0xffffff
#define STBTE_COLOR_GRID 0x404040
#define STBTE_COLOR_SELECTION_OUTLINE1 0xdfdfdf
#define STBTE_COLOR_SELECTION_OUTLINE2 0x303030
#define STBTE_COLOR_TILEPALETTE_OUTLINE 0xffffff
#define STBTE_COLOR_TILEPALETTE_BACKGROUND 0x000000
#ifndef STBTE_LINK_COLOR
#define STBTE_LINK_COLOR(src,sp,dest,dp) 0x5030ff
#endif
#ifndef STBTE_LINK_COLOR_DRAWING
#define STBTE_LINK_COLOR_DRAWING 0xff40ff
#endif
#ifndef STBTE_LINK_COLOR_DISALLOWED
#define STBTE_LINK_COLOR_DISALLOWED 0x602060
#endif
// disabled, selected, down, over
static unsigned char stbte__state_to_index[2][2][2][2] =
{
{
{ { STBTE__idle , STBTE__over }, { STBTE__down , STBTE__over_down }, },
{ { STBTE__selected, STBTE__selected_over }, { STBTE__down , STBTE__over_down }, },
},{
{ { STBTE__disabled, STBTE__disabled }, { STBTE__disabled, STBTE__disabled }, },
{ { STBTE__selected, STBTE__selected_over }, { STBTE__disabled, STBTE__disabled }, },
}
};
#define STBTE__INDEX_FOR_STATE(disable,select,down,over) stbte__state_to_index[disable][select][down][over]
#define STBTE__INDEX_FOR_ID(id,disable,select) STBTE__INDEX_FOR_STATE(disable,select,STBTE__IS_ACTIVE(id),STBTE__IS_HOT(id))
#define STBTE__FONT_HEIGHT 9
static short stbte__font_offset[95+16];
static short stbte__fontdata[769] =
{
4,9,6,9,9,9,9,8,9,8,4,9,7,7,7,7,4,2,6,8,6,6,7,3,4,4,8,6,3,6,2,6,6,6,6,6,6,
6,6,6,6,6,2,3,5,4,5,6,6,6,6,6,6,6,6,6,6,6,6,7,6,7,7,7,6,7,6,6,6,6,7,7,6,6,
6,4,6,4,7,7,3,6,6,5,6,6,5,6,6,4,5,6,4,7,6,6,6,6,6,6,6,6,6,7,6,6,6,5,2,5,8,
0,0,0,0,2,253,130,456,156,8,72,184,64,2,125,66,64,160,64,146,511,146,146,
511,146,146,511,146,511,257,341,297,341,297,341,257,511,16,56,124,16,16,16,
124,56,16,96,144,270,261,262,136,80,48,224,192,160,80,40,22,14,15,3,448,496,
496,240,232,20,10,5,2,112,232,452,450,225,113,58,28,63,30,60,200,455,257,
257,0,0,0,257,257,455,120,204,132,132,159,14,4,4,14,159,132,132,204,120,8,
24,56,120,56,24,8,32,48,56,60,56,48,32,0,0,0,0,111,111,7,7,0,0,7,7,34,127,
127,34,34,127,127,34,36,46,107,107,58,18,99,51,24,12,102,99,48,122,79,93,
55,114,80,4,7,3,62,127,99,65,65,99,127,62,8,42,62,28,28,62,42,8,8,8,62,62,
8,8,128,224,96,8,8,8,8,8,8,96,96,96,48,24,12,6,3,62,127,89,77,127,62,64,66,
127,127,64,64,98,115,89,77,71,66,33,97,73,93,119,35,24,28,22,127,127,16,39,
103,69,69,125,57,62,127,73,73,121,48,1,1,113,121,15,7,54,127,73,73,127,54,
6,79,73,105,63,30,54,54,128,246,118,8,28,54,99,65,20,20,20,20,65,99,54,28,
8,2,3,105,109,7,2,30,63,33,45,47,46,124,126,19,19,126,124,127,127,73,73,127,
54,62,127,65,65,99,34,127,127,65,99,62,28,127,127,73,73,73,65,127,127,9,9,
9,1,62,127,65,73,121,121,127,127,8,8,127,127,65,65,127,127,65,65,32,96,64,
64,127,63,127,127,8,28,54,99,65,127,127,64,64,64,64,127,127,6,12,6,127,127,
127,127,6,12,24,127,127,62,127,65,65,65,127,62,127,127,9,9,15,6,62,127,65,
81,49,127,94,127,127,9,25,127,102,70,79,73,73,121,49,1,1,127,127,1,1,63,127,
64,64,127,63,15,31,48,96,48,31,15,127,127,48,24,48,127,127,99,119,28,28,119,
99,7,15,120,120,15,7,97,113,89,77,71,67,127,127,65,65,3,6,12,24,48,96,65,
65,127,127,8,12,6,3,6,12,8,64,64,64,64,64,64,64,3,7,4,32,116,84,84,124,120,
127,127,68,68,124,56,56,124,68,68,68,56,124,68,68,127,127,56,124,84,84,92,
24,8,124,126,10,10,56,380,324,324,508,252,127,127,4,4,124,120,72,122,122,
64,256,256,256,506,250,126,126,16,56,104,64,66,126,126,64,124,124,24,56,28,
124,120,124,124,4,4,124,120,56,124,68,68,124,56,508,508,68,68,124,56,56,124,
68,68,508,508,124,124,4,4,12,8,72,92,84,84,116,36,4,4,62,126,68,68,60,124,
64,64,124,124,28,60,96,96,60,28,28,124,112,56,112,124,28,68,108,56,56,108,
68,284,316,352,320,508,252,68,100,116,92,76,68,8,62,119,65,65,127,127,65,
65,119,62,8,16,24,12,12,24,24,12,4,
};
typedef struct
{
short id;
unsigned short category_id;
char *category;
unsigned int layermask;
} stbte__tileinfo;
#define MAX_LAYERMASK (1 << (8*sizeof(unsigned int)))
typedef short stbte__tiledata;
#define STBTE__NO_TILE -1
enum
{
STBTE__panel_toolbar,
STBTE__panel_colorpick,
STBTE__panel_info,
STBTE__panel_layers,
STBTE__panel_props,
STBTE__panel_categories,
STBTE__panel_tiles,
STBTE__num_panel,
};
enum
{
STBTE__side_left,
STBTE__side_right,
STBTE__side_top,
STBTE__side_bottom,
};
enum
{
STBTE__tool_select,
STBTE__tool_brush,
STBTE__tool_erase,
STBTE__tool_rect,
STBTE__tool_eyedrop,
STBTE__tool_fill,
STBTE__tool_link,
STBTE__tool_showgrid,
STBTE__tool_showlinks,
STBTE__tool_undo,
STBTE__tool_redo,
// copy/cut/paste aren't included here because they're displayed differently
STBTE__num_tool,
};
// icons are stored in the 0-31 range of ASCII in the font
static int toolchar[] = { 26,24,25,20,23,22,18, 19,17, 29,28, };
enum
{
STBTE__propmode_default,
STBTE__propmode_always,
STBTE__propmode_never,
};
enum
{
STBTE__paint,
// from here down does hittesting
STBTE__tick,
STBTE__mousemove,
STBTE__mousewheel,
STBTE__leftdown,
STBTE__leftup,
STBTE__rightdown,
STBTE__rightup,
};
typedef struct
{
int expanded, mode;
int delta_height; // number of rows they've requested for this
int side;
int width,height;
int x0,y0;
} stbte__panel;
typedef struct
{
int x0,y0,x1,y1,color;
} stbte__colorrect;
#define STBTE__MAX_DELAYRECT 256
typedef struct
{
int tool, active_event;
int active_id, hot_id, next_hot_id;
int event;
int mx,my, dx,dy;
int ms_time;
int shift, scrollkey;
int initted;
int side_extended[2];
stbte__colorrect delayrect[STBTE__MAX_DELAYRECT];
int delaycount;
int show_grid, show_links;
int brush_state; // used to decide which kind of erasing
int eyedrop_x, eyedrop_y, eyedrop_last_layer;
int pasting, paste_x, paste_y;
int scrolling, start_x, start_y;
int last_mouse_x, last_mouse_y;
int accum_x, accum_y;
int linking;
int dragging;
int drag_x, drag_y, drag_w, drag_h;
int drag_offx, drag_offy, drag_dest_x, drag_dest_y;
int undoing;
int has_selection, select_x0, select_y0, select_x1, select_y1;
int sx,sy;
int x0,y0,x1,y1, left_width, right_width; // configurable widths
float alert_timer;
const char *alert_msg;
float dt;
stbte__panel panel[STBTE__num_panel];
short copybuffer[STBTE_MAX_COPY][STBTE_MAX_LAYERS];
float copyprops[STBTE_MAX_COPY][STBTE_MAX_PROPERTIES];
#ifdef STBTE_ALLOW_LINK
stbte__link copylinks[STBTE_MAX_COPY];
#endif
int copy_src_x, copy_src_y;
stbte_tilemap *copy_src;
int copy_width,copy_height,has_copy,copy_has_props;
} stbte__ui_t;
// there's only one UI system at a time, so we can globalize this
static stbte__ui_t stbte__ui = { STBTE__tool_brush, 0 };
#define STBTE__INACTIVE() (stbte__ui.active_id == 0)
#define STBTE__IS_ACTIVE(id) (stbte__ui.active_id == (id))
#define STBTE__IS_HOT(id) (stbte__ui.hot_id == (id))
#define STBTE__BUTTON_HEIGHT (STBTE__FONT_HEIGHT + 2 * STBTE__BUTTON_INTERNAL_SPACING)
#define STBTE__BUTTON_INTERNAL_SPACING (2 + (STBTE__FONT_HEIGHT>>4))
typedef struct
{
const char *name;
int locked;
int hidden;
} stbte__layer;
enum
{
STBTE__unlocked,
STBTE__protected,
STBTE__locked,
};
struct stbte_tilemap
{
stbte__tiledata data[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_LAYERS];
float props[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X][STBTE_MAX_PROPERTIES];
#ifdef STBTE_ALLOW_LINK
stbte__link link[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X];
int linkcount[STBTE_MAX_TILEMAP_Y][STBTE_MAX_TILEMAP_X];
#endif
int max_x, max_y, num_layers;
int spacing_x, spacing_y;
int palette_spacing_x, palette_spacing_y;
int scroll_x,scroll_y;
int cur_category, cur_tile, cur_layer;
char *categories[STBTE_MAX_CATEGORIES];
int num_categories, category_scroll;
stbte__tileinfo *tiles;
int num_tiles, max_tiles, digits;
unsigned char undo_available_valid;
unsigned char undo_available;
unsigned char redo_available;
unsigned char padding;
int cur_palette_count;
int palette_scroll;
int tileinfo_dirty;
stbte__layer layerinfo[STBTE_MAX_LAYERS];
int has_layer_names;
int layername_width;
int layer_scroll;
int propmode;
int solo_layer;
int undo_pos, undo_len, redo_len;
short background_tile;
unsigned char id_in_use[32768>>3];
short *undo_buffer;
};
static char *default_category = "[unassigned]";
static void stbte__init_gui(void)
{
int i,n;
stbte__ui.initted = 1;
// init UI state
stbte__ui.show_links = 1;
for (i=0; i < STBTE__num_panel; ++i) {
stbte__ui.panel[i].expanded = 1; // visible if not autohidden
stbte__ui.panel[i].delta_height = 0;
stbte__ui.panel[i].side = STBTE__side_left;
}
stbte__ui.panel[STBTE__panel_toolbar ].side = STBTE__side_top;
stbte__ui.panel[STBTE__panel_colorpick].side = STBTE__side_right;
if (stbte__ui.left_width == 0)
stbte__ui.left_width = 80;
if (stbte__ui.right_width == 0)
stbte__ui.right_width = 80;
// init font
n=95+16;
for (i=0; i < 95+16; ++i) {
stbte__font_offset[i] = n;
n += stbte__fontdata[i];
}
}
stbte_tilemap *stbte_create_map(int map_x, int map_y, int map_layers, int spacing_x, int spacing_y, int max_tiles)
{
int i;
stbte_tilemap *tm;
STBTE_ASSERT(map_layers >= 0 && map_layers <= STBTE_MAX_LAYERS);
STBTE_ASSERT(map_x >= 0 && map_x <= STBTE_MAX_TILEMAP_X);
STBTE_ASSERT(map_y >= 0 && map_y <= STBTE_MAX_TILEMAP_Y);
if (map_x < 0 || map_y < 0 || map_layers < 0 ||
map_x > STBTE_MAX_TILEMAP_X || map_y > STBTE_MAX_TILEMAP_Y || map_layers > STBTE_MAX_LAYERS)
return NULL;
if (!stbte__ui.initted)
stbte__init_gui();
tm = (stbte_tilemap *) malloc(sizeof(*tm) + sizeof(*tm->tiles) * max_tiles + STBTE_UNDO_BUFFER_BYTES);
if (tm == NULL)
return NULL;
tm->tiles = (stbte__tileinfo *) (tm+1);
tm->undo_buffer = (short *) (tm->tiles + max_tiles);
tm->num_layers = map_layers;
tm->max_x = map_x;
tm->max_y = map_y;
tm->spacing_x = spacing_x;
tm->spacing_y = spacing_y;
tm->scroll_x = 0;
tm->scroll_y = 0;
tm->palette_scroll = 0;
tm->palette_spacing_x = spacing_x+1;
tm->palette_spacing_y = spacing_y+1;
tm->cur_category = -1;
tm->cur_tile = 0;
tm->solo_layer = -1;
tm->undo_len = 0;
tm->redo_len = 0;
tm->undo_pos = 0;
tm->category_scroll = 0;
tm->layer_scroll = 0;
tm->propmode = 0;
tm->has_layer_names = 0;
tm->layername_width = 0;
tm->undo_available_valid = 0;
for (i=0; i < tm->num_layers; ++i) {
tm->layerinfo[i].hidden = 0;
tm->layerinfo[i].locked = STBTE__unlocked;
tm->layerinfo[i].name = 0;
}
tm->background_tile = STBTE__NO_TILE;
stbte_clear_map(tm);
tm->max_tiles = max_tiles;
tm->num_tiles = 0;
for (i=0; i < 32768/8; ++i)
tm->id_in_use[i] = 0;
tm->tileinfo_dirty = 1;
return tm;
}
void stbte_set_background_tile(stbte_tilemap *tm, short id)
{
int i;
STBTE_ASSERT(id >= -1 && id < 32768);
if (id >= 32768 || id < -1)
return;
for (i=0; i < STBTE_MAX_TILEMAP_X * STBTE_MAX_TILEMAP_Y; ++i)
if (tm->data[0][i][0] == -1)
tm->data[0][i][0] = id;
tm->background_tile = id;
}
void stbte_set_spacing(stbte_tilemap *tm, int spacing_x, int spacing_y, int palette_spacing_x, int palette_spacing_y)
{
tm->spacing_x = spacing_x;
tm->spacing_y = spacing_y;
tm->palette_spacing_x = palette_spacing_x;
tm->palette_spacing_y = palette_spacing_y;
}
void stbte_set_sidewidths(int left, int right)
{
stbte__ui.left_width = left;
stbte__ui.right_width = right;
}
void stbte_set_display(int x0, int y0, int x1, int y1)
{
stbte__ui.x0 = x0;
stbte__ui.y0 = y0;
stbte__ui.x1 = x1;
stbte__ui.y1 = y1;
}
void stbte_define_tile(stbte_tilemap *tm, unsigned short id, unsigned int layermask, const char * category_c)
{
char *category = (char *) category_c;
STBTE_ASSERT(id < 32768);
STBTE_ASSERT(tm->num_tiles < tm->max_tiles);
STBTE_ASSERT((tm->id_in_use[id>>3]&(1<<(id&7))) == 0);
if (id >= 32768 || tm->num_tiles >= tm->max_tiles || (tm->id_in_use[id>>3]&(1<<(id&7))))
return;
if (category == NULL)
category = (char*) default_category;
tm->id_in_use[id>>3] |= 1 << (id&7);
tm->tiles[tm->num_tiles].category = category;
tm->tiles[tm->num_tiles].id = id;
tm->tiles[tm->num_tiles].layermask = layermask;
++tm->num_tiles;
tm->tileinfo_dirty = 1;
}
static int stbte__text_width(const char *str);
void stbte_set_layername(stbte_tilemap *tm, int layer, const char *layername)
{
STBTE_ASSERT(layer >= 0 && layer < tm->num_layers);
if (layer >= 0 && layer < tm->num_layers) {
int width;
tm->layerinfo[layer].name = layername;
tm->has_layer_names = 1;
width = stbte__text_width(layername);
tm->layername_width = (width > tm->layername_width ? width : tm->layername_width);
}
}
void stbte_get_dimensions(stbte_tilemap *tm, int *max_x, int *max_y)
{
*max_x = tm->max_x;
*max_y = tm->max_y;
}
short* stbte_get_tile(stbte_tilemap *tm, int x, int y)
{
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y)
return NULL;
