pimoroni-pico/examples/interstate75/interstate75_fire_effect.cpp

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#include "pico/stdlib.h"
#include "libraries/pico_graphics/pico_graphics.hpp"
#include "drivers/hub75/hub75.hpp"
using namespace pimoroni;
// Display size in pixels
// Should be either 64x64 or 32x32 but perhaps 64x32 an other sizes will work.
// Note: this example uses only 5 address lines so it's limited to 32*2 pixels.
//If the display looks streaky or corrupted then uncomment one of the other initalisers
//Works with our 32x32 panels https://shop.pimoroni.com/products/rgb-led-matrix-panel?variant=35962488650 https://shop.pimoroni.com/products/rgb-led-matrix-panel?variant=19321740999
Hub75 hub75(32, 32, nullptr, PANEL_GENERIC, false);
//or using 2 of these panels
//Hub75 hub75(64, 32, nullptr, PANEL_GENERIC, false);
//and 64x32 panel https://shop.pimoroni.com/products/rgb-led-matrix-panel?variant=42312764298
//Hub75 hub75(64, 32, nullptr, PANEL_GENERIC, false);
//or using 2 of these panels
//Hub75 hub75(128, 32, nullptr, PANEL_GENERIC, false);
//Works with our 64x64 panel https://shop.pimoroni.com/products/rgb-led-matrix-panel?variant=3029531983882
//Hub75 hub75(64, 64, nullptr, PANEL_GENERIC, false);
//or using 2 of these panels
//Hub75 hub75(128, 64, nullptr, PANEL_GENERIC, false);
PicoGraphics_PenRGB888 graphics(hub75.width, hub75.height, nullptr);
// extra row of pixels for sourcing flames and averaging
int width = hub75.width;
int height = hub75.height + 2;
// a buffer that's at least big enough to store 55 x 15 values (to allow for both orientations)
float heat[4500] = {0.0f};
void set(int x, int y, float v) {
heat[x + y * width] = v;
}
float get(int x, int y) {
/*if(x < 0 || x >= width || y < 0 || y >= height) {
return 0.0f;
}*/
x = x < 0 ? 0 : x;
x = x >= width ? width - 1 : x;
return heat[x + y * width];
}
// Interrupt callback required function
void __isr dma_complete() {
hub75.dma_complete();
}
int main() {
//stdio_init_all();
//Start hub75 driver
hub75.start(dma_complete);
bool landscape = true;
while(true) {
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++) {
float value = get(x, y);
graphics.set_pen(0, 0, 0);
if(value > 0.5f) {
graphics.set_pen(255, 255, 180);
}
else if(value > 0.4f) {
graphics.set_pen(220, 160, 0);
}
else if(value > 0.3f) {
graphics.set_pen(180, 30, 0);
}
else if(value > 0.22f) {
graphics.set_pen(20, 20, 20);
}
if(landscape) {
graphics.pixel(Point(x, y));
}
else{
graphics.pixel(Point(y, x));
}
// update this pixel by averaging the below pixels
float average = (get(x, y) + get(x, y + 2) + get(x, y + 1) + get(x - 1, y + 1) + get(x + 1, y + 1)) / 5.0f;
// damping factor to ensure flame tapers out towards the top of the displays
average *= landscape ? 0.99f : 0.99f;
// update the heat map with our newly averaged value
set(x, y, average);
}
}
hub75.update(&graphics);
// clear the bottom row and then add a new fire seed to it
for(int x = 0; x < width; x++) {
set(x, height - 1, 0.0f);
}
// add a new random heat source
int source_count = landscape ? 7 : 1;
for(int c = 0; c < source_count; c++) {
int px = (rand() % (width - 4)) + 2;
set(px , height - 2, 1.0f);
set(px + 1, height - 2, 1.0f);
set(px - 1, height - 2, 1.0f);
set(px , height - 1, 1.0f);
set(px + 1, height - 1, 1.0f);
set(px - 1, height - 1, 1.0f);
}
sleep_ms(20);
}
return 0;
}