pimoroni-pico/micropython/examples/badger2040/badge.py

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import badger2040
import machine
import time
# Global Constants
WIDTH = badger2040.WIDTH
HEIGHT = badger2040.HEIGHT
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IMAGE_WIDTH = 104
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COMPANY_HEIGHT = 30
DETAILS_HEIGHT = 20
NAME_HEIGHT = HEIGHT - COMPANY_HEIGHT - (DETAILS_HEIGHT * 2) - 2
TEXT_WIDTH = WIDTH - IMAGE_WIDTH - 1
COMPANY_TEXT_SIZE = 0.6
DETAILS_TEXT_SIZE = 0.5
LEFT_PADDING = 5
NAME_PADDING = 20
DETAIL_SPACING = 10
OVERLAY_BORDER = 40
OVERLAY_SPACING = 20
OVERLAY_TEXT_SIZE = 0.6
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DEFAULT_TEXT = """mustelid inc
H. Badger
RP2040
2MB Flash
E ink
296x128px"""
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BADGE_IMAGE = bytearray(int(IMAGE_WIDTH * HEIGHT / 8))
try:
open("badge-image.bin", "rb").read_into(BADGE_IMAGE)
except OSError:
try:
import badge_image
BADGE_IMAGE = bytearray(badge_image.data())
del badge_image
except ImportError:
pass
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# ------------------------------
# Utility functions
# ------------------------------
# Reduce the size of a string until it fits within a given width
def truncatestring(text, text_size, width):
while True:
length = display.measure_text(text, text_size)
if length > 0 and length > width:
text = text[:-1]
else:
text += ""
return text
# ------------------------------
# Drawing functions
# ------------------------------
# Draw an overlay box with a given message within it
def draw_overlay(message, width, height, line_spacing, text_size):
# Draw a light grey background
display.pen(12)
display.rectangle((WIDTH - width) // 2, (HEIGHT - height) // 2, width, height)
# Take the provided message and split it up into
# lines that fit within the specified width
words = message.split(" ")
lines = []
line = ""
appended_line = ""
for word in words:
if len(word) > 0:
appended_line += " "
appended_line += word
if display.measure_text(appended_line, text_size) >= width:
lines.append(line)
appended_line = word
else:
line = appended_line
if len(line) != 0:
lines.append(line)
display.pen(0)
display.thickness(2)
# Display each line of text from the message, centre-aligned
num_lines = len(lines)
for i in range(num_lines):
length = display.measure_text(lines[i], text_size)
current_line = (i * line_spacing) - ((num_lines - 1) * line_spacing) // 2
display.text(lines[i], (WIDTH - length) // 2, (HEIGHT // 2) + current_line, text_size)
# Draw the badge, including user text
def draw_badge():
display.pen(0)
display.clear()
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# Draw badge image
display.image(BADGE_IMAGE, IMAGE_WIDTH, HEIGHT, WIDTH - IMAGE_WIDTH, 0)
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# Draw a border around the image
display.pen(0)
display.thickness(1)
display.line(WIDTH - IMAGE_WIDTH, 0, WIDTH - 1, 0)
display.line(WIDTH - IMAGE_WIDTH, 0, WIDTH - IMAGE_WIDTH, HEIGHT - 1)
display.line(WIDTH - IMAGE_WIDTH, HEIGHT - 1, WIDTH - 1, HEIGHT - 1)
display.line(WIDTH - 1, 0, WIDTH - 1, HEIGHT - 1)
# Uncomment this if a white background is wanted behind the company
# display.pen(15)
# display.rectangle(1, 1, TEXT_WIDTH, COMPANY_HEIGHT - 1)
# Draw the company
display.pen(15) # Change this to 0 if a white background is used
display.font("serif")
display.thickness(3)
display.text(company, LEFT_PADDING, (COMPANY_HEIGHT // 2) + 1, COMPANY_TEXT_SIZE)
# Draw a white background behind the name
display.pen(15)
display.thickness(1)
display.rectangle(1, COMPANY_HEIGHT + 1, TEXT_WIDTH, NAME_HEIGHT)
# Draw the name, scaling it based on the available width
display.pen(0)
display.font("sans")
display.thickness(4)
name_size = 2.0 # A sensible starting scale
while True:
name_length = display.measure_text(name, name_size)
if name_length >= (TEXT_WIDTH - NAME_PADDING) and name_size >= 0.1:
name_size -= 0.01
else:
display.text(name, (TEXT_WIDTH - name_length) // 2, (NAME_HEIGHT // 2) + COMPANY_HEIGHT + 1, name_size)
break
# Draw a white backgrounds behind the details
display.pen(15)