return tm->data[y][x];
}
float *stbte_get_properties(stbte_tilemap *tm, int x, int y)
{
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y)
return NULL;
return tm->props[y][x];
}
void stbte_get_link(stbte_tilemap *tm, int x, int y, int *destx, int *desty)
{
int gx=-1,gy=-1;
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
#ifdef STBTE_ALLOW_LINK
if (x >= 0 && x < STBTE_MAX_TILEMAP_X && y >= 0 && y < STBTE_MAX_TILEMAP_Y) {
gx = tm->link[y][x].x;
gy = tm->link[y][x].y;
if (gx >= 0)
if (!STBTE_ALLOW_LINK(tm->data[y][x], tm->props[y][x], tm->data[gy][gx], tm->props[gy][gx]))
gx = gy = -1;
}
#endif
*destx = gx;
*desty = gy;
}
void stbte_set_property(stbte_tilemap *tm, int x, int y, int n, float val)
{
tm->props[y][x][n] = val;
}
static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode);
enum
{
STBTE__undo_none,
STBTE__undo_record,
STBTE__undo_block,
};
void stbte_set_link(stbte_tilemap *tm, int x, int y, int destx, int desty)
{
#ifdef STBTE_ALLOW_LINK
stbte__set_link(tm, x, y, destx, desty, STBTE__undo_none);
#else
STBTE_ASSERT(0);
#endif
}
// returns an array of map_layers shorts. each short is either
// one of the tile_id values from define_tile, or STBTE_EMPTY
void stbte_set_dimensions(stbte_tilemap *tm, int map_x, int map_y)
{
STBTE_ASSERT(map_x >= 0 && map_x <= STBTE_MAX_TILEMAP_X);
STBTE_ASSERT(map_y >= 0 && map_y <= STBTE_MAX_TILEMAP_Y);
if (map_x < 0 || map_y < 0 || map_x > STBTE_MAX_TILEMAP_X || map_y > STBTE_MAX_TILEMAP_Y)
return;
tm->max_x = map_x;
tm->max_y = map_y;
}
void stbte_clear_map(stbte_tilemap *tm)
{
int i,j;
for (i=0; i < STBTE_MAX_TILEMAP_X * STBTE_MAX_TILEMAP_Y; ++i) {
tm->data[0][i][0] = tm->background_tile;
for (j=1; j < tm->num_layers; ++j)
tm->data[0][i][j] = STBTE__NO_TILE;
for (j=0; j < STBTE_MAX_PROPERTIES; ++j)
tm->props[0][i][j] = 0;
#ifdef STBTE_ALLOW_LINK
tm->link[0][i].x = -1;
tm->link[0][i].y = -1;
tm->linkcount[0][i] = 0;
#endif
}
}
void stbte_set_tile(stbte_tilemap *tm, int x, int y, int layer, signed short tile)
{
STBTE_ASSERT(x >= 0 && x < tm->max_x && y >= 0 && y < tm->max_y);
STBTE_ASSERT(layer >= 0 && layer < tm->num_layers);
STBTE_ASSERT(tile >= -1 && tile < 32768);
if (x < 0 || x >= STBTE_MAX_TILEMAP_X || y < 0 || y >= STBTE_MAX_TILEMAP_Y)
return;
if (layer < 0 || layer >= tm->num_layers || tile < -1)
return;
tm->data[y][x][layer] = tile;
}
static void stbte__choose_category(stbte_tilemap *tm, int category)
{
int i,n=0;
tm->cur_category = category;
for (i=0; i < tm->num_tiles; ++i)
if (tm->tiles[i].category_id == category || category == -1)
++n;
tm->cur_palette_count = n;
tm->palette_scroll = 0;
}
static int stbte__strequal(char *p, char *q)
{
while (*p)
if (*p++ != *q++) return 0;
return *q == 0;
}
static void stbte__compute_tileinfo(stbte_tilemap *tm)
{
int i,j,n=0;
tm->num_categories=0;
for (i=0; i < tm->num_tiles; ++i) {
stbte__tileinfo *t = &tm->tiles[i];
// find category
for (j=0; j < tm->num_categories; ++j)
if (stbte__strequal(t->category, tm->categories[j]))
goto found;
tm->categories[j] = t->category;
++tm->num_categories;
found:
t->category_id = (unsigned short) j;
}
// currently number of categories can never decrease because you
// can't remove tile definitions, but let's get it right anyway
if (tm->cur_category > tm->num_categories) {
tm->cur_category = -1;
}
stbte__choose_category(tm, tm->cur_category);
tm->tileinfo_dirty = 0;
}
static void stbte__prepare_tileinfo(stbte_tilemap *tm)
{
if (tm->tileinfo_dirty)
stbte__compute_tileinfo(tm);
}
/////////////////////// undo system ////////////////////////
// the undo system works by storing "commands" into a buffer, and
// then playing back those commands. undo and redo have to store
// the commands in different order.
//
// the commands are:
//
// 1) end_of_undo_record
// -1:short
//
// 2) end_of_redo_record
// -2:short
//
// 3) tile update
// tile_id:short (-1..32767)
// x_coord:short
// y_coord:short
// layer:short (0..31)
//
// 4) property update (also used for links)
// value_hi:short
// value_lo:short
// y_coord:short
// x_coord:short
// property:short (256+prop#)
//
// Since we use a circular buffer, we might overwrite the undo storage.
// To detect this, before playing back commands we scan back and see
// if we see an end_of_undo_record before hitting the relevant boundary,
// it's wholly contained.
//
// When we read back through, we see them in reverse order, so
// we'll see the layer number or property number first
//
// To be clearer about the circular buffer, there are two cases:
// 1. a single record is larger than the whole buffer.
// this is caught because the end_of_undo_record will
// get overwritten.
// 2. multiple records written are larger than the whole
// buffer, so some of them have been overwritten by
// the later ones. this is handled by explicitly tracking
// the undo length; we never try to parse the data that
// got overwritten
// given two points, compute the length between them
#define stbte__wrap(pos) ((pos) & (STBTE__UNDO_BUFFER_COUNT-1))
#define STBTE__undo_record -2
#define STBTE__redo_record -3
#define STBTE__undo_junk -4 // this is written underneath the undo pointer, never used
static void stbte__write_undo(stbte_tilemap *tm, short value)
{
int pos = tm->undo_pos;
tm->undo_buffer[pos] = value;
tm->undo_pos = stbte__wrap(pos+1);
tm->undo_len += (tm->undo_len < STBTE__UNDO_BUFFER_COUNT-2);
tm->redo_len -= (tm->redo_len > 0);
tm->undo_available_valid = 0;
}
static void stbte__write_redo(stbte_tilemap *tm, short value)
{
int pos = tm->undo_pos;
tm->undo_buffer[pos] = value;
tm->undo_pos = stbte__wrap(pos-1);
tm->redo_len += (tm->redo_len < STBTE__UNDO_BUFFER_COUNT-2);
tm->undo_len -= (tm->undo_len > 0);
tm->undo_available_valid = 0;
}
static void stbte__begin_undo(stbte_tilemap *tm)
{
tm->redo_len = 0;
stbte__write_undo(tm, STBTE__undo_record);
stbte__ui.undoing = 1;
stbte__ui.alert_msg = 0; // clear alert if they start doing something
}
static void stbte__end_undo(stbte_tilemap *tm)
{
if (stbte__ui.undoing) {
// check if anything got written
int pos = stbte__wrap(tm->undo_pos-1);
if (tm->undo_buffer[pos] == STBTE__undo_record) {
// empty undo record, move back
tm->undo_pos = pos;
STBTE_ASSERT(tm->undo_len > 0);
tm->undo_len -= 1;
}
tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk;
// otherwise do nothing
stbte__ui.undoing = 0;
}
}
static void stbte__undo_record(stbte_tilemap *tm, int x, int y, int i, int v)
{
STBTE_ASSERT(stbte__ui.undoing);
if (stbte__ui.undoing) {
stbte__write_undo(tm, v);
stbte__write_undo(tm, x);
stbte__write_undo(tm, y);
stbte__write_undo(tm, i);
}
}
static void stbte__redo_record(stbte_tilemap *tm, int x, int y, int i, int v)
{
stbte__write_redo(tm, v);
stbte__write_redo(tm, x);
stbte__write_redo(tm, y);
stbte__write_redo(tm, i);
}
static float stbte__extract_float(short s0, short s1)
{
union { float f; short s[2]; } converter;
converter.s[0] = s0;
converter.s[1] = s1;
return converter.f;
}
static short stbte__extract_short(float f, int slot)
{
union { float f; short s[2]; } converter;
converter.f = f;
return converter.s[slot];
}
static void stbte__undo_record_prop(stbte_tilemap *tm, int x, int y, int i, short s0, short s1)
{
STBTE_ASSERT(stbte__ui.undoing);
if (stbte__ui.undoing) {
stbte__write_undo(tm, s1);
stbte__write_undo(tm, s0);
stbte__write_undo(tm, x);
stbte__write_undo(tm, y);
stbte__write_undo(tm, 256+i);
}
}
static void stbte__undo_record_prop_float(stbte_tilemap *tm, int x, int y, int i, float f)
{
stbte__undo_record_prop(tm, x,y,i, stbte__extract_short(f,0), stbte__extract_short(f,1));
}
static void stbte__redo_record_prop(stbte_tilemap *tm, int x, int y, int i, short s0, short s1)
{
stbte__write_redo(tm, s1);
stbte__write_redo(tm, s0);
stbte__write_redo(tm, x);
stbte__write_redo(tm, y);
stbte__write_redo(tm, 256+i);
}
static int stbte__undo_find_end(stbte_tilemap *tm)
{
// first scan through for the end record
int i, pos = stbte__wrap(tm->undo_pos-1);
for (i=0; i < tm->undo_len;) {
STBTE_ASSERT(tm->undo_buffer[pos] != STBTE__undo_junk);
if (tm->undo_buffer[pos] == STBTE__undo_record)
break;
if (tm->undo_buffer[pos] >= 255)
pos = stbte__wrap(pos-5), i += 5;
else
pos = stbte__wrap(pos-4), i += 4;
}
if (i >= tm->undo_len)
return -1;
return pos;
}
static void stbte__undo(stbte_tilemap *tm)
{
int i, pos, endpos;
endpos = stbte__undo_find_end(tm);
if (endpos < 0)
return;
// we found a complete undo record
pos = stbte__wrap(tm->undo_pos-1);
// start a redo record
stbte__write_redo(tm, STBTE__redo_record);
// so now go back through undo and apply in reverse
// order, and copy it to redo
for (i=0; endpos != pos; i += 4) {
int x,y,n,v;
// get the undo entry
n = tm->undo_buffer[pos];
y = tm->undo_buffer[stbte__wrap(pos-1)];
x = tm->undo_buffer[stbte__wrap(pos-2)];
v = tm->undo_buffer[stbte__wrap(pos-3)];
if (n >= 255) {
short s0=0,s1=0;
int v2 = tm->undo_buffer[stbte__wrap(pos-4)];
pos = stbte__wrap(pos-5);
if (n > 255) {
float vf = stbte__extract_float(v, v2);
s0 = stbte__extract_short(tm->props[y][x][n-256], 0);
s1 = stbte__extract_short(tm->props[y][x][n-256], 1);
tm->props[y][x][n-256] = vf;
} else {
#ifdef STBTE_ALLOW_LINK
s0 = tm->link[y][x].x;
s1 = tm->link[y][x].y;
stbte__set_link(tm, x,y, v, v2, STBTE__undo_none);
#endif
}
// write the redo entry
stbte__redo_record_prop(tm, x, y, n-256, s0,s1);
// apply the undo entry
} else {
pos = stbte__wrap(pos-4);
// write the redo entry
stbte__redo_record(tm, x, y, n, tm->data[y][x][n]);
// apply the undo entry
tm->data[y][x][n] = (short) v;
}
}
// overwrite undo record with junk
tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk;
}
static int stbte__redo_find_end(stbte_tilemap *tm)
{
// first scan through for the end record
int i, pos = stbte__wrap(tm->undo_pos+1);
for (i=0; i < tm->redo_len;) {
STBTE_ASSERT(tm->undo_buffer[pos] != STBTE__undo_junk);
if (tm->undo_buffer[pos] == STBTE__redo_record)
break;
if (tm->undo_buffer[pos] >= 255)
pos = stbte__wrap(pos+5), i += 5;
else
pos = stbte__wrap(pos+4), i += 4;
}
if (i >= tm->redo_len)
return -1; // this should only ever happen if redo buffer is empty
return pos;
}
static void stbte__redo(stbte_tilemap *tm)
{
// first scan through for the end record
int i, pos, endpos;
endpos = stbte__redo_find_end(tm);
if (endpos < 0)
return;
// we found a complete redo record
pos = stbte__wrap(tm->undo_pos+1);
// start an undo record
stbte__write_undo(tm, STBTE__undo_record);
for (i=0; pos != endpos; i += 4) {
int x,y,n,v;
n = tm->undo_buffer[pos];
y = tm->undo_buffer[stbte__wrap(pos+1)];
x = tm->undo_buffer[stbte__wrap(pos+2)];
v = tm->undo_buffer[stbte__wrap(pos+3)];
if (n >= 255) {
int v2 = tm->undo_buffer[stbte__wrap(pos+4)];
short s0=0,s1=0;
pos = stbte__wrap(pos+5);
if (n > 255) {
float vf = stbte__extract_float(v, v2);
s0 = stbte__extract_short(tm->props[y][x][n-256],0);
s1 = stbte__extract_short(tm->props[y][x][n-256],1);
tm->props[y][x][n-256] = vf;
} else {
#ifdef STBTE_ALLOW_LINK
s0 = tm->link[y][x].x;
s1 = tm->link[y][x].y;
stbte__set_link(tm, x,y,v,v2, STBTE__undo_none);
#endif
}
// don't use stbte__undo_record_prop because it's guarded
stbte__write_undo(tm, s1);
stbte__write_undo(tm, s0);
stbte__write_undo(tm, x);
stbte__write_undo(tm, y);
stbte__write_undo(tm, n);
} else {
pos = stbte__wrap(pos+4);
// don't use stbte__undo_record because it's guarded
stbte__write_undo(tm, tm->data[y][x][n]);
stbte__write_undo(tm, x);
stbte__write_undo(tm, y);
stbte__write_undo(tm, n);
tm->data[y][x][n] = (short) v;
}
}
tm->undo_buffer[tm->undo_pos] = STBTE__undo_junk;
}
// because detecting that undo is available
static void stbte__recompute_undo_available(stbte_tilemap *tm)
{
tm->undo_available = (stbte__undo_find_end(tm) >= 0);
tm->redo_available = (stbte__redo_find_end(tm) >= 0);
}
static int stbte__undo_available(stbte_tilemap *tm)
{
if (!tm->undo_available_valid)
stbte__recompute_undo_available(tm);
return tm->undo_available;
}
static int stbte__redo_available(stbte_tilemap *tm)
{
if (!tm->undo_available_valid)
stbte__recompute_undo_available(tm);
return tm->redo_available;
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef STBTE_ALLOW_LINK
static void stbte__set_link(stbte_tilemap *tm, int src_x, int src_y, int dest_x, int dest_y, int undo_mode)
{
stbte__link *a;
STBTE_ASSERT(src_x >= 0 && src_x < STBTE_MAX_TILEMAP_X && src_y >= 0 && src_y < STBTE_MAX_TILEMAP_Y);
