pimoroni-pico/libraries/pico_graphics/README.md

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# Pico Graphics <!-- omit in toc -->
Pico Graphics is a tiny graphics library for 16-bit RGB565 displays.
It supports drawing text, primitive and individual pixels and includes basic types such as `rect` and `point` brimming with methods to help you develop games and applications.
- [Function Reference](#function-reference)
- [Types](#types)
- [rect](#rect)
- [rect.empty](#rectempty)
- [rect.contains](#rectcontains)
- [rect.intersects](#rectintersects)
- [rect.intersection](#rectintersection)
- [rect.inflate & rect.deflate](#rectinflate--rectdeflate)
- [point](#point)
- [point.clamp](#pointclamp)
- [operators](#operators)
- [Pens & Clipping](#pens--clipping)
- [set_pen](#set_pen)
- [create_pen](#create_pen)
- [set_clip & remove_clip](#set_clip--remove_clip)
- [Pixels](#pixels)
- [pixel](#pixel)
- [pixel_span](#pixel_span)
- [Primitives](#primitives)
- [rectangle](#rectangle)
- [circle](#circle)
- [Text](#text)
## Function Reference
### Types
#### rect
The `rect` type describes a rectangle in terms of its x, y position, width and height.
##### rect.empty
```c++
bool rect::empty();
```
##### rect.contains
```c++
bool rect::contains(const rect &p);
```
`contains` allows you to check if a `rect` contains a specific `point`. This can be useful for checking collissions (have I clicked on something?):
```c++
point cursor(50, 50);
rect widget(0, 0, 100, 100);
bool hover = widet.contains(cursor);
```
##### rect.intersects
```c++
bool rect::intersects(const rect &r);
```
`intersects` allows you to check if a `rect` intersects or overlaps another `rect`, for example these rectangles do not intersect:
```c++
rect a(10, 10, 10, 10);
rect b(30, 10, 10, 10);
a.intersects(b) == false
```
And these do:
```c++
rect a(10, 10, 10, 10);
rect b(15, 10, 10, 10);
a.intersects(b) == true
```
##### rect.intersection
```c++
rect rect::intersection(const rect &r);
```
`intersection` takes an input `rect` and returns a new `rect` that describes the region in which the two `rect`s overlap. For example:
```c++
rect a(0, 0, 10, 20);
rect b(0, 0, 20, 10);
rect c = a.intersection(b);
```
In this case `c` would equal `rect c(0, 0, 10, 10);` since this is the region that `a` and `b` overlap.
##### rect.inflate & rect.deflate
```c++
void rect::inflate(int32_t v);
void rect::declate(int32_t v);
```
`inflate` will inflate a `rect`, like a balooon, by adding the number of pixels you specify to all sides. For example:
```c++
rect box(10, 10, 10, 10);
box.inflate(10);
```
Would inflate our `box` to start at 0,0 and be 30x30 pixels in size.
`deflate` does the opposite:
```c++
rect box(10, 10, 10, 10);
box.deflate(1);
```
Would deflate our `box` to start at `11,11` and be 8x8 pixels in size.
Since `rectangle` *always* draws a filled rectangle, this can be useful to add an outline of your desired thickness:
```c++
rect box(10, 10, 100, 100);
box.inflate(1); // Inflate our box by 1px on all sides
screen.set_pen(255, 255, 255); // White outline
screen.rectangle(box);
box.deflate(1); // Return to our original box size
screen.set_pen(0, 0, 0); /// Black fill
screen.rectangle(box);
```
#### point
The `point` type descrives a single point - synonymous with a pixel - in terms of its x and y position.
##### point.clamp
```c++
point point::clamp(const rect &r);
```
A point can be clamped within the confines of a `rect`. This is useful for keeping - for example - a cursor within the bounds of the screen:
```c++
point cursor(10, 1000); // A point, far outside the bounds of our screen
cursor.clamp(screen.bounds)); // Clamp to the screen
```
##### operators
TODO
### Pens & Clipping
#### set_pen
In order to draw anything with Pico Graphics you must first set the pen to your desired colour, there are two ways to do this:
```c++
void PicoGraphics::set_pen(uint8_t r, uint8_t g, uint8_t b);
void PicoGraphics::set_pen(uint16_t p);
```
The former uses 8-bit R, G and B values which are clipped to 5, 6 and 5 bits respectively to form a 16-bit colour. Internally it uses `create_pen`.
The latter takes a 16-bit colour directly and is a great way to save a few cycles if you're working with a constant palette of colours.
#### create_pen
```c++
uint16_t PicoGraphics::create_pen(uint8_t r, uint8_t g, uint8_t b);
```
Create pen takes R, G and B values, clamps them to 5, 6 and 5 bits respectively and joins them into a `uint16_t` pen that represents a single 16-bit colour.
Creating your pens up front and storing them as `uint16_t` can speed up switching colours.
#### set_clip & remove_clip
```c++
void PicoGraphics::set_clip(const rect &r);
void PicoGraphics::remove_clip();
```
`set_clip` applies a clipping rectangle to the drawing surface. Any pixels outside of this rectangle will not be drawn. By default drawing operations are clipped to `bounds` since it's impossible to draw outside of the buffer.
`remove_clip` sets the surface clipping rectangle back to the surface `bounds`.
### Pixels
#### pixel
```c++
void PicoGraphics::pixel(const point &p);
```
`pixel` sets the pixel at `point p` to the current `pen`.
#### pixel_span
```c++
void PicoGraphics::pixel_span(const point &p, int32_t l)
```
`pixel_span` draws a horizontal line of pixels of length `int32_t l` starting at `point p`.
### Primitives
#### rectangle
```c++
void PicoGraphics::rectangle(const rect &r) ;
```
`rectangle` draws a filled rectangle described by `rect`.
#### circle
```c++
PicoGraphics::circle(const point &p, int32_t radius)
```
`circle` draws a filled circle centered on `point p` with radius `int32_t radius`.
### Text
```c++
void PicoGraphics::text(const std::string &t, const point &p, int32_t wrap, uint8_t scale);
```
`text` allows you to draw a string at `point p`, with a maximum line-width of `int32_t wrap`.
The 6x6 pixel font characters are encoded in `font_data.cpp` along with their character widths so that text can be drawn variable-width.
You can scale text with `uint8_t scale` for 12x12, 18x18, etc character sizes.