display.thickness(1)
display.rectangle(1, HEIGHT - DETAILS_HEIGHT * 2, TEXT_WIDTH, DETAILS_HEIGHT - 1)
display.rectangle(1, HEIGHT - DETAILS_HEIGHT, TEXT_WIDTH, DETAILS_HEIGHT - 1)
# Draw the first detail's title and text
display.pen(0)
display.font("sans")
display.thickness(3)
name_length = display.measure_text(detail1_title, DETAILS_TEXT_SIZE)
display.text(detail1_title, LEFT_PADDING, HEIGHT - ((DETAILS_HEIGHT * 3) // 2), DETAILS_TEXT_SIZE)
display.thickness(2)
display.text(detail1_text, 5 + name_length + DETAIL_SPACING, HEIGHT - ((DETAILS_HEIGHT * 3) // 2), DETAILS_TEXT_SIZE)
# Draw the second detail's title and text
display.thickness(3)
name_length = display.measure_text(detail2_title, DETAILS_TEXT_SIZE)
display.text(detail2_title, LEFT_PADDING, HEIGHT - (DETAILS_HEIGHT // 2), DETAILS_TEXT_SIZE)
display.thickness(2)
display.text(detail2_text, LEFT_PADDING + name_length + DETAIL_SPACING, HEIGHT - (DETAILS_HEIGHT // 2), DETAILS_TEXT_SIZE)
# ------------------------------
# Program setup
# ------------------------------
# Global variables
show_overlay = False
# Create a new Badger and set it to update NORMAL
display = badger2040.Badger2040()
display.update_speed(badger2040.UPDATE_NORMAL)
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# Open the badge file
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try:
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badge = open("badge.txt", "r")
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except OSError:
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badge = open("badge.txt", "w")
badge.write(DEFAULT_TEXT)
badge.flush()
badge.seek(0)
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# Read in the next 6 lines
company = badge.readline() # "mustelid inc"
name = badge.readline() # "H. Badger"
detail1_title = badge.readline() # "RP2040"
detail1_text = badge.readline() # "2MB Flash"
detail2_title = badge.readline() # "E ink"
detail2_text = badge.readline() # "296x128px"
# Truncate all of the text (except for the name as that is scaled)
company = truncatestring(company, COMPANY_TEXT_SIZE, TEXT_WIDTH)
detail1_title = truncatestring(detail1_title, DETAILS_TEXT_SIZE, TEXT_WIDTH)
detail1_text = truncatestring(detail1_text, DETAILS_TEXT_SIZE,
TEXT_WIDTH - DETAIL_SPACING - display.measure_text(detail1_title, DETAILS_TEXT_SIZE))
detail2_title = truncatestring(detail2_title, DETAILS_TEXT_SIZE, TEXT_WIDTH)
detail2_text = truncatestring(detail2_text, DETAILS_TEXT_SIZE,
TEXT_WIDTH - DETAIL_SPACING - display.measure_text(detail2_title, DETAILS_TEXT_SIZE))
# Set up the buttons
button_a = machine.Pin(badger2040.BUTTON_A, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_b = machine.Pin(badger2040.BUTTON_B, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_c = machine.Pin(badger2040.BUTTON_C, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_up = machine.Pin(badger2040.BUTTON_UP, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_down = machine.Pin(badger2040.BUTTON_DOWN, machine.Pin.IN, machine.Pin.PULL_DOWN)
# Button handling function
def button(pin):
global show_overlay
if pin == button_a:
show_overlay = True
return
if pin == button_b:
show_overlay = True
return
if pin == button_c:
show_overlay = True
return
if pin == button_up:
show_overlay = True
return
if pin == button_down:
show_overlay = True
return
# Register the button handling function with the buttons
button_a.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_b.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_c.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_up.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_down.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
# ------------------------------
# Main program loop
# ------------------------------
draw_badge()
display.update()
while True:
if show_overlay:
draw_overlay("To change the text, connect Badger2040 to a PC, load up Thonny, and modify badge.txt",
WIDTH - OVERLAY_BORDER, HEIGHT - OVERLAY_BORDER, OVERLAY_SPACING, OVERLAY_TEXT_SIZE)
display.update()
time.sleep(4)
draw_badge()
display.update()
show_overlay = False
time.sleep(0.1)