a = &tm->link[src_y][src_x];
// check if it's a do nothing
if (a->x == dest_x && a->y == dest_y)
return;
if (undo_mode != STBTE__undo_none ) {
if (undo_mode == STBTE__undo_block) stbte__begin_undo(tm);
stbte__undo_record_prop(tm, src_x, src_y, -1, a->x, a->y);
if (undo_mode == STBTE__undo_block) stbte__end_undo(tm);
}
// check if there's an existing link
if (a->x >= 0) {
// decrement existing link refcount
STBTE_ASSERT(tm->linkcount[a->y][a->x] > 0);
--tm->linkcount[a->y][a->x];
}
// increment new dest
if (dest_x >= 0) {
++tm->linkcount[dest_y][dest_x];
}
a->x = dest_x;
a->y = dest_y;
}
#endif
static void stbte__draw_rect(int x0, int y0, int x1, int y1, unsigned int color)
{
STBTE_DRAW_RECT(x0,y0,x1,y1, color);
}
static void stbte__draw_line(int x0, int y0, int x1, int y1, unsigned int color)
{
int temp;
if (x1 < x0) temp=x0,x0=x1,x1=temp;
if (y1 < y0) temp=y0,y0=y1,y1=temp;
stbte__draw_rect(x0,y0,x1+1,y1+1,color);
}
static void stbte__draw_link(int x0, int y0, int x1, int y1, unsigned int color)
{
stbte__draw_line(x0,y0,x0,y1, color);
stbte__draw_line(x0,y1,x1,y1, color);
}
static void stbte__draw_frame(int x0, int y0, int x1, int y1, unsigned int color)
{
stbte__draw_rect(x0,y0,x1-1,y0+1,color);
stbte__draw_rect(x1-1,y0,x1,y1-1,color);
stbte__draw_rect(x0+1,y1-1,x1,y1,color);
stbte__draw_rect(x0,y0+1,x0+1,y1,color);
}
static void stbte__draw_halfframe(int x0, int y0, int x1, int y1, unsigned int color)
{
stbte__draw_rect(x0,y0,x1,y0+1,color);
stbte__draw_rect(x0,y0+1,x0+1,y1,color);
}
static int stbte__get_char_width(int ch)
{
return stbte__fontdata[ch-16];
}
static short *stbte__get_char_bitmap(int ch)
{
return stbte__fontdata + stbte__font_offset[ch-16];
}
static void stbte__draw_bitmask_as_columns(int x, int y, short bitmask, int color)
{
int start_i = -1, i=0;
while (bitmask) {
if (bitmask & (1<<i)) {
if (start_i < 0)
start_i = i;
} else if (start_i >= 0) {
stbte__draw_rect(x, y+start_i, x+1, y+i, color);
start_i = -1;
bitmask &= ~((1<<i)-1); // clear all the old bits; we don't clear them as we go to save code
}
++i;
}
}
static void stbte__draw_bitmap(int x, int y, int w, short *bitmap, int color)
{
int i;
for (i=0; i < w; ++i)
stbte__draw_bitmask_as_columns(x+i, y, *bitmap++, color);
}
static void stbte__draw_text_core(int x, int y, const char *str, int w, int color, int digitspace)
{
int x_end = x+w;
while (*str) {
int c = *str++;
int cw = stbte__get_char_width(c);
if (x + cw > x_end)
break;
stbte__draw_bitmap(x, y, cw, stbte__get_char_bitmap(c), color);
if (digitspace && c == ' ')
cw = stbte__get_char_width('0');
x += cw+1;
}
}
static void stbte__draw_text(int x, int y, const char *str, int w, int color)
{
stbte__draw_text_core(x,y,str,w,color,0);
}
static int stbte__text_width(const char *str)
{
int x = 0;
while (*str) {
int c = *str++;
int cw = stbte__get_char_width(c);
x += cw+1;
}
return x;
}
static void stbte__draw_frame_delayed(int x0, int y0, int x1, int y1, int color)
{
if (stbte__ui.delaycount < STBTE__MAX_DELAYRECT) {
stbte__colorrect r = { x0,y0,x1,y1,color };
stbte__ui.delayrect[stbte__ui.delaycount++] = r;
}
}
static void stbte__flush_delay(void)
{
stbte__colorrect *r;
int i;
r = stbte__ui.delayrect;
for (i=0; i < stbte__ui.delaycount; ++i,++r)
stbte__draw_frame(r->x0,r->y0,r->x1,r->y1,r->color);
stbte__ui.delaycount = 0;
}
static void stbte__activate(int id)
{
stbte__ui.active_id = id;
stbte__ui.active_event = stbte__ui.event;
stbte__ui.accum_x = 0;
stbte__ui.accum_y = 0;
}
static int stbte__hittest(int x0, int y0, int x1, int y1, int id)
{
int over = stbte__ui.mx >= x0 && stbte__ui.my >= y0
&& stbte__ui.mx < x1 && stbte__ui.my < y1;
if (over && stbte__ui.event >= STBTE__tick)
stbte__ui.next_hot_id = id;
return over;
}
static int stbte__button_core(int id)
{
switch (stbte__ui.event) {
case STBTE__leftdown:
if (stbte__ui.hot_id == id && STBTE__INACTIVE())
stbte__activate(id);
break;
case STBTE__leftup:
if (stbte__ui.active_id == id && STBTE__IS_HOT(id)) {
stbte__activate(0);
return 1;
}
break;
case STBTE__rightdown:
if (stbte__ui.hot_id == id && STBTE__INACTIVE())
stbte__activate(id);
break;
case STBTE__rightup:
if (stbte__ui.active_id == id && STBTE__IS_HOT(id)) {
stbte__activate(0);
return -1;
}
break;
}
return 0;
}
static void stbte__draw_box(int x0, int y0, int x1, int y1, int colormode, int colorindex)
{
stbte__draw_rect (x0,y0,x1,y1, stbte__color_table[colormode][STBTE__base ][colorindex]);
stbte__draw_frame(x0,y0,x1,y1, stbte__color_table[colormode][STBTE__outline][colorindex]);
}
static void stbte__draw_textbox(int x0, int y0, int x1, int y1, char *text, int xoff, int yoff, int colormode, int colorindex)
{
stbte__draw_box(x0,y0,x1,y1,colormode,colorindex);
stbte__draw_text(x0+xoff,y0+yoff, text, x1-x0-xoff-1, stbte__color_table[colormode][STBTE__text][colorindex]);
}
static int stbte__button(int colormode, char *label, int x, int y, int textoff, int width, int id, int toggled, int disabled)
{
int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT;
int s = STBTE__BUTTON_INTERNAL_SPACING;
int over = !disabled && stbte__hittest(x0,y0,x1,y1,id);
if (stbte__ui.event == STBTE__paint)
stbte__draw_textbox(x0,y0,x1,y1, label,s+textoff,s, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled));
if (disabled)
return 0;
return (stbte__button_core(id) == 1);
}
static int stbte__button_icon(int colormode, char ch, int x, int y, int width, int id, int toggled, int disabled)
{
int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT;
int s = STBTE__BUTTON_INTERNAL_SPACING;
int over = stbte__hittest(x0,y0,x1,y1,id);
if (stbte__ui.event == STBTE__paint) {
char label[2] = { ch, 0 };
int pad = (9 - stbte__get_char_width(ch))/2;
stbte__draw_textbox(x0,y0,x1,y1, label,s+pad,s, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled));
}
if (disabled)
return 0;
return (stbte__button_core(id) == 1);
}
static int stbte__minibutton(int colormode, int x, int y, int ch, int id)
{
int x0 = x, y0 = y, x1 = x+8, y1 = y+7;
int over = stbte__hittest(x0,y0,x1,y1,id);
if (stbte__ui.event == STBTE__paint) {
char str[2] = { ch,0 };
stbte__draw_textbox(x0,y0,x1,y1, str,1,0,colormode, STBTE__INDEX_FOR_ID(id,0,0));
}
return stbte__button_core(id);
}
static int stbte__layerbutton(int x, int y, int ch, int id, int toggled, int disabled, int colormode)
{
int x0 = x, y0 = y, x1 = x+10, y1 = y+11;
int over = !disabled && stbte__hittest(x0,y0,x1,y1,id);
if (stbte__ui.event == STBTE__paint) {
char str[2] = { ch,0 };
int off = (9-stbte__get_char_width(ch))/2;
stbte__draw_textbox(x0,y0,x1,y1, str, off+1,2, colormode, STBTE__INDEX_FOR_ID(id,disabled,toggled));
}
if (disabled)
return 0;
return stbte__button_core(id);
}
static int stbte__microbutton(int x, int y, int size, int id, int colormode)
{
int x0 = x, y0 = y, x1 = x+size, y1 = y+size;
int over = stbte__hittest(x0,y0,x1,y1,id);
if (stbte__ui.event == STBTE__paint) {
stbte__draw_box(x0,y0,x1,y1, colormode, STBTE__INDEX_FOR_ID(id,0,0));
}
return stbte__button_core(id);
}
static int stbte__microbutton_dragger(int x, int y, int size, int id, int *pos)
{
int x0 = x, y0 = y, x1 = x+size, y1 = y+size;
int over = stbte__hittest(x0,y0,x1,y1,id);
switch (stbte__ui.event) {
case STBTE__paint:
stbte__draw_box(x0,y0,x1,y1, STBTE__cexpander, STBTE__INDEX_FOR_ID(id,0,0));
break;
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__activate(id);
stbte__ui.sx = stbte__ui.mx - *pos;
}
break;
case STBTE__mousemove:
if (STBTE__IS_ACTIVE(id) && stbte__ui.active_event == STBTE__leftdown) {
*pos = stbte__ui.mx - stbte__ui.sx;
}
break;
case STBTE__leftup:
if (STBTE__IS_ACTIVE(id))
stbte__activate(0);
break;
default:
return stbte__button_core(id);
}
return 0;
}
static int stbte__category_button(char *label, int x, int y, int width, int id, int toggled)
{
int x0=x,y0=y, x1=x+width,y1=y+STBTE__BUTTON_HEIGHT;
int s = STBTE__BUTTON_INTERNAL_SPACING;
int over = stbte__hittest(x0,y0,x1,y1,id);
if (stbte__ui.event == STBTE__paint)
stbte__draw_textbox(x0,y0,x1,y1, label, s,s, STBTE__ccategory_button, STBTE__INDEX_FOR_ID(id,0,toggled));
return (stbte__button_core(id) == 1);
}
enum
{
STBTE__none,
STBTE__begin,
STBTE__end,
STBTE__change,
};
// returns -1 if value changes, 1 at end of drag
static int stbte__slider(int x0, int w, int y, int range, int *value, int id)
{
int x1 = x0+w;
int pos = *value * w / (range+1);
int over = stbte__hittest(x0,y-2,x1,y+3,id);
int event_mouse_move = STBTE__change;
switch (stbte__ui.event) {
case STBTE__paint:
stbte__draw_rect(x0,y,x1,y+1, 0x808080);
stbte__draw_rect(x0+pos-1,y-1,x0+pos+2,y+2, 0xffffff);
break;
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__activate(id);
event_mouse_move = STBTE__begin;
}
// fall through
case STBTE__mousemove:
if (STBTE__IS_ACTIVE(id)) {
int v = (stbte__ui.mx-x0)*(range+1)/w;
if (v < 0) v = 0; else if (v > range) v = range;
*value = v;
return event_mouse_move;
}
break;
case STBTE__leftup:
if (STBTE__IS_ACTIVE(id)) {
stbte__activate(0);
return STBTE__end;
}
break;
}
return STBTE__none;
}
static int stbte__float_control(int x0, int y0, int w, float minv, float maxv, float scale, char *fmt, float *value, int colormode, int id)
{
int x1 = x0+w;
int y1 = y0+11;
int over = stbte__hittest(x0,y0,x1,y1,id);
switch (stbte__ui.event) {
case STBTE__paint: {
char text[32];
sprintf(text, fmt ? fmt : "%6.2f", *value);
stbte__draw_textbox(x0,y0,x1,y1, text, 1,2, colormode, STBTE__INDEX_FOR_ID(id,0,0));
break;
}
case STBTE__leftdown:
case STBTE__rightdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE())
stbte__activate(id);
return STBTE__begin;
break;
case STBTE__leftup:
case STBTE__rightup:
if (STBTE__IS_ACTIVE(id)) {
stbte__activate(0);
return STBTE__end;
}
break;
case STBTE__mousemove:
if (STBTE__IS_ACTIVE(id)) {
float v = *value, delta;
int ax = stbte__ui.accum_x/STBTE_FLOAT_CONTROL_GRANULARITY;
int ay = stbte__ui.accum_y/STBTE_FLOAT_CONTROL_GRANULARITY;
stbte__ui.accum_x -= ax*STBTE_FLOAT_CONTROL_GRANULARITY;
stbte__ui.accum_y -= ay*STBTE_FLOAT_CONTROL_GRANULARITY;
if (stbte__ui.shift) {
if (stbte__ui.active_event == STBTE__leftdown)
delta = ax * 16.0f + ay;
else
delta = ax / 16.0f + ay / 256.0f;
} else {
if (stbte__ui.active_event == STBTE__leftdown)
delta = ax*10.0f + ay;
else
delta = ax * 0.1f + ay * 0.01f;
}
v += delta * scale;
if (v < minv) v = minv;
if (v > maxv) v = maxv;
*value = v;
return STBTE__change;
}
break;
}
return STBTE__none;
}
static void stbte__scrollbar(int x, int y0, int y1, int *val, int v0, int v1, int num_vis, int id)
{
int over;
int thumbpos;
if (v1 - v0 <= num_vis)
return;
// generate thumbpos from numvis
thumbpos = y0+2 + (y1-y0-4) * *val / (v1 - v0 - num_vis);
if (thumbpos < y0) thumbpos = y0;
if (thumbpos >= y1) thumbpos = y1;
over = stbte__hittest(x-1,y0,x+2,y1,id);
switch (stbte__ui.event) {
case STBTE__paint:
stbte__draw_rect(x,y0,x+1,y1, stbte__color_table[STBTE__cscrollbar][STBTE__text][STBTE__idle]);
stbte__draw_box(x-1,thumbpos-3,x+2,thumbpos+4, STBTE__cscrollbar, STBTE__INDEX_FOR_ID(id,0,0));
break;
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
// check if it's over the thumb
stbte__activate(id);
*val = ((stbte__ui.my-y0) * (v1 - v0 - num_vis) + (y1-y0)/2)/ (y1-y0);
}
break;
case STBTE__mousemove:
if (STBTE__IS_ACTIVE(id) && stbte__ui.mx >= x-15 && stbte__ui.mx <= x+15)
*val = ((stbte__ui.my-y0) * (v1 - v0 - num_vis) + (y1-y0)/2)/ (y1-y0);
break;
case STBTE__leftup:
if (STBTE__IS_ACTIVE(id))
stbte__activate(0);
break;
}
if (*val >= v1-num_vis)
*val = v1-num_vis;
if (*val <= v0)
*val = v0;
}
static void stbte__compute_digits(stbte_tilemap *tm)
{
if (tm->max_x >= 1000 || tm->max_y >= 1000)
tm->digits = 4;
else if (tm->max_x >= 100 || tm->max_y >= 100)
tm->digits = 3;
else
tm->digits = 2;
}
static int stbte__is_single_selection(void)
{
return stbte__ui.has_selection
&& stbte__ui.select_x0 == stbte__ui.select_x1
&& stbte__ui.select_y0 == stbte__ui.select_y1;
}
typedef struct
{
int width, height;
int x,y;
int active;
float retracted;
} stbte__region_t;
static stbte__region_t stbte__region[4];
#define STBTE__TOOLBAR_ICON_SIZE (9+2*2)
#define STBTE__TOOLBAR_PASTE_SIZE (34+2*2)
// This routine computes where every panel goes onscreen: computes
// a minimum width for each side based on which panels are on that
// side, and accounts for width-dependent layout of certain panels.
