2021-03-31 13:44:33 +01:00
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#include <stdio.h>
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#include <math.h>
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#include "pico/stdlib.h"
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2021-03-31 14:52:32 +01:00
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#include "synth.hpp"
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#include "audio.hpp"
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#define PICO_AUDIO_PACK_I2S_DATA 9
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#define PICO_AUDIO_PACK_I2S_BCLK 10
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#define SONG_LENGTH 384
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#define HAT 20000
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#define BASS 500
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#define SNARE 6000
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#define SUB 50
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using namespace synth;
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synth::AudioChannel synth::channels[CHANNEL_COUNT];
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// Gadgetoid's amazing masterpiece!
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const int16_t notes[5][SONG_LENGTH] = {
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{ // melody notes
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147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 220, 0, 196, 0, 147, 0, 175, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
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147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 220, 0, 196, 0, 147, 0, 175, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
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147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 262, 0, 294, 0, 392, 0, 440, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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},
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{ // rhythm notes
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294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
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294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
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294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
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},
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{ // drum beats
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BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0,
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BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0,
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BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0
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},
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{ // hi-hat
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HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1,
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HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1,
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HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1
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},
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{ // bass notes under bass drum
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SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
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SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
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SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0
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},
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};
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void update_playback(void) {
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static uint16_t prev_beat = 1;
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static uint16_t beat = 0;
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absolute_time_t at = get_absolute_time();
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uint64_t tick_ms = to_us_since_boot(at) / 1000;
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beat = (tick_ms / 100) % SONG_LENGTH; // 100ms per beat
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if (beat == prev_beat) return;
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prev_beat = beat;
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for(uint8_t i = 0; i < 5; i++) {
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if(notes[i][beat] > 0) {
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channels[i].frequency = notes[i][beat];
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channels[i].trigger_attack();
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} else if (notes[i][beat] == -1) {
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channels[i].trigger_release();
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}
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}
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2021-03-31 13:44:33 +01:00
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}
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int main() {
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2021-03-31 14:52:32 +01:00
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stdio_init_all();
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struct audio_buffer_pool *ap = init_audio(synth::sample_rate, PICO_AUDIO_PACK_I2S_DATA, PICO_AUDIO_PACK_I2S_BCLK);
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// configure voices
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// melody track
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channels[0].waveforms = Waveform::TRIANGLE | Waveform::SQUARE;
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channels[0].attack_ms = 16;
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channels[0].decay_ms = 168;
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channels[0].sustain = 0xafff;
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channels[0].release_ms = 168;
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channels[0].volume = 10000;
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// rhythm track
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channels[1].waveforms = Waveform::SINE | Waveform::SQUARE;
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channels[1].attack_ms = 38;
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channels[1].decay_ms = 300;
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channels[1].sustain = 0;
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channels[1].release_ms = 0;
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channels[1].volume = 12000;
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// drum track
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channels[2].waveforms = Waveform::NOISE;
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channels[2].attack_ms = 5;
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channels[2].decay_ms = 10;
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channels[2].sustain = 16000;
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channels[2].release_ms = 100;
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channels[2].volume = 18000;
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// hi-hat track
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channels[3].waveforms = Waveform::NOISE;
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channels[3].attack_ms = 5;
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channels[3].decay_ms = 5;
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channels[3].sustain = 8000;
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channels[3].release_ms = 40;
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channels[3].volume = 8000;
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// bass track
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channels[4].waveforms = Waveform::SQUARE;
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channels[4].attack_ms = 10;
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channels[4].decay_ms = 100;
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channels[4].sustain = 0;
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channels[4].release_ms = 500;
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channels[4].volume = 12000;
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while (true) {
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update_playback();
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update_buffer(ap, get_audio_frame);
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}
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return 0;
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2021-03-31 13:44:33 +01:00
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}
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