pimoroni-pico/drivers/motor/motor_state.cpp

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#include "motor_state.hpp"
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#include "common/pimoroni_common.hpp"
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#include "float.h"
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#include "math.h"
namespace motor {
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MotorState::MotorState()
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: motor_speed(0.0f), last_enabled_duty(0.0f), enabled(false)
, motor_direction(NORMAL_DIR), motor_scale(DEFAULT_SPEED_SCALE)
, motor_zeropoint(DEFAULT_ZEROPOINT), motor_deadzone(DEFAULT_DEADZONE) {
}
MotorState::MotorState(Direction direction, float speed_scale, float zeropoint, float deadzone)
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: motor_speed(0.0f), last_enabled_duty(0.0f), enabled(false)
, motor_direction(direction) , motor_scale(MAX(speed_scale, FLT_EPSILON))
, motor_zeropoint(CLAMP(zeropoint, 0.0f, 1.0f - FLT_EPSILON)), motor_deadzone(CLAMP(deadzone, 0.0f, 1.0f)) {
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}
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float MotorState::enable_with_return() {
enabled = true;
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return get_deadzoned_duty();
}
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float MotorState::disable_with_return() {
enabled = false;
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return NAN;
}
bool MotorState::is_enabled() const {
return enabled;
}
float MotorState::get_duty() const {
return (motor_direction == NORMAL_DIR) ? last_enabled_duty : 0.0f - last_enabled_duty;
}
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float MotorState::get_deadzoned_duty() const {
float duty = 0.0f;
if((last_enabled_duty <= 0.0f - motor_deadzone) || (last_enabled_duty >= motor_deadzone)) {
duty = last_enabled_duty;
}
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if(enabled)
return duty;
else
return NAN;
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}
float MotorState::set_duty_with_return(float duty) {
// Invert provided speed if the motor direction is reversed
if(motor_direction == REVERSED_DIR)
duty = 0.0f - duty;
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// Clamp the duty between the hard limits
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last_enabled_duty = CLAMP(duty, -1.0f, 1.0f);
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// Calculate the corresponding speed
motor_speed = duty_to_speed(last_enabled_duty, motor_zeropoint, motor_scale);
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return enable_with_return();
}
float MotorState::get_speed() const {
return (motor_direction == NORMAL_DIR) ? motor_speed : 0.0f - motor_speed;
}
float MotorState::set_speed_with_return(float speed) {
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// Invert provided speed if the motor direction is reversed
if(motor_direction == REVERSED_DIR)
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speed = 0.0f - speed;
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// Clamp the speed between the hard limits
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motor_speed = CLAMP(speed, 0.0f - motor_scale, motor_scale);
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// Calculate the corresponding duty cycle
last_enabled_duty = speed_to_duty(motor_speed, motor_zeropoint, motor_scale);
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return enable_with_return();
}
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float MotorState::stop_with_return() {
return set_duty_with_return(0.0f);
}
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float MotorState::full_negative_with_return() {
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return set_duty_with_return(-1.0f);
}
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float MotorState::full_positive_with_return() {
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return set_duty_with_return(1.0f);
}
float MotorState::to_percent_with_return(float in, float in_min, float in_max) {
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float speed = MotorState::map_float(in, in_min, in_max, 0.0f - motor_scale, motor_scale);
return set_speed_with_return(speed);
}
float MotorState::to_percent_with_return(float in, float in_min, float in_max, float speed_min, float speed_max) {
float speed = MotorState::map_float(in, in_min, in_max, speed_min, speed_max);
return set_speed_with_return(speed);
}
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Direction MotorState::get_direction() const {
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return motor_direction;
}
void MotorState::set_direction(Direction direction) {
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motor_direction = direction;
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}
float MotorState::get_speed_scale() const {
return motor_scale;
}
void MotorState::set_speed_scale(float speed_scale) {
motor_scale = MAX(speed_scale, FLT_EPSILON);
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motor_speed = duty_to_speed(last_enabled_duty, motor_zeropoint, motor_scale);
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}
float MotorState::get_zeropoint() const {
return motor_scale;
}
void MotorState::set_zeropoint(float zeropoint) {
motor_zeropoint = CLAMP(zeropoint, 0.0f, 1.0f - FLT_EPSILON);
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motor_speed = duty_to_speed(last_enabled_duty, motor_zeropoint, motor_scale);
}
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float MotorState::get_deadzone() const {
return motor_deadzone;
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}
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float MotorState::set_deadzone_with_return(float deadzone) {
motor_deadzone = CLAMP(deadzone, 0.0f, 1.0f);
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return get_deadzoned_duty();
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}
int32_t MotorState::duty_to_level(float duty, uint32_t resolution) {
return (int32_t)(duty * (float)resolution);
}
float MotorState::map_float(float in, float in_min, float in_max, float out_min, float out_max) {
return (((in - in_min) * (out_max - out_min)) / (in_max - in_min)) + out_min;
}
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float MotorState::duty_to_speed(float duty, float zeropoint, float scale) {
float speed = 0.0f;
if(duty > zeropoint) {
speed = map_float(duty, zeropoint, 1.0f, 0.0f, scale);
}
else if(duty < -zeropoint) {
speed = map_float(duty, -zeropoint, -1.0f, 0.0f, -scale);
}
return speed;
}
float MotorState::speed_to_duty(float speed, float zeropoint, float scale) {
float duty = 0.0f;
if(speed > 0.0f) {
duty = map_float(speed, 0.0f, scale, zeropoint, 1.0f);
}
else if(speed < 0.0f) {
duty = map_float(speed, 0.0f, -scale, -zeropoint, -1.0f);
}
return duty;
}
};