static void stbte__compute_panel_locations(stbte_tilemap *tm)
{
int i, limit, w, k;
int window_width = stbte__ui.x1 - stbte__ui.x0;
int window_height = stbte__ui.y1 - stbte__ui.y0;
int min_width[STBTE__num_panel]={0,0,0,0,0,0,0};
int height[STBTE__num_panel]={0,0,0,0,0,0,0};
int panel_active[STBTE__num_panel]={1,0,1,1,1,1,1};
int vpos[4] = { 0,0,0,0 };
stbte__panel *p = stbte__ui.panel;
stbte__panel *pt = &p[STBTE__panel_toolbar];
#ifdef STBTE__NO_PROPS
int props = 0;
#else
int props = 1;
#endif
for (i=0; i < 4; ++i) {
stbte__region[i].active = 0;
stbte__region[i].width = 0;
stbte__region[i].height = 0;
}
// compute number of digits needs for info panel
stbte__compute_digits(tm);
// determine which panels are active
panel_active[STBTE__panel_categories] = tm->num_categories != 0;
panel_active[STBTE__panel_layers ] = tm->num_layers > 1;
#ifdef STBTE__COLORPICKER
panel_active[STBTE__panel_colorpick ] = 1;
#endif
panel_active[STBTE__panel_props ] = props && stbte__is_single_selection();
// compute minimum widths for each panel (assuming they're on sides not top)
min_width[STBTE__panel_info ] = 8 + 11 + 7*tm->digits+17+7; // estimate min width of "w:0000"
min_width[STBTE__panel_colorpick ] = 120;
min_width[STBTE__panel_tiles ] = 4 + tm->palette_spacing_x + 5; // 5 for scrollbar
min_width[STBTE__panel_categories] = 4 + 42 + 5; // 42 is enough to show ~7 chars; 5 for scrollbar
min_width[STBTE__panel_layers ] = 4 + 54 + 30*tm->has_layer_names; // 2 digits plus 3 buttons plus scrollbar
min_width[STBTE__panel_toolbar ] = 4 + STBTE__TOOLBAR_PASTE_SIZE; // wide enough for 'Paste' button
min_width[STBTE__panel_props ] = 80; // narrowest info panel
// compute minimum widths for left & right panels based on the above
stbte__region[0].width = stbte__ui.left_width;
stbte__region[1].width = stbte__ui.right_width;
for (i=0; i < STBTE__num_panel; ++i) {
if (panel_active[i]) {
int side = stbte__ui.panel[i].side;
if (min_width[i] > stbte__region[side].width)
stbte__region[side].width = min_width[i];
stbte__region[side].active = 1;
}
}
// now compute the heights of each panel
// if toolbar at top, compute its size & push the left and right start points down
if (stbte__region[STBTE__side_top].active) {
int height = STBTE__TOOLBAR_ICON_SIZE+2;
pt->x0 = stbte__ui.x0;
pt->y0 = stbte__ui.y0;
pt->width = window_width;
pt->height = height;
vpos[STBTE__side_left] = vpos[STBTE__side_right] = height;
} else {
int num_rows = STBTE__num_tool * ((stbte__region[pt->side].width-4)/STBTE__TOOLBAR_ICON_SIZE);
height[STBTE__panel_toolbar] = num_rows*13 + 3*15 + 4; // 3*15 for cut/copy/paste, which are stacked vertically
}
for (i=0; i < 4; ++i)
stbte__region[i].y = stbte__ui.y0 + vpos[i];
for (i=0; i < 2; ++i) {
int anim = (int) (stbte__region[i].width * stbte__region[i].retracted);
stbte__region[i].x = (i == STBTE__side_left) ? stbte__ui.x0 - anim : stbte__ui.x1 - stbte__region[i].width + anim;
}
// color picker
height[STBTE__panel_colorpick] = 300;
// info panel
w = stbte__region[p[STBTE__panel_info].side].width;
p[STBTE__panel_info].mode = (w >= 8 + (11+7*tm->digits+17)*2 + 4);
if (p[STBTE__panel_info].mode)
height[STBTE__panel_info] = 5 + 11*2 + 2 + tm->palette_spacing_y;
else
height[STBTE__panel_info] = 5 + 11*4 + 2 + tm->palette_spacing_y;
// layers
limit = 6 + stbte__ui.panel[STBTE__panel_layers].delta_height;
height[STBTE__panel_layers] = (tm->num_layers > limit ? limit : tm->num_layers)*15 + 7 + (tm->has_layer_names ? 0 : 11) + props*13;
// categories
limit = 6 + stbte__ui.panel[STBTE__panel_categories].delta_height;
height[STBTE__panel_categories] = (tm->num_categories+1 > limit ? limit : tm->num_categories+1)*11 + 14;
if (stbte__ui.panel[STBTE__panel_categories].side == stbte__ui.panel[STBTE__panel_categories].side)
height[STBTE__panel_categories] -= 4;
// palette
k = (stbte__region[p[STBTE__panel_tiles].side].width - 8) / tm->palette_spacing_x;
if (k == 0) k = 1;
height[STBTE__panel_tiles] = ((tm->num_tiles+k-1)/k) * tm->palette_spacing_y + 8;
// properties panel
height[STBTE__panel_props] = 9 + STBTE_MAX_PROPERTIES*14;
// now compute the locations of all the panels
for (i=0; i < STBTE__num_panel; ++i) {
if (panel_active[i]) {
int side = p[i].side;
if (side == STBTE__side_left || side == STBTE__side_right) {
p[i].width = stbte__region[side].width;
p[i].x0 = stbte__region[side].x;
p[i].y0 = stbte__ui.y0 + vpos[side];
p[i].height = height[i];
vpos[side] += height[i];
if (vpos[side] > window_height) {
vpos[side] = window_height;
p[i].height = stbte__ui.y1 - p[i].y0;
}
} else {
; // it's at top, it's already been explicitly set up earlier
}
} else {
// inactive panel
p[i].height = 0;
p[i].width = 0;
p[i].x0 = stbte__ui.x1;
p[i].y0 = stbte__ui.y1;
}
}
}
// unique identifiers for imgui
enum
{
STBTE__map=1,
STBTE__region,
STBTE__panel, // panel background to hide map, and misc controls
STBTE__info, // info data
STBTE__toolbarA, STBTE__toolbarB, // toolbar buttons: param is tool number
STBTE__palette, // palette selectors: param is tile index
STBTE__categories, // category selectors: param is category index
STBTE__layer, //
STBTE__solo, STBTE__hide, STBTE__lock, // layer controls: param is layer
STBTE__scrollbar, // param is panel ID
STBTE__panel_mover, // p1 is panel ID, p2 is destination side
STBTE__panel_sizer, // param panel ID
STBTE__scrollbar_id,
STBTE__colorpick_id,
STBTE__prop_flag,
STBTE__prop_float,
STBTE__prop_int,
};
// id is: [ 24-bit data : 7-bit identifer ]
// map id is: [ 12-bit y : 12 bit x : 7-bit identifier ]
#define STBTE__ID(n,p) ((n) + ((p)<<7))
#define STBTE__ID2(n,p,q) STBTE__ID(n, ((p)<<12)+(q) )
#define STBTE__IDMAP(x,y) STBTE__ID2(STBTE__map, x,y)
static void stbte__activate_map(int x, int y)
{
stbte__ui.active_id = STBTE__IDMAP(x,y);
stbte__ui.active_event = stbte__ui.event;
stbte__ui.sx = x;
stbte__ui.sy = y;
}
static void stbte__alert(const char *msg)
{
stbte__ui.alert_msg = msg;
stbte__ui.alert_timer = 3;
}
#define STBTE__BG(tm,layer) ((layer) == 0 ? (tm)->background_tile : STBTE__NO_TILE)
static void stbte__brush_predict(stbte_tilemap *tm, short result[])
{
int layer_to_paint = tm->cur_layer;
stbte__tileinfo *ti;
int i;
if (tm->cur_tile < 0) return;
ti = &tm->tiles[tm->cur_tile];
// find lowest legit layer to paint it on, and put it there
for (i=0; i < tm->num_layers; ++i) {
// check if object is allowed on layer
if (!(ti->layermask & (1 << i)))
continue;
if (i != tm->solo_layer) {
// if there's a selected layer, can only paint on that
if (tm->cur_layer >= 0 && i != tm->cur_layer)
continue;
// if the layer is hidden, we can't see it
if (tm->layerinfo[i].hidden)
continue;
// if the layer is locked, we can't write to it
if (tm->layerinfo[i].locked == STBTE__locked)
continue;
// if the layer is non-empty and protected, can't write to it
if (tm->layerinfo[i].locked == STBTE__protected && result[i] != STBTE__BG(tm,i))
continue;
}
result[i] = ti->id;
return;
}
}
static void stbte__brush(stbte_tilemap *tm, int x, int y)
{
int layer_to_paint = tm->cur_layer;
stbte__tileinfo *ti;
// find lowest legit layer to paint it on, and put it there
int i;
if (tm->cur_tile < 0) return;
ti = &tm->tiles[tm->cur_tile];
for (i=0; i < tm->num_layers; ++i) {
// check if object is allowed on layer
if (!(ti->layermask & (1 << i)))
continue;
if (i != tm->solo_layer) {
// if there's a selected layer, can only paint on that
if (tm->cur_layer >= 0 && i != tm->cur_layer)
continue;
// if the layer is hidden, we can't see it
if (tm->layerinfo[i].hidden)
continue;
// if the layer is locked, we can't write to it
if (tm->layerinfo[i].locked == STBTE__locked)
continue;
// if the layer is non-empty and protected, can't write to it
if (tm->layerinfo[i].locked == STBTE__protected && tm->data[y][x][i] != STBTE__BG(tm,i))
continue;
}
stbte__undo_record(tm,x,y,i,tm->data[y][x][i]);
tm->data[y][x][i] = ti->id;
return;
}
//stbte__alert("Selected tile not valid on active layer(s)");
}
enum
{
STBTE__erase_none = -1,
STBTE__erase_brushonly = 0,
STBTE__erase_any = 1,
STBTE__erase_all = 2,
};
static int stbte__erase_predict(stbte_tilemap *tm, short result[], int allow_any)
{
stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL;
int i;
if (allow_any == STBTE__erase_none)
return allow_any;
// first check if only one layer is legit
i = tm->cur_layer;
if (tm->solo_layer >= 0)
i = tm->solo_layer;
// if only one layer is legit, directly process that one for clarity
if (i >= 0) {
short bg = (i == 0 ? tm->background_tile : -1);
if (tm->solo_layer < 0) {
// check that we're allowed to write to it
if (tm->layerinfo[i].hidden) return STBTE__erase_none;
if (tm->layerinfo[i].locked) return STBTE__erase_none;
}
if (result[i] == bg)
return STBTE__erase_none; // didn't erase anything
if (ti && result[i] == ti->id && (i != 0 || ti->id != tm->background_tile)) {
result[i] = bg;
return STBTE__erase_brushonly;
}
if (allow_any == STBTE__erase_any) {
result[i] = bg;
return STBTE__erase_any;
}
return STBTE__erase_none;
}
// if multiple layers are legit, first scan all for brush data
if (ti && allow_any != STBTE__erase_all) {
for (i=tm->num_layers-1; i >= 0; --i) {
if (result[i] != ti->id)
continue;
if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden)
continue;
if (i == 0 && result[i] == tm->background_tile)
return STBTE__erase_none;
result[i] = STBTE__BG(tm,i);
return STBTE__erase_brushonly;
}
}
if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all)
return STBTE__erase_none;
// apply layer filters, erase from top
for (i=tm->num_layers-1; i >= 0; --i) {
if (result[i] < 0)
continue;
if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden)
continue;
if (i == 0 && result[i] == tm->background_tile)
return STBTE__erase_none;
result[i] = STBTE__BG(tm,i);
if (allow_any != STBTE__erase_all)
return STBTE__erase_any;
}
if (allow_any == STBTE__erase_all)
return allow_any;
return STBTE__erase_none;
}
static int stbte__erase(stbte_tilemap *tm, int x, int y, int allow_any)
{
stbte__tileinfo *ti = tm->cur_tile >= 0 ? &tm->tiles[tm->cur_tile] : NULL;
int i;
if (allow_any == STBTE__erase_none)
return allow_any;
// first check if only one layer is legit
i = tm->cur_layer;
if (tm->solo_layer >= 0)
i = tm->solo_layer;
// if only one layer is legit, directly process that one for clarity
if (i >= 0) {
short bg = (i == 0 ? tm->background_tile : -1);
if (tm->solo_layer < 0) {
// check that we're allowed to write to it
if (tm->layerinfo[i].hidden) return STBTE__erase_none;
if (tm->layerinfo[i].locked) return STBTE__erase_none;
}
if (tm->data[y][x][i] == bg)
return -1; // didn't erase anything
if (ti && tm->data[y][x][i] == ti->id && (i != 0 || ti->id != tm->background_tile)) {
stbte__undo_record(tm,x,y,i,tm->data[y][x][i]);
tm->data[y][x][i] = bg;
return STBTE__erase_brushonly;
}
if (allow_any == STBTE__erase_any) {
stbte__undo_record(tm,x,y,i,tm->data[y][x][i]);
tm->data[y][x][i] = bg;
return STBTE__erase_any;
}
return STBTE__erase_none;
}
// if multiple layers are legit, first scan all for brush data
if (ti && allow_any != STBTE__erase_all) {
for (i=tm->num_layers-1; i >= 0; --i) {
if (tm->data[y][x][i] != ti->id)
continue;
if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden)
continue;
if (i == 0 && tm->data[y][x][i] == tm->background_tile)
return STBTE__erase_none;
stbte__undo_record(tm,x,y,i,tm->data[y][x][i]);
tm->data[y][x][i] = STBTE__BG(tm,i);
return STBTE__erase_brushonly;
}
}
if (allow_any != STBTE__erase_any && allow_any != STBTE__erase_all)
return STBTE__erase_none;
// apply layer filters, erase from top
for (i=tm->num_layers-1; i >= 0; --i) {
if (tm->data[y][x][i] < 0)
continue;
if (tm->layerinfo[i].locked || tm->layerinfo[i].hidden)
continue;
if (i == 0 && tm->data[y][x][i] == tm->background_tile)
return STBTE__erase_none;
stbte__undo_record(tm,x,y,i,tm->data[y][x][i]);
tm->data[y][x][i] = STBTE__BG(tm,i);
if (allow_any != STBTE__erase_all)
return STBTE__erase_any;
}
if (allow_any == STBTE__erase_all)
return allow_any;
return STBTE__erase_none;
}
static int stbte__find_tile(stbte_tilemap *tm, int tile_id)
{
int i;
for (i=0; i < tm->num_tiles; ++i)
if (tm->tiles[i].id == tile_id)
return i;
stbte__alert("Eyedropped tile that isn't in tileset");
return -1;
}
static void stbte__eyedrop(stbte_tilemap *tm, int x, int y)
{
int i,j;
// flush eyedropper state
if (stbte__ui.eyedrop_x != x || stbte__ui.eyedrop_y != y) {
stbte__ui.eyedrop_x = x;
stbte__ui.eyedrop_y = y;
stbte__ui.eyedrop_last_layer = tm->num_layers;
}
// if only one layer is active, query that
i = tm->cur_layer;
if (tm->solo_layer >= 0)
i = tm->solo_layer;
if (i >= 0) {
if (tm->data[y][x][i] == STBTE__NO_TILE)
return;
tm->cur_tile = stbte__find_tile(tm, tm->data[y][x][i]);
return;
}
// if multiple layers, continue from previous
i = stbte__ui.eyedrop_last_layer;
for (j=0; j < tm->num_layers; ++j) {
if (--i < 0)
i = tm->num_layers-1;
if (tm->layerinfo[i].hidden)
continue;
if (tm->data[y][x][i] == STBTE__NO_TILE)
continue;
stbte__ui.eyedrop_last_layer = i;
tm->cur_tile = stbte__find_tile(tm, tm->data[y][x][i]);
return;
}
}
static int stbte__should_copy_properties(stbte_tilemap *tm)
{
int i;
if (tm->propmode == STBTE__propmode_always)
return 1;
if (tm->propmode == STBTE__propmode_never)
return 0;
if (tm->solo_layer >= 0 || tm->cur_layer >= 0)
return 0;
for (i=0; i < tm->num_layers; ++i)
if (tm->layerinfo[i].hidden || tm->layerinfo[i].locked)
return 0;
return 1;
}
// compute the result of pasting into a tile non-destructively so we can preview it
static void stbte__paste_stack(stbte_tilemap *tm, short result[], short dest[], short src[], int dragging)
{
int i;
// special case single-layer
i = tm->cur_layer;
if (tm->solo_layer >= 0)
i = tm->solo_layer;
if (i >= 0) {
if (tm->solo_layer < 0) {
// check that we're allowed to write to it
if (tm->layerinfo[i].hidden) return;
if (tm->layerinfo[i].locked == STBTE__locked) return;
// if protected, dest has to be empty
if (tm->layerinfo[i].locked == STBTE__protected && dest[i] != STBTE__BG(tm,i)) return;
// if dragging w/o copy, we will try to erase stuff, which protection disallows
if (dragging && tm->layerinfo[i].locked == STBTE__protected)
return;
}
result[i] = dest[i];
if (src[i] != STBTE__BG(tm,i))
result[i] = src[i];
return;
}
for (i=0; i < tm->num_layers; ++i) {
result[i] = dest[i];
if (src[i] != STBTE__NO_TILE)
if (!tm->layerinfo[i].hidden && tm->layerinfo[i].locked != STBTE__locked)
if (tm->layerinfo[i].locked == STBTE__unlocked || (!dragging && dest[i] == STBTE__BG(tm,i)))
result[i] = src[i];
}
}
// compute the result of dragging away from a tile
static void stbte__clear_stack(stbte_tilemap *tm, short result[])
{
int i;
// special case single-layer
i = tm->cur_layer;
if (tm->solo_layer >= 0)
i = tm->solo_layer;
if (i >= 0)
result[i] = STBTE__BG(tm,i);
else
for (i=0; i < tm->num_layers; ++i)
if (!tm->layerinfo[i].hidden && tm->layerinfo[i].locked == STBTE__unlocked)
result[i] = STBTE__BG(tm,i);
}
// check if some map square is active
#define STBTE__IS_MAP_ACTIVE() ((stbte__ui.active_id & 127) == STBTE__map)
#define STBTE__IS_MAP_HOT() ((stbte__ui.hot_id & 127) == STBTE__map)
static void stbte__fillrect(stbte_tilemap *tm, int x0, int y0, int x1, int y1, int fill)
{
int i,j;
int x=x0,y=y0;
stbte__begin_undo(tm);
if (x0 > x1) i=x0,x0=x1,x1=i;
if (y0 > y1) j=y0,y0=y1,y1=j;
for (j=y0; j <= y1; ++j)
for (i=x0; i <= x1; ++i)
if (fill)
stbte__brush(tm, i,j);
else
stbte__erase(tm, i,j,STBTE__erase_any);
stbte__end_undo(tm);
// suppress warning from brush
stbte__ui.alert_msg = 0;
}
static void stbte__select_rect(stbte_tilemap *tm, int x0, int y0, int x1, int y1)
{
stbte__ui.has_selection = 1;
stbte__ui.select_x0 = (x0 < x1 ? x0 : x1);
stbte__ui.select_x1 = (x0 < x1 ? x1 : x0);
stbte__ui.select_y0 = (y0 < y1 ? y0 : y1);
stbte__ui.select_y1 = (y0 < y1 ? y1 : y0);
}
static void stbte__copy_properties(float *dest, float *src)
{
int i;
for (i=0; i < STBTE_MAX_PROPERTIES; ++i)
dest[i] = src[i];
}
static void stbte__copy_cut(stbte_tilemap *tm, int cut)
{
int i,j,n,w,h,p=0;
int copy_props = stbte__should_copy_properties(tm);
if (!stbte__ui.has_selection)
return;
w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1;
h = stbte__ui.select_y1 - stbte__ui.select_y0 + 1;
if (STBTE_MAX_COPY / w < h) {
stbte__alert("Selection too large for copy buffer, increase STBTE_MAX_COPY");
return;
}
for (i=0; i < w*h; ++i)
for (n=0; n < tm->num_layers; ++n)
stbte__ui.copybuffer[i][n] = STBTE__NO_TILE;
if (cut)
stbte__begin_undo(tm);
for (j=stbte__ui.select_y0; j <= stbte__ui.select_y1; ++j) {
for (i=stbte__ui.select_x0; i <= stbte__ui.select_x1; ++i) {
for (n=0; n < tm->num_layers; ++n) {
if (tm->solo_layer >= 0) {
if (tm->solo_layer != n)
continue;
} else {
if (tm->cur_layer >= 0)
if (tm->cur_layer != n)
continue;
if (tm->layerinfo[n].hidden)
continue;
if (cut && tm->layerinfo[n].locked)
continue;
}
stbte__ui.copybuffer[p][n] = tm->data[j][i][n];
if (cut) {
stbte__undo_record(tm,i,j,n, tm->data[j][i][n]);
tm->data[j][i][n] = (n==0 ? tm->background_tile : -1);
}
}
if (copy_props) {
stbte__copy_properties(stbte__ui.copyprops[p], tm->props[j][i]);
#ifdef STBTE_ALLOW_LINK
stbte__ui.copylinks[p] = tm->link[j][i];
if (cut)
stbte__set_link(tm, i,j,-1,-1, STBTE__undo_record);
#endif
}
++p;
}
}
if (cut)
stbte__end_undo(tm);
stbte__ui.copy_width = w;
stbte__ui.copy_height = h;
stbte__ui.has_copy = 1;
//stbte__ui.has_selection = 0;
stbte__ui.copy_has_props = copy_props;
stbte__ui.copy_src = tm; // used to give better semantics when copying links
stbte__ui.copy_src_x = stbte__ui.select_x0;
stbte__ui.copy_src_y = stbte__ui.select_y0;
}
static int stbte__in_rect(int x, int y, int x0, int y0, int w, int h)
{
return x >= x0 && x < x0+w && y >= y0 && y < y0+h;
}
static int stbte__in_src_rect(int x, int y)
{
return stbte__in_rect(x,y, stbte__ui.copy_src_x, stbte__ui.copy_src_y, stbte__ui.copy_width, stbte__ui.copy_height);
}
static int stbte__in_dest_rect(int x, int y, int destx, int desty)
{
return stbte__in_rect(x,y, destx, desty, stbte__ui.copy_width, stbte__ui.copy_height);
}
static void stbte__paste(stbte_tilemap *tm, int mapx, int mapy)
{
int w = stbte__ui.copy_width;
int h = stbte__ui.copy_height;
int i,j,k,p;
int x = mapx - (w>>1);
int y = mapy - (h>>1);
int copy_props = stbte__should_copy_properties(tm) && stbte__ui.copy_has_props;
if (stbte__ui.has_copy == 0)
return;
stbte__begin_undo(tm);
p = 0;
for (j=0; j < h; ++j) {
for (i=0; i < w; ++i) {
if (y+j >= 0 && y+j < tm->max_y && x+i >= 0 && x+i < tm->max_x) {
// compute the new stack
short tilestack[STBTE_MAX_LAYERS];
for (k=0; k < tm->num_layers; ++k)
tilestack[k] = tm->data[y+j][x+i][k];
stbte__paste_stack(tm, tilestack, tilestack, stbte__ui.copybuffer[p], 0);
// update anything that changed
for (k=0; k < tm->num_layers; ++k) {
if (tilestack[k] != tm->data[y+j][x+i][k]) {
stbte__undo_record(tm, x+i,y+j,k, tm->data[y+j][x+i][k]);
tm->data[y+j][x+i][k] = tilestack[k];
}
}
}
if (copy_props) {
#ifdef STBTE_ALLOW_LINK
// need to decide how to paste a link, so there's a few cases
int destx = -1, desty = -1;
stbte__link *link = &stbte__ui.copylinks[p];
// check if link is within-rect
if (stbte__in_src_rect(link->x, link->y)) {
// new link should point to copy (but only if copy is within map)
destx = x + (link->x - stbte__ui.copy_src_x);
desty = y + (link->y - stbte__ui.copy_src_y);
} else if (tm == stbte__ui.copy_src) {
// if same map, then preserve link unless target is overwritten
if (!stbte__in_dest_rect(link->x,link->y,x,y)) {
destx = link->x;
desty = link->y;
}
}
// this is necessary for offset-copy, but also in case max_x/max_y has changed
if (destx < 0 || destx >= tm->max_x || desty < 0 || desty >= tm->max_y)
destx = -1, desty = -1;
stbte__set_link(tm, x+i, y+j, destx, desty, STBTE__undo_record);
#endif
for (k=0; k < STBTE_MAX_PROPERTIES; ++k) {
if (tm->props[y+j][x+i][k] != stbte__ui.copyprops[p][k])
stbte__undo_record_prop_float(tm, x+i, y+j, k, tm->props[y+j][x+i][k]);
}
stbte__copy_properties(tm->props[y+j][x+i], stbte__ui.copyprops[p]);
}
++p;
}
}
stbte__end_undo(tm);
}
static void stbte__drag_update(stbte_tilemap *tm, int mapx, int mapy, int copy_props)
{
int w = stbte__ui.drag_w, h = stbte__ui.drag_h;
int ox,oy,i,deleted=0,written=0;
short temp[STBTE_MAX_LAYERS];
short *data = NULL;
if (!stbte__ui.shift) {
ox = mapx - stbte__ui.drag_x;
oy = mapy - stbte__ui.drag_y;
if (ox >= 0 && ox < w && oy >= 0 && oy < h) {
deleted=1;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
stbte__clear_stack(tm, data);
}
}
ox = mapx - stbte__ui.drag_dest_x;
oy = mapy - stbte__ui.drag_dest_y;
// if this map square is in the target drag region
if (ox >= 0 && ox < w && oy >= 0 && oy < h) {
// and the src map square is on the map
if (stbte__in_rect(stbte__ui.drag_x+ox, stbte__ui.drag_y+oy, 0, 0, tm->max_x, tm->max_y)) {
written = 1;
if (data == NULL) {
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
}
stbte__paste_stack(tm, data, data, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift);
if (copy_props) {
for (i=0; i < STBTE_MAX_PROPERTIES; ++i) {
if (tm->props[mapy][mapx][i] != tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i]) {
stbte__undo_record_prop_float(tm, mapx, mapy, i, tm->props[mapy][mapx][i]);
tm->props[mapy][mapx][i] = tm->props[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox][i];
}
}
}
}
}
if (data) {
for (i=0; i < tm->num_layers; ++i) {
if (tm->data[mapy][mapx][i] != data[i]) {
stbte__undo_record(tm, mapx, mapy, i, tm->data[mapy][mapx][i]);
tm->data[mapy][mapx][i] = data[i];
}
}
}
#ifdef STBTE_ALLOW_LINK
if (copy_props) {
int overwritten=0, moved=0, copied=0;
// since this function is called on EVERY tile, we can fix up even tiles not
// involved in the move
stbte__link *k;
// first, determine what src link ends up here
k = &tm->link[mapy][mapx]; // by default, it's the one currently here
if (deleted) // if dragged away, it's erased
k = NULL;
if (written) // if dragged into, it gets that link
k = &tm->link[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox];
// now check whether the *target* gets moved or overwritten
if (k && k->x >= 0) {
overwritten = stbte__in_rect(k->x, k->y, stbte__ui.drag_dest_x, stbte__ui.drag_dest_y, w, h);
if (!stbte__ui.shift)
moved = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h);
else
copied = stbte__in_rect(k->x, k->y, stbte__ui.drag_x , stbte__ui.drag_y , w, h);
}
if (deleted || written || overwritten || moved || copied) {
// choose the final link value based on the above
if (k == NULL || k->x < 0)
stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record);
else if (moved || (copied && written)) {
// if we move the target, we update to point to the new target;
// or, if we copy the target and the source is part ofthe copy, then update to new target
int x = k->x + (stbte__ui.drag_dest_x - stbte__ui.drag_x);
int y = k->y + (stbte__ui.drag_dest_y - stbte__ui.drag_y);
if (!(x >= 0 && y >= 0 && x < tm->max_x && y < tm->max_y))
x = -1, y = -1;
stbte__set_link(tm, mapx, mapy, x, y, STBTE__undo_record);
} else if (overwritten) {
stbte__set_link(tm, mapx, mapy, -1, -1, STBTE__undo_record);
} else
stbte__set_link(tm, mapx, mapy, k->x, k->y, STBTE__undo_record);
}
}
#endif
}
static void stbte__drag_place(stbte_tilemap *tm, int mapx, int mapy)
{
int i,j;
int copy_props = stbte__should_copy_properties(tm);
int move_x = (stbte__ui.drag_dest_x - stbte__ui.drag_x);
int move_y = (stbte__ui.drag_dest_y - stbte__ui.drag_y);
if (move_x == 0 && move_y == 0)
return;
stbte__begin_undo(tm);
// we now need a 2D memmove-style mover that doesn't
// overwrite any data as it goes. this requires being
// direction sensitive in the same way as memmove
if (move_y > 0 || (move_y == 0 && move_x > 0)) {
for (j=tm->max_y-1; j >= 0; --j)
for (i=tm->max_x-1; i >= 0; --i)
stbte__drag_update(tm,i,j,copy_props);
} else {
for (j=0; j < tm->max_y; ++j)
for (i=0; i < tm->max_x; ++i)
stbte__drag_update(tm,i,j,copy_props);
}
stbte__end_undo(tm);
stbte__ui.has_selection = 1;
stbte__ui.select_x0 = stbte__ui.drag_dest_x;
stbte__ui.select_y0 = stbte__ui.drag_dest_y;
stbte__ui.select_x1 = stbte__ui.select_x0 + stbte__ui.drag_w - 1;
stbte__ui.select_y1 = stbte__ui.select_y0 + stbte__ui.drag_h - 1;
}
static void stbte__tile_paint(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy, int layer)
{
int i;
int id = STBTE__IDMAP(mapx,mapy);
int x0=sx, y0=sy;
int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y;
int over = stbte__hittest(x0,y0,x1,y1, id);
short *data = tm->data[mapy][mapx];
short temp[STBTE_MAX_LAYERS];
if (STBTE__IS_MAP_HOT()) {
if (stbte__ui.pasting) {
int ox = mapx - stbte__ui.paste_x;
int oy = mapy - stbte__ui.paste_y;
if (ox >= 0 && ox < stbte__ui.copy_width && oy >= 0 && oy < stbte__ui.copy_height) {
stbte__paste_stack(tm, temp, tm->data[mapy][mapx], stbte__ui.copybuffer[oy*stbte__ui.copy_width+ox], 0);
data = temp;
}
} else if (stbte__ui.dragging) {
int ox,oy;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
// if it's in the source area, remove things unless shift-dragging
ox = mapx - stbte__ui.drag_x;
oy = mapy - stbte__ui.drag_y;
if (!stbte__ui.shift && ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) {
stbte__clear_stack(tm, temp);
}
ox = mapx - stbte__ui.drag_dest_x;
oy = mapy - stbte__ui.drag_dest_y;
if (ox >= 0 && ox < stbte__ui.drag_w && oy >= 0 && oy < stbte__ui.drag_h) {
stbte__paste_stack(tm, temp, temp, tm->data[stbte__ui.drag_y+oy][stbte__ui.drag_x+ox], !stbte__ui.shift);
}
} else if (STBTE__IS_MAP_ACTIVE()) {
if (stbte__ui.tool == STBTE__tool_rect) {
if ((stbte__ui.ms_time & 511) < 380) {
int ex = ((stbte__ui.hot_id >> 19) & 4095);
int ey = ((stbte__ui.hot_id >> 7) & 4095);
int sx = stbte__ui.sx;
int sy = stbte__ui.sy;
if ( ((mapx >= sx && mapx < ex+1) || (mapx >= ex && mapx < sx+1))
&& ((mapy >= sy && mapy < ey+1) || (mapy >= ey && mapy < sy+1))) {
int i;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
data = temp;
if (stbte__ui.active_event == STBTE__leftdown)
stbte__brush_predict(tm, temp);
else
stbte__erase_predict(tm, temp, STBTE__erase_any);
}
}
}
}
}
if (STBTE__IS_HOT(id) && STBTE__INACTIVE() && !stbte__ui.pasting) {
if (stbte__ui.tool == STBTE__tool_brush) {
if ((stbte__ui.ms_time & 511) < 300) {
data = temp;
for (i=0; i < tm->num_layers; ++i)
temp[i] = tm->data[mapy][mapx][i];
stbte__brush_predict(tm, temp);
}
}
}
{
i = layer;
if (i == tm->solo_layer || (!tm->layerinfo[i].hidden && tm->solo_layer < 0))
if (data[i] >= 0)
STBTE_DRAW_TILE(x0,y0, (unsigned short) data[i], 0, tm->props[mapy][mapx]);
}
}
static void stbte__tile(stbte_tilemap *tm, int sx, int sy, int mapx, int mapy)
{
int tool = stbte__ui.tool;
int x0=sx, y0=sy;
int x1=sx+tm->spacing_x, y1=sy+tm->spacing_y;
int id = STBTE__IDMAP(mapx,mapy);
int over = stbte__hittest(x0,y0,x1,y1, id);
switch (stbte__ui.event) {
case STBTE__paint: {
if (stbte__ui.pasting || stbte__ui.dragging || stbte__ui.scrolling)
break;
if (stbte__ui.scrollkey && !STBTE__IS_MAP_ACTIVE())
break;
if (STBTE__IS_HOT(id) && STBTE__IS_MAP_ACTIVE() && (tool == STBTE__tool_rect || tool == STBTE__tool_select)) {
int rx0,ry0,rx1,ry1,t;
// compute the center of each rect
rx0 = x0 + tm->spacing_x/2;
ry0 = y0 + tm->spacing_y/2;
rx1 = rx0 + (stbte__ui.sx - mapx) * tm->spacing_x;
ry1 = ry0 + (stbte__ui.sy - mapy) * tm->spacing_y;
if (rx0 > rx1) t=rx0,rx0=rx1,rx1=t;
if (ry0 > ry1) t=ry0,ry0=ry1,ry1=t;
rx0 -= tm->spacing_x/2;
ry0 -= tm->spacing_y/2;
rx1 += tm->spacing_x/2;
ry1 += tm->spacing_y/2;
stbte__draw_frame(rx0-1,ry0-1,rx1+1,ry1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT);
break;
}
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__draw_frame(x0-1,y0-1,x1+1,y1+1, STBTE_COLOR_TILEMAP_HIGHLIGHT);
}
#ifdef STBTE_ALLOW_LINK
if (stbte__ui.show_links && tm->link[mapy][mapx].x >= 0) {
int tx = tm->link[mapy][mapx].x;
int ty = tm->link[mapy][mapx].y;
int lx0,ly0,lx1,ly1;
if (STBTE_ALLOW_LINK(tm->data[mapy][mapx], tm->props[mapy][mapx],
tm->data[ty ][tx ], tm->props[ty ][tx ]))
{
lx0 = x0 + (tm->spacing_x >> 1) - 1;
ly0 = y0 + (tm->spacing_y >> 1) - 1;
lx1 = lx0 + (tx - mapx) * tm->spacing_x + 2;
ly1 = ly0 + (ty - mapy) * tm->spacing_y + 2;
stbte__draw_link(lx0,ly0,lx1,ly1,
STBTE_LINK_COLOR(tm->data[mapy][mapx], tm->props[mapy][mapx],
tm->data[ty ][tx ], tm->props[ty ][tx]));
}
}
#endif
break;
}
}
if (stbte__ui.pasting) {
switch (stbte__ui.event) {
case STBTE__leftdown:
if (STBTE__IS_HOT(id)) {
stbte__ui.pasting = 0;
stbte__paste(tm, mapx, mapy);
stbte__activate(0);
}
break;
case STBTE__leftup:
// just clear it no matter what, since they might click away to clear it
stbte__activate(0);
break;
case STBTE__rightdown:
if (STBTE__IS_HOT(id)) {
stbte__activate(0);
stbte__ui.pasting = 0;
}
break;
}
return;
}
if (stbte__ui.scrolling) {
if (stbte__ui.event == STBTE__leftup) {
stbte__activate(0);
stbte__ui.scrolling = 0;
}
if (stbte__ui.event == STBTE__mousemove) {
tm->scroll_x += (stbte__ui.start_x - stbte__ui.mx);
tm->scroll_y += (stbte__ui.start_y - stbte__ui.my);
stbte__ui.start_x = stbte__ui.mx;
stbte__ui.start_y = stbte__ui.my;
}
return;
}
// regardless of tool, leftdown is a scrolldrag
if (STBTE__IS_HOT(id) && stbte__ui.scrollkey && stbte__ui.event == STBTE__leftdown) {
stbte__ui.scrolling = 1;
stbte__ui.start_x = stbte__ui.mx;
stbte__ui.start_y = stbte__ui.my;
return;
}
switch (tool) {
case STBTE__tool_brush:
switch (stbte__ui.event) {
case STBTE__mousemove:
if (STBTE__IS_MAP_ACTIVE() && over) {
// don't brush/erase same tile multiple times unless they move away and back @TODO should just be only once, but that needs another data structure
if (!STBTE__IS_ACTIVE(id)) {
if (stbte__ui.active_event == STBTE__leftdown)
stbte__brush(tm, mapx, mapy);
else
stbte__erase(tm, mapx, mapy, stbte__ui.brush_state);
stbte__ui.active_id = id; // switch to this map square so we don't rebrush IT multiple times
}
}
break;
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__activate(id);
stbte__begin_undo(tm);
stbte__brush(tm, mapx, mapy);
}
break;
case STBTE__rightdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__activate(id);
stbte__begin_undo(tm);
if (stbte__erase(tm, mapx, mapy, STBTE__erase_any) == STBTE__erase_brushonly)
stbte__ui.brush_state = STBTE__erase_brushonly;
else
stbte__ui.brush_state = STBTE__erase_any;
}
break;
case STBTE__leftup:
case STBTE__rightup:
if (STBTE__IS_MAP_ACTIVE()) {
stbte__end_undo(tm);
stbte__activate(0);
}
break;
}
break;
#ifdef STBTE_ALLOW_LINK
case STBTE__tool_link:
switch (stbte__ui.event) {
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__activate(id);
stbte__ui.linking = 1;
stbte__ui.sx = mapx;
stbte__ui.sy = mapy;
// @TODO: undo
}
break;
case STBTE__leftup:
if (STBTE__IS_HOT(id) && STBTE__IS_MAP_ACTIVE()) {
if ((mapx != stbte__ui.sx || mapy != stbte__ui.sy) &&
STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx],
tm->data[mapy][mapx], tm->props[mapy][mapx]))
stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, STBTE__undo_block);
else
stbte__set_link(tm, stbte__ui.sx, stbte__ui.sy, -1,-1, STBTE__undo_block);
stbte__ui.linking = 0;
stbte__activate(0);
}
break;
case STBTE__rightdown:
if (STBTE__IS_ACTIVE(id)) {
stbte__activate(0);
stbte__ui.linking = 0;
}
break;
}
break;
#endif
case STBTE__tool_erase:
switch (stbte__ui.event) {
case STBTE__mousemove:
if (STBTE__IS_MAP_ACTIVE() && over)
stbte__erase(tm, mapx, mapy, STBTE__erase_all);
break;
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE()) {
stbte__activate(id);
stbte__begin_undo(tm);
stbte__erase(tm, mapx, mapy, STBTE__erase_all);
}
break;
case STBTE__leftup:
if (STBTE__IS_MAP_ACTIVE()) {
stbte__end_undo(tm);
stbte__activate(0);
}
break;
}
break;
case STBTE__tool_select:
if (STBTE__IS_HOT(id)) {
switch (stbte__ui.event) {
case STBTE__leftdown:
if (STBTE__INACTIVE()) {
// if we're clicking in an existing selection...
if (stbte__ui.has_selection) {
if ( mapx >= stbte__ui.select_x0 && mapx <= stbte__ui.select_x1
&& mapy >= stbte__ui.select_y0 && mapy <= stbte__ui.select_y1)
{
stbte__ui.dragging = 1;
stbte__ui.drag_x = stbte__ui.select_x0;
stbte__ui.drag_y = stbte__ui.select_y0;
stbte__ui.drag_w = stbte__ui.select_x1 - stbte__ui.select_x0 + 1;
stbte__ui.drag_h = stbte__ui.select_y1 - stbte__ui.select_y0 + 1;
stbte__ui.drag_offx = mapx - stbte__ui.select_x0;
stbte__ui.drag_offy = mapy - stbte__ui.select_y0;
}
}
stbte__ui.has_selection = 0; // no selection until it completes
stbte__activate_map(mapx,mapy);
}
break;
case STBTE__leftup:
if (STBTE__IS_MAP_ACTIVE()) {
if (stbte__ui.dragging) {
stbte__drag_place(tm, mapx,mapy);
stbte__ui.dragging = 0;
stbte__activate(0);
} else {
stbte__select_rect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy);
stbte__activate(0);
}
}
break;
case STBTE__rightdown:
stbte__ui.has_selection = 0;
break;
}
}
break;
case STBTE__tool_rect:
if (STBTE__IS_HOT(id)) {
switch (stbte__ui.event) {
case STBTE__leftdown:
if (STBTE__INACTIVE())
stbte__activate_map(mapx,mapy);
break;
case STBTE__leftup:
if (STBTE__IS_MAP_ACTIVE()) {
stbte__fillrect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, 1);
stbte__activate(0);
}
break;
case STBTE__rightdown:
if (STBTE__INACTIVE())
stbte__activate_map(mapx,mapy);
break;
case STBTE__rightup:
if (STBTE__IS_MAP_ACTIVE()) {
stbte__fillrect(tm, stbte__ui.sx, stbte__ui.sy, mapx, mapy, 0);
stbte__activate(0);
}
break;
}
}
break;
case STBTE__tool_eyedrop:
switch (stbte__ui.event) {
case STBTE__leftdown:
if (STBTE__IS_HOT(id) && STBTE__INACTIVE())
stbte__eyedrop(tm,mapx,mapy);
break;
}
break;
}
}
static void stbte__start_paste(stbte_tilemap *tm)
{
if (stbte__ui.has_copy) {
stbte__ui.pasting = 1;
stbte__activate(STBTE__ID(STBTE__toolbarB,3));
}
}
static void stbte__toolbar(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
int i;
int estimated_width = 13 * STBTE__num_tool + 8+8+ 120+4 - 30;
int x = x0 + w/2 - estimated_width/2;
int y = y0+1;
for (i=0; i < STBTE__num_tool; ++i) {
int highlight=0, disable=0;
highlight = (stbte__ui.tool == i);
if (i == STBTE__tool_undo || i == STBTE__tool_showgrid)
x += 8;
if (i == STBTE__tool_showgrid && stbte__ui.show_grid)
highlight = 1;
if (i == STBTE__tool_showlinks && stbte__ui.show_links)
highlight = 1;
if (i == STBTE__tool_fill)
continue;
#ifndef STBTE_ALLOW_LINK
if (i == STBTE__tool_link || i == STBTE__tool_showlinks)
disable = 1;
#endif
if (i == STBTE__tool_undo && !stbte__undo_available(tm))
disable = 1;
if (i == STBTE__tool_redo && !stbte__redo_available(tm))
disable = 1;
if (stbte__button_icon(STBTE__ctoolbar_button, toolchar[i], x, y, 13, STBTE__ID(STBTE__toolbarA, i), highlight, disable)) {
switch (i) {
case STBTE__tool_eyedrop:
stbte__ui.eyedrop_last_layer = tm->num_layers; // flush eyedropper state
// fallthrough
default:
stbte__ui.tool = i;
stbte__ui.has_selection = 0;
break;
case STBTE__tool_showlinks:
stbte__ui.show_links = !stbte__ui.show_links;
break;
case STBTE__tool_showgrid:
stbte__ui.show_grid = (stbte__ui.show_grid+1)%3;
break;
case STBTE__tool_undo:
stbte__undo(tm);
break;
case STBTE__tool_redo:
stbte__redo(tm);
break;
}
}
x += 13;
}
x += 8;
if (stbte__button(STBTE__ctoolbar_button, "cut" , x, y,10, 40, STBTE__ID(STBTE__toolbarB,0), 0, !stbte__ui.has_selection))
stbte__copy_cut(tm, 1);
x += 42;
if (stbte__button(STBTE__ctoolbar_button, "copy" , x, y, 5, 40, STBTE__ID(STBTE__toolbarB,1), 0, !stbte__ui.has_selection))
stbte__copy_cut(tm, 0);
x += 42;
if (stbte__button(STBTE__ctoolbar_button, "paste", x, y, 0, 40, STBTE__ID(STBTE__toolbarB,2), stbte__ui.pasting, !stbte__ui.has_copy))
stbte__start_paste(tm);
}
#define STBTE__TEXTCOLOR(n) stbte__color_table[n][STBTE__text][STBTE__idle]
static int stbte__info_value(char *label, int x, int y, int val, int digits, int id)
{
if (stbte__ui.event == STBTE__paint) {
int off = 9-stbte__get_char_width(label[0]);
char text[16];
sprintf(text, label, digits, val);
stbte__draw_text_core(x+off,y, text, 999, STBTE__TEXTCOLOR(STBTE__cpanel),1);
}
if (id) {
x += 9+7*digits+4;
if (stbte__minibutton(STBTE__cmapsize, x,y, '+', STBTE__ID2(id,1,0)))
val += (stbte__ui.shift ? 10 : 1);
x += 9;
if (stbte__minibutton(STBTE__cmapsize, x,y, '-', STBTE__ID2(id,2,0)))
val -= (stbte__ui.shift ? 10 : 1);
if (val < 1) val = 1; else if (val > 4096) val = 4096;
}
return val;
}
static void stbte__info(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
int mode = stbte__ui.panel[STBTE__panel_info].mode;
int s = 11+7*tm->digits+4+15;
int x,y;
int in_region;
x = x0+2;
y = y0+2;
tm->max_x = stbte__info_value("w:%*d",x,y, tm->max_x, tm->digits, STBTE__ID(STBTE__info,0));
if (mode)
x += s;
else
y += 11;
tm->max_y = stbte__info_value("h:%*d",x,y, tm->max_y, tm->digits, STBTE__ID(STBTE__info,1));
x = x0+2;
y += 11;
in_region = (stbte__ui.hot_id & 127) == STBTE__map;
stbte__info_value(in_region ? "x:%*d" : "x:",x,y, (stbte__ui.hot_id>>19)&4095, tm->digits, 0);
if (mode)
x += s;
else
y += 11;
stbte__info_value(in_region ? "y:%*d" : "y:",x,y, (stbte__ui.hot_id>> 7)&4095, tm->digits, 0);
y += 15;
x = x0+2;
stbte__draw_text(x,y,"brush:",40,STBTE__TEXTCOLOR(STBTE__cpanel));
if (tm->cur_tile >= 0)
STBTE_DRAW_TILE(x+43,y-3,tm->tiles[tm->cur_tile].id,1,0);
}
static void stbte__layers(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
static char *propmodes[3] = {
"default", "always", "never"
};
int num_rows;
int i, y, n;
int x1 = x0+w;
int y1 = y0+h;
int xoff = 20;
if (tm->has_layer_names) {
int side = stbte__ui.panel[STBTE__panel_layers].side;
xoff = stbte__region[side].width - 42;
xoff = (xoff < tm->layername_width + 10 ? xoff : tm->layername_width + 10);
}
x0 += 2;
y0 += 5;
if (!tm->has_layer_names) {
if (stbte__ui.event == STBTE__paint) {
stbte__draw_text(x0,y0, "Layers", w-4, STBTE__TEXTCOLOR(STBTE__cpanel));
}
y0 += 11;
}
num_rows = (y1-y0)/15;
#ifndef STBTE_NO_PROPS
--num_rows;
#endif
y = y0;
for (i=0; i < tm->num_layers; ++i) {
char text[3], *str = (char *) tm->layerinfo[i].name;
static char lockedchar[3] = { 'U', 'P', 'L' };
int locked = tm->layerinfo[i].locked;
int disabled = (tm->solo_layer >= 0 && tm->solo_layer != i);
if (i-tm->layer_scroll >= 0 && i-tm->layer_scroll < num_rows) {
if (str == NULL)
sprintf(str=text, "%2d", i+1);
if (stbte__button(STBTE__clayer_button, str, x0,y,(i+1<10)*2,xoff-2, STBTE__ID(STBTE__layer,i), tm->cur_layer==i,0))
tm->cur_layer = (tm->cur_layer == i ? -1 : i);
if (stbte__layerbutton(x0+xoff + 0,y+1,'H',STBTE__ID(STBTE__hide,i), tm->layerinfo[i].hidden,disabled,STBTE__clayer_hide))
tm->layerinfo[i].hidden = !tm->layerinfo[i].hidden;
if (stbte__layerbutton(x0+xoff + 12,y+1,lockedchar[locked],STBTE__ID(STBTE__lock,i), locked!=0,disabled,STBTE__clayer_lock))
tm->layerinfo[i].locked = (locked+1)%3;
if (stbte__layerbutton(x0+xoff + 24,y+1,'S',STBTE__ID(STBTE__solo,i), tm->solo_layer==i,0,STBTE__clayer_solo))
tm->solo_layer = (tm->solo_layer == i ? -1 : i);
y += 15;
}
}
stbte__scrollbar(x1-4, y0,y-2, &tm->layer_scroll, 0, tm->num_layers, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__layer));
#ifndef STBTE_NO_PROPS
n = stbte__text_width("prop:")+2;
stbte__draw_text(x0,y+2, "prop:", w, STBTE__TEXTCOLOR(STBTE__cpanel));
i = w - n - 4;
if (i > 50) i = 50;
if (stbte__button(STBTE__clayer_button, propmodes[tm->propmode], x0+n,y,0,i, STBTE__ID(STBTE__layer,256), 0,0))
tm->propmode = (tm->propmode+1)%3;
#endif
}
static void stbte__categories(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
int s=11, x,y, i;
int num_rows = h / s;
w -= 4;
x = x0+2;
y = y0+4;
if (tm->category_scroll == 0) {
if (stbte__category_button("*ALL*", x,y, w, STBTE__ID(STBTE__categories, 65535), tm->cur_category == -1)) {
stbte__choose_category(tm, -1);
}
y += s;
}
for (i=0; i < tm->num_categories; ++i) {
if (i+1 - tm->category_scroll >= 0 && i+1 - tm->category_scroll < num_rows) {
if (y + 10 > y0+h)
return;
if (stbte__category_button(tm->categories[i], x,y,w, STBTE__ID(STBTE__categories,i), tm->cur_category == i))
stbte__choose_category(tm, i);
y += s;
}
}
stbte__scrollbar(x0+w, y0+4, y0+h-4, &tm->category_scroll, 0, tm->num_categories+1, num_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__categories));
}
static void stbte__tile_in_palette(stbte_tilemap *tm, int x, int y, int slot)
{
stbte__tileinfo *t = &tm->tiles[slot];
int x0=x, y0=y, x1 = x+tm->palette_spacing_x - 1, y1 = y+tm->palette_spacing_y;
int id = STBTE__ID(STBTE__palette, slot);
int over = stbte__hittest(x0,y0,x1,y1, id);
switch (stbte__ui.event) {
case STBTE__paint:
stbte__draw_rect(x,y,x+tm->palette_spacing_x-1,y+tm->palette_spacing_x-1, STBTE_COLOR_TILEPALETTE_BACKGROUND);
STBTE_DRAW_TILE(x,y,t->id, slot == tm->cur_tile,0);
if (slot == tm->cur_tile)
stbte__draw_frame_delayed(x-1,y-1,x+tm->palette_spacing_x,y+tm->palette_spacing_y, STBTE_COLOR_TILEPALETTE_OUTLINE);
break;
default:
if (stbte__button_core(id))
tm->cur_tile = slot;
break;
}
}
static void stbte__palette_of_tiles(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
int i,x,y;
int num_vis_rows = (h-6) / tm->palette_spacing_y;
int num_columns = (w-2-6) / tm->palette_spacing_x;
int num_total_rows;
int column,row;
int x1 = x0+w, y1=y0+h;
x = x0+2;
y = y0+6;
if (num_columns == 0)
return;
num_total_rows = (tm->cur_palette_count + num_columns-1) / num_columns; // ceil()
column = 0;
row = -tm->palette_scroll;
for (i=0; i < tm->num_tiles; ++i) {
stbte__tileinfo *t = &tm->tiles[i];
// filter based on category
if (tm->cur_category >= 0 && t->category_id != tm->cur_category)
continue;
// display it
if (row >= 0 && row < num_vis_rows) {
x = x0 + 2 + tm->palette_spacing_x * column;
y = y0 + 6 + tm->palette_spacing_y * row;
stbte__tile_in_palette(tm,x,y,i);
}
++column;
if (column == num_columns) {
column = 0;
++row;
}
}
stbte__flush_delay();
stbte__scrollbar(x1-4, y0+6, y1-2, &tm->palette_scroll, 0, num_total_rows, num_vis_rows, STBTE__ID(STBTE__scrollbar_id, STBTE__palette));
}
static float stbte__linear_remap(float n, float x0, float x1, float y0, float y1)
{
return (n-x0)/(x1-x0)*(y1-y0) + y0;
}
static float stbte__saved;
static void stbte__props_panel(stbte_tilemap *tm, int x0, int y0, int w, int h)
{
int x1 = x0+w, y1 = y0+h;
int i;
int y = y0 + 5, x = x0+2;
int slider_width = 60;
int mx,my;
float *p;
short *data;
if (!stbte__is_single_selection())
return;
mx = stbte__ui.select_x0;
my = stbte__ui.select_y0;
p = tm->props[my][mx];
data = tm->data[my][mx];
for (i=0; i < STBTE_MAX_PROPERTIES; ++i) {
unsigned int n = STBTE_PROP_TYPE(i, data, p);
if (n) {
char *s = STBTE_PROP_NAME(i, data, p);
if (s == NULL) s = "";
switch (n & 3) {
case STBTE_PROP_bool: {
int flag = (int) p[i];
if (stbte__layerbutton(x,y, flag ? 'x' : ' ', STBTE__ID(STBTE__prop_flag,i), flag, 0, 2)) {
stbte__begin_undo(tm);
stbte__undo_record_prop_float(tm,mx,my,i,(float) flag);
p[i] = (float) !flag;
stbte__end_undo(tm);
}
stbte__draw_text(x+13,y+1,s,x1-(x+13)-2,STBTE__TEXTCOLOR(STBTE__cpanel));
y += 13;
break;
}
case STBTE_PROP_int: {
int a = (int) STBTE_PROP_MIN(i,data,p);
int b = (int) STBTE_PROP_MAX(i,data,p);
int v = (int) p[i] - a;
if (a+v != p[i] || v < 0 || v > b-a) {
if (v < 0) v = 0;
if (v > b-a) v = b-a;
p[i] = (float) (a+v); // @TODO undo
}
switch (stbte__slider(x, slider_width, y+7, b-a, &v, STBTE__ID(STBTE__prop_int,i)))
{
case STBTE__begin:
stbte__saved = p[i];
// fallthrough
case STBTE__change:
p[i] = (float) (a+v); // @TODO undo
break;
case STBTE__end:
if (p[i] != stbte__saved) {
stbte__begin_undo(tm);
stbte__undo_record_prop_float(tm,mx,my,i,stbte__saved);
stbte__end_undo(tm);
}
break;
}
stbte__draw_text(x+slider_width+2,y+2, s, x1-1-(x+slider_width+2), STBTE__TEXTCOLOR(STBTE__cpanel));
y += 12;
break;
}
case STBTE_PROP_float: {
float a = (float) STBTE_PROP_MIN(i, data,p);
float b = (float) STBTE_PROP_MAX(i, data,p);
float c = STBTE_PROP_FLOAT_SCALE(i, data, p);
float old;
if (p[i] < a || p[i] > b) {
// @TODO undo
if (p[i] < a) p[i] = a;
if (p[i] > b) p[i] = b;
}
old = p[i];
switch (stbte__float_control(x, y, 50, a, b, c, "%8.4f", &p[i], STBTE__layer,STBTE__ID(STBTE__prop_float,i))) {
case STBTE__begin:
stbte__saved = old;
break;
case STBTE__end:
if (stbte__saved != p[i]) {
stbte__begin_undo(tm);
stbte__undo_record_prop_float(tm,mx,my,i, stbte__saved);
stbte__end_undo(tm);
}
break;
}
stbte__draw_text(x+53,y+1, s, x1-1-(x+53), STBTE__TEXTCOLOR(STBTE__cpanel));
y += 12;
break;
}
}
}
}
}
static int stbte__cp_mode, stbte__cp_aspect, stbte__cp_state, stbte__cp_index, stbte__save, stbte__cp_altered, stbte__color_copy;
#ifdef STBTE__COLORPICKER
static void stbte__dump_colorstate(void)
{
int i,j,k;
printf("static int stbte__color_table[STBTE__num_color_modes][STBTE__num_color_aspects][STBTE__num_color_states] =\n");
printf("{\n");
printf(" {\n");
for (k=0; k < STBTE__num_color_modes; ++k) {
for (j=0; j < STBTE__num_color_aspects; ++j) {
printf(" { ");
for (i=0; i < STBTE__num_color_states; ++i) {
printf("0x%06x, ", stbte__color_table[k][j][i]);
}
printf("},\n");
}
if (k+1 < STBTE__num_color_modes)
printf(" }, {\n");
else
printf(" },\n");
}
printf("};\n");
}
static void stbte__colorpicker(int x0, int y0, int w, int h)
{
int x1 = x0+w, y1 = y0+h, x,y, i;
x = x0+2; y = y0+6;
y += 5;
x += 8;
{
int color = stbte__color_table[stbte__cp_mode][stbte__cp_aspect][stbte__cp_index];
int rgb[3];
if (stbte__cp_altered && stbte__cp_index == STBTE__idle)
color = stbte__save;
if (stbte__minibutton(STBTE__cmapsize, x1-20,y+ 5, 'C', STBTE__ID2(STBTE__colorpick_id,4,0)))
stbte__color_copy = color;
if (stbte__minibutton(STBTE__cmapsize, x1-20,y+15, 'P', STBTE__ID2(STBTE__colorpick_id,4,1)))
color = stbte__color_copy;
rgb[0] = color >> 16; rgb[1] = (color>>8)&255; rgb[2] = color & 255;
for (i=0; i < 3; ++i) {
if (stbte__slider(x+8,64, y, 255, rgb+i, STBTE__ID2(STBTE__colorpick_id,3,i)) > 0)
stbte__dump_colorstate();
y += 15;
}
if (stbte__ui.event != STBTE__paint && stbte__ui.event != STBTE__tick)
stbte__color_table[stbte__cp_mode][stbte__cp_aspect][stbte__cp_index] = (rgb[0]<<16)|(rgb[1]<<8)|(rgb[2]);
}
y += 5;
// states
x = x0+2+35;
if (stbte__ui.event == STBTE__paint) {
static char *states[] = { "idle", "over", "down", "down&over", "selected", "selected&over", "disabled" };
stbte__draw_text(x, y+1, states[stbte__cp_index], x1-x-1, 0xffffff);
}
x = x0+24; y += 12;
for (i=3; i >= 0; --i) {
int state = 0 != (stbte__cp_state & (1 << i));
if (stbte__layerbutton(x,y, "OASD"[i], STBTE__ID2(STBTE__colorpick_id, 0,i), state,0, STBTE__clayer_button)) {
stbte__cp_state ^= (1 << i);
stbte__cp_index = stbte__state_to_index[0][0][0][stbte__cp_state];
}
x += 16;
}
x = x0+2; y += 18;
for (i=0; i < 3; ++i) {
static char *labels[] = { "Base", "Edge", "Text" };
if (stbte__button(STBTE__ctoolbar_button, labels[i], x,y,0,36, STBTE__ID2(STBTE__colorpick_id,1,i), stbte__cp_aspect==i,0))
stbte__cp_aspect = i;
x += 40;
}
y += 18;
x = x0+2;
for (i=0; i < STBTE__num_color_modes; ++i) {
if (stbte__button(STBTE__ctoolbar_button, stbte__color_names[i], x, y, 0,80, STBTE__ID2(STBTE__colorpick_id,2,i), stbte__cp_mode == i,0))
stbte__cp_mode = i;
y += 12;
}
// make the currently selected aspect flash, unless we're actively dragging color slider etc
if (stbte__ui.event == STBTE__tick) {
stbte__save = stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle];
if ((stbte__ui.active_id & 127) != STBTE__colorpick_id) {
if ((stbte__ui.ms_time & 2047) < 200) {
stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle] ^= 0x1f1f1f;
stbte__cp_altered = 1;
}
}
}
}
#endif
static void stbte__editor_traverse(stbte_tilemap *tm)
{
int i,j,i0,j0,i1,j1,n;
if (tm == NULL)
return;
if (stbte__ui.x0 == stbte__ui.x1 || stbte__ui.y0 == stbte__ui.y1)
return;
stbte__prepare_tileinfo(tm);
stbte__compute_panel_locations(tm); // @OPTIMIZE: we don't need to recompute this every time
if (stbte__ui.event == STBTE__paint) {
// fill screen with border
stbte__draw_rect(stbte__ui.x0, stbte__ui.y0, stbte__ui.x1, stbte__ui.y1, STBTE_COLOR_TILEMAP_BORDER);
// fill tilemap with tilemap background
stbte__draw_rect(stbte__ui.x0 - tm->scroll_x, stbte__ui.y0 - tm->scroll_y,
stbte__ui.x0 - tm->scroll_x + tm->spacing_x * tm->max_x,
stbte__ui.y0 - tm->scroll_y + tm->spacing_y * tm->max_y, STBTE_COLOR_TILEMAP_BACKGROUND);
}
// step 1: traverse all the tilemap data...
i0 = (tm->scroll_x - tm->spacing_x) / tm->spacing_x;
j0 = (tm->scroll_y - tm->spacing_y) / tm->spacing_y;
i1 = (tm->scroll_x + stbte__ui.x1 - stbte__ui.x0) / tm->spacing_x + 1;
j1 = (tm->scroll_y + stbte__ui.y1 - stbte__ui.y0) / tm->spacing_y + 1;
if (i0 < 0) i0 = 0;
if (j0 < 0) j0 = 0;
if (i1 > tm->max_x) i1 = tm->max_x;
if (j1 > tm->max_y) j1 = tm->max_y;
if (stbte__ui.event == STBTE__paint) {
// draw all of layer 0, then all of layer 1, etc, instead of old
// way which drew entire stack of each tile at once
for (n=0; n < tm->num_layers; ++n) {
for (j=j0; j < j1; ++j) {
for (i=i0; i < i1; ++i) {
int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y;
stbte__tile_paint(tm, x, y, i, j, n);
}
}
if (n == 0 && stbte__ui.show_grid == 1) {
int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y;
for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x)
stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID);
for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y)
stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID);
}
}
}
if (stbte__ui.event == STBTE__paint) {
// draw grid on top of everything except UI
if (stbte__ui.show_grid == 2) {
int x = stbte__ui.x0 + i0 * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j0 * tm->spacing_y - tm->scroll_y;
for (i=0; x < stbte__ui.x1 && i <= i1; ++i, x += tm->spacing_x)
stbte__draw_rect(x, stbte__ui.y0, x+1, stbte__ui.y1, STBTE_COLOR_GRID);
for (j=0; y < stbte__ui.y1 && j <= j1; ++j, y += tm->spacing_y)
stbte__draw_rect(stbte__ui.x0, y, stbte__ui.x1, y+1, STBTE_COLOR_GRID);
}
}
for (j=j0; j < j1; ++j) {
for (i=i0; i < i1; ++i) {
int x = stbte__ui.x0 + i * tm->spacing_x - tm->scroll_x;
int y = stbte__ui.y0 + j * tm->spacing_y - tm->scroll_y;
stbte__tile(tm, x, y, i, j);
}
}
if (stbte__ui.event == STBTE__paint) {
// draw the selection border
if (stbte__ui.has_selection) {
int x0,y0,x1,y1;
x0 = stbte__ui.x0 + (stbte__ui.select_x0 ) * tm->spacing_x - tm->scroll_x;
y0 = stbte__ui.y0 + (stbte__ui.select_y0 ) * tm->spacing_y - tm->scroll_y;
x1 = stbte__ui.x0 + (stbte__ui.select_x1 + 1) * tm->spacing_x - tm->scroll_x + 1;
y1 = stbte__ui.y0 + (stbte__ui.select_y1 + 1) * tm->spacing_y - tm->scroll_y + 1;
stbte__draw_frame(x0,y0,x1,y1, (stbte__ui.ms_time & 256 ? STBTE_COLOR_SELECTION_OUTLINE1 : STBTE_COLOR_SELECTION_OUTLINE2));
}
stbte__flush_delay(); // draw a dynamic link on top of the queued links
#ifdef STBTE_ALLOW_LINK
if (stbte__ui.linking && STBTE__IS_MAP_HOT()) {
int x0,y0,x1,y1;
int color;
int ex = ((stbte__ui.hot_id >> 19) & 4095);
int ey = ((stbte__ui.hot_id >> 7) & 4095);
x0 = stbte__ui.x0 + (stbte__ui.sx ) * tm->spacing_x - tm->scroll_x + (tm->spacing_x>>1)+1;
y0 = stbte__ui.y0 + (stbte__ui.sy ) * tm->spacing_y - tm->scroll_y + (tm->spacing_y>>1)+1;
x1 = stbte__ui.x0 + (ex ) * tm->spacing_x - tm->scroll_x + (tm->spacing_x>>1)-1;
y1 = stbte__ui.y0 + (ey ) * tm->spacing_y - tm->scroll_y + (tm->spacing_y>>1)-1;
if (STBTE_ALLOW_LINK(tm->data[stbte__ui.sy][stbte__ui.sx], tm->props[stbte__ui.sy][stbte__ui.sx], tm->data[ey][ex], tm->props[ey][ex]))
color = STBTE_LINK_COLOR_DRAWING;
else
color = STBTE_LINK_COLOR_DISALLOWED;
stbte__draw_link(x0,y0,x1,y1, color);
}
#endif
}
stbte__flush_delay();
// step 2: traverse the panels
for (i=0; i < STBTE__num_panel; ++i) {
stbte__panel *p = &stbte__ui.panel[i];
if (stbte__ui.event == STBTE__paint) {
stbte__draw_box(p->x0,p->y0,p->x0+p->width,p->y0+p->height, STBTE__cpanel, STBTE__idle);
}
// obscure tilemap data underneath panel
stbte__hittest(p->x0,p->y0,p->x0+p->width,p->y0+p->height, STBTE__ID2(STBTE__panel, i, 0));
switch (i) {
case STBTE__panel_toolbar:
if (stbte__ui.event == STBTE__paint)
stbte__draw_rect(p->x0,p->y0,p->x0+p->width,p->y0+p->height, stbte__color_table[STBTE__ctoolbar][STBTE__base][STBTE__idle]);
stbte__toolbar(tm,p->x0,p->y0,p->width,p->height);
break;
case STBTE__panel_info:
stbte__info(tm,p->x0,p->y0,p->width,p->height);
break;
case STBTE__panel_layers:
stbte__layers(tm,p->x0,p->y0,p->width,p->height);
break;
case STBTE__panel_categories:
stbte__categories(tm,p->x0,p->y0,p->width,p->height);
break;
case STBTE__panel_colorpick:
#ifdef STBTE__COLORPICKER
stbte__colorpicker(p->x0,p->y0,p->width,p->height);
#endif
break;
case STBTE__panel_tiles:
// erase boundary between categories and tiles if they're on same side
if (stbte__ui.event == STBTE__paint && p->side == stbte__ui.panel[STBTE__panel_categories].side)
stbte__draw_rect(p->x0+1,p->y0-1,p->x0+p->width-1,p->y0+1, stbte__color_table[STBTE__cpanel][STBTE__base][STBTE__idle]);
stbte__palette_of_tiles(tm,p->x0,p->y0,p->width,p->height);
break;
case STBTE__panel_props:
stbte__props_panel(tm,p->x0,p->y0,p->width,p->height);
break;
}
// draw the panel side selectors
for (j=0; j < 2; ++j) {
int result;
if (i == STBTE__panel_toolbar) continue;
result = stbte__microbutton(p->x0+p->width - 1 - 2*4 + 4*j,p->y0+2,3, STBTE__ID2(STBTE__panel, i, j+1), STBTE__cpanel_sider+j);
if (result) {
switch (j) {
case 0: p->side = result > 0 ? STBTE__side_left : STBTE__side_right; break;
case 1: p->delta_height += result; break;
}
}
}
}
if (stbte__ui.panel[STBTE__panel_categories].delta_height < -5) stbte__ui.panel[STBTE__panel_categories].delta_height = -5;
if (stbte__ui.panel[STBTE__panel_layers ].delta_height < -5) stbte__ui.panel[STBTE__panel_layers ].delta_height = -5;
// step 3: traverse the regions to place expander controls on them
for (i=0; i < 2; ++i) {
if (stbte__region[i].active) {
int x = stbte__region[i].x;
int width;
if (i == STBTE__side_left)
width = stbte__ui.left_width , x += stbte__region[i].width + 1;
else
width = -stbte__ui.right_width, x -= 6;
if (stbte__microbutton_dragger(x, stbte__region[i].y+2, 5, STBTE__ID(STBTE__region,i), &width)) {
// if non-0, it is expanding, so retract it
if (stbte__region[i].retracted == 0.0)
stbte__region[i].retracted = 0.01f;
else
stbte__region[i].retracted = 0.0;
}
if (i == STBTE__side_left)
stbte__ui.left_width = width;
else
stbte__ui.right_width = -width;
if (stbte__ui.event == STBTE__tick) {
if (stbte__region[i].retracted && stbte__region[i].retracted < 1.0f) {
stbte__region[i].retracted += stbte__ui.dt*4;
if (stbte__region[i].retracted > 1)
stbte__region[i].retracted = 1;
}
}
}
}
if (stbte__ui.event == STBTE__paint && stbte__ui.alert_msg) {
int w = stbte__text_width(stbte__ui.alert_msg);
int x = (stbte__ui.x0+stbte__ui.x1)/2;
int y = (stbte__ui.y0+stbte__ui.y1)*5/6;
stbte__draw_rect (x-w/2-4,y-8, x+w/2+4,y+8, 0x604020);
stbte__draw_frame(x-w/2-4,y-8, x+w/2+4,y+8, 0x906030);
stbte__draw_text (x-w/2,y-4, stbte__ui.alert_msg, w+1, 0xff8040);
}
#ifdef STBTE_SHOW_CURSOR
if (stbte__ui.event == STBTE__paint)
stbte__draw_bitmap(stbte__ui.mx, stbte__ui.my, stbte__get_char_width(26), stbte__get_char_bitmap(26), 0xe0e0e0);
#endif
if (stbte__ui.event == STBTE__tick && stbte__ui.alert_msg) {
stbte__ui.alert_timer -= stbte__ui.dt;
if (stbte__ui.alert_timer < 0) {
stbte__ui.alert_timer = 0;
stbte__ui.alert_msg = 0;
}
}
if (stbte__ui.event == STBTE__paint) {
stbte__color_table[stbte__cp_mode][stbte__cp_aspect][STBTE__idle] = stbte__save;
stbte__cp_altered = 0;
}
}
static void stbte__do_event(stbte_tilemap *tm)
{
stbte__ui.next_hot_id = 0;
stbte__editor_traverse(tm);
stbte__ui.hot_id = stbte__ui.next_hot_id;
// automatically cancel on mouse-up in case the object that triggered it
// doesn't exist anymore
if (stbte__ui.active_id) {
if (stbte__ui.event == STBTE__leftup || stbte__ui.event == STBTE__rightup) {
if (!stbte__ui.pasting) {
stbte__activate(0);
if (stbte__ui.undoing)
stbte__end_undo(tm);
stbte__ui.scrolling = 0;
stbte__ui.dragging = 0;
stbte__ui.linking = 0;
}
}
}
// we could do this stuff in the widgets directly, but it would keep recomputing
// the same thing on every tile, which seems dumb.
if (stbte__ui.pasting) {
if (STBTE__IS_MAP_HOT()) {
// compute pasting location based on last hot
stbte__ui.paste_x = ((stbte__ui.hot_id >> 19) & 4095) - (stbte__ui.copy_width >> 1);
stbte__ui.paste_y = ((stbte__ui.hot_id >> 7) & 4095) - (stbte__ui.copy_height >> 1);
}
}
if (stbte__ui.dragging) {
if (STBTE__IS_MAP_HOT()) {
stbte__ui.drag_dest_x = ((stbte__ui.hot_id >> 19) & 4095) - stbte__ui.drag_offx;
stbte__ui.drag_dest_y = ((stbte__ui.hot_id >> 7) & 4095) - stbte__ui.drag_offy;
}
}
}
static void stbte__set_event(int event, int x, int y)
{
stbte__ui.event = event;
stbte__ui.mx = x;
stbte__ui.my = y;
stbte__ui.dx = x - stbte__ui.last_mouse_x;
stbte__ui.dy = y - stbte__ui.last_mouse_y;
stbte__ui.last_mouse_x = x;
stbte__ui.last_mouse_y = y;
stbte__ui.accum_x += stbte__ui.dx;
stbte__ui.accum_y += stbte__ui.dy;
}
void stbte_draw(stbte_tilemap *tm)
{
stbte__ui.event = STBTE__paint;
stbte__editor_traverse(tm);
}
void stbte_mouse_move(stbte_tilemap *tm, int x, int y, int shifted, int scrollkey)
{
stbte__set_event(STBTE__mousemove, x,y);
stbte__ui.shift = shifted;
stbte__ui.scrollkey = scrollkey;
stbte__do_event(tm);
}
void stbte_mouse_button(stbte_tilemap *tm, int x, int y, int right, int down, int shifted, int scrollkey)
{
static int events[2][2] = { { STBTE__leftup , STBTE__leftdown },
{ STBTE__rightup, STBTE__rightdown } };
stbte__set_event(events[right][down], x,y);
stbte__ui.shift = shifted;
stbte__ui.scrollkey = scrollkey;
stbte__do_event(tm);
}
void stbte_mouse_wheel(stbte_tilemap *tm, int x, int y, int vscroll)
{
// not implemented yet -- need different way of hittesting
}
void stbte_action(stbte_tilemap *tm, enum stbte_action act)
{
switch (act) {
case STBTE_tool_select: stbte__ui.tool = STBTE__tool_select; break;
case STBTE_tool_brush: stbte__ui.tool = STBTE__tool_brush; break;
case STBTE_tool_erase: stbte__ui.tool = STBTE__tool_erase; break;
case STBTE_tool_rectangle: stbte__ui.tool = STBTE__tool_rect; break;
case STBTE_tool_eyedropper: stbte__ui.tool = STBTE__tool_eyedrop; break;
case STBTE_tool_link: stbte__ui.tool = STBTE__tool_link; break;
case STBTE_act_toggle_grid: stbte__ui.show_grid = (stbte__ui.show_grid+1) % 3; break;
case STBTE_act_toggle_links: stbte__ui.show_links ^= 1; break;
case STBTE_act_undo: stbte__undo(tm); break;
case STBTE_act_redo: stbte__redo(tm); break;
case STBTE_act_cut: stbte__copy_cut(tm, 1); break;
case STBTE_act_copy: stbte__copy_cut(tm, 0); break;
case STBTE_act_paste: stbte__start_paste(tm); break;
case STBTE_scroll_left: tm->scroll_x -= tm->spacing_x; break;
case STBTE_scroll_right: tm->scroll_x += tm->spacing_x; break;
case STBTE_scroll_up: tm->scroll_y -= tm->spacing_y; break;
case STBTE_scroll_down: tm->scroll_y += tm->spacing_y; break;
}
}
void stbte_tick(stbte_tilemap *tm, float dt)
{
stbte__ui.event = STBTE__tick;
stbte__ui.dt = dt;
stbte__do_event(tm);
stbte__ui.ms_time += (int) (dt * 1024) + 1; // make sure if time is superfast it always updates a little
}
void stbte_mouse_sdl(stbte_tilemap *tm, const void *sdl_event, float xs, float ys, int xo, int yo)
{
#ifdef _SDL_H
SDL_Event *event = (SDL_Event *) sdl_event;
SDL_Keymod km = SDL_GetModState();
int shift = (km & KMOD_LCTRL) || (km & KMOD_RCTRL);
int scrollkey = 0 != SDL_GetKeyboardState(NULL)[SDL_SCANCODE_SPACE];
switch (event->type) {
case SDL_MOUSEMOTION:
stbte_mouse_move(tm, (int) (xs*event->motion.x+xo), (int) (ys*event->motion.y+yo), shift, scrollkey);
break;
case SDL_MOUSEBUTTONUP:
stbte_mouse_button(tm, (int) (xs*event->button.x+xo), (int) (ys*event->button.y+yo), event->button.button != SDL_BUTTON_LEFT, 0, shift, scrollkey);
break;
case SDL_MOUSEBUTTONDOWN:
stbte_mouse_button(tm, (int) (xs*event->button.x+xo), (int) (ys*event->button.y+yo), event->button.button != SDL_BUTTON_LEFT, 1, shift, scrollkey);
break;
case SDL_MOUSEWHEEL:
stbte_mouse_wheel(tm, stbte__ui.mx, stbte__ui.my, event->wheel.y);
break;
}
#else
STBTE__NOTUSED(tm);
STBTE__NOTUSED(sdl_event);
STBTE__NOTUSED(xs);
STBTE__NOTUSED(ys);
STBTE__NOTUSED(xo);
STBTE__NOTUSED(yo);
#endif
}
#endif // STB_TILEMAP_EDITOR_IMPLEMENTATION