202 lines
5.1 KiB
C++
202 lines
5.1 KiB
C++
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#include <string.h>
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#include <math.h>
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#include "hardware/pwm.h"
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#include "../../drivers/st7789/st7789.hpp"
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using namespace pimoroni;
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extern unsigned char image_tif[];
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extern unsigned int image_tif_len;
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enum pin {
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LED_R = 6,
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LED_G = 7,
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LED_B = 8,
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BUTTON_A = 12,
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BUTTON_B = 13,
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BUTTON_X = 14,
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BUTTON_Y = 15
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};
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ST7789 screen;
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void flip() {
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// write to screen
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}
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void pixel(int x, int y, uint16_t c) {
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x *= 2;
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y *= 2;
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screen.buffer[x + y * 240] = c;
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screen.buffer[x + 1 + y * 240] = c;
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screen.buffer[x + 1 + (y + 1) * 240] = c;
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screen.buffer[x + (y + 1) * 240] = c;
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}
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void rect(int x, int y, int w, int h, uint16_t c) {
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for(int rx = x; rx < x + w; rx++) {
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for(int ry = y; ry < y + h; ry++) {
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pixel(rx, ry, c);
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}
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}
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}
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uint8_t arrow[] = {
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0b00010000,
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0b00110000,
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0b01110000,
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0b11111111,
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0b11111111,
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0b01110000,
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0b00110000,
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0b00010000
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};
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uint8_t tick[] = {
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0b00000000,
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0b00000010,
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0b00000111,
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0b01001110,
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0b11111100,
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0b00111000,
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0b00010000,
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0b00000000,
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};
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void sprite(uint8_t *p, int x, int y, bool flip, uint16_t c) {
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for(int ay = 0; ay < 8; ay++) {
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uint8_t sl = p[ay];
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for(int ax = 0; ax < 8; ax++) {
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if(flip) {
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if((0b10000000 >> ax) & sl) {
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pixel(ax + x, ay + y, c);
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}
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}else{
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if((0b1 << ax) & sl) {
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pixel(ax + x, ay + y, c);
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}
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}
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}
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}
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}
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int main() {
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//screen.buffer = (uint16_t*)(image_tif + 292);
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screen.init_240x135();
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screen.set_backlight(100);
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// rgb led to a soft white
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pwm_config cfg1 = pwm_get_default_config();
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pwm_config_set_wrap(&cfg1, 255);
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pwm_config_set_output_polarity(&cfg1, true, true);
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pwm_init(pwm_gpio_to_slice_num(pin::LED_R), &cfg1, true);
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gpio_set_function(pin::LED_R, GPIO_FUNC_PWM);
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pwm_set_gpio_level(pin::LED_R, 50);
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pwm_config cfg2 = pwm_get_default_config();
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pwm_config_set_wrap(&cfg2, 255);
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pwm_config_set_output_polarity(&cfg2, true, true);
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pwm_init(pwm_gpio_to_slice_num(pin::LED_G), &cfg2, true);
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gpio_set_function(pin::LED_G, GPIO_FUNC_PWM);
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pwm_set_gpio_level(pin::LED_G, 50);
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pwm_config cfg3 = pwm_get_default_config();
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pwm_config_set_wrap(&cfg3, 255);
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pwm_config_set_output_polarity(&cfg3, true, true);
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pwm_init(pwm_gpio_to_slice_num(pin::LED_B), &cfg3, true);
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gpio_set_function(pin::LED_B, GPIO_FUNC_PWM);
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pwm_set_gpio_level(pin::LED_B, 50);
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// setup button inputs
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gpio_set_function(pin::BUTTON_A, GPIO_FUNC_SIO); gpio_set_dir(pin::BUTTON_A, GPIO_IN); gpio_pull_up(pin::BUTTON_A);
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gpio_set_function(pin::BUTTON_B, GPIO_FUNC_SIO); gpio_set_dir(pin::BUTTON_B, GPIO_IN); gpio_pull_up(pin::BUTTON_B);
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gpio_set_function(pin::BUTTON_X, GPIO_FUNC_SIO); gpio_set_dir(pin::BUTTON_X, GPIO_IN); gpio_pull_up(pin::BUTTON_X);
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gpio_set_function(pin::BUTTON_Y, GPIO_FUNC_SIO); gpio_set_dir(pin::BUTTON_Y, GPIO_IN); gpio_pull_up(pin::BUTTON_Y);
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uint16_t white = screen.pen(255, 255, 255);
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uint16_t black = screen.pen(0, 0, 0);
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uint16_t red = screen.pen(255, 0, 0);
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uint16_t green = screen.pen(0, 255, 0);
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uint16_t dark_grey = screen.pen(20, 40, 60);
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uint16_t dark_green = screen.pen(10, 100, 10);
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uint16_t blue = screen.pen(0, 0, 255);
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bool a_pressed = false;
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bool b_pressed = false;
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bool x_pressed = false;
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bool y_pressed = false;
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uint32_t i = 0;
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while(true) {
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//rect(0, 0, 120, 67, dark_grey);
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//memset(framebuffer, 0x05, 240 * 135 * 2);
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// we need to be careful to clamp the input to
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// sin here because otherwise the fast float
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// library will choke
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float sin_step = fmod(i / 5.0f, M_PI * 2.0f);
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int bounce = sin(sin_step) * 4.0f;
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float led_step = fmod(i / 20.0f, M_PI * 2.0f);
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int r = (sin(led_step) * 25.0f) + 25.0f;
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// int g = (sin(led_step + 2.09f) * 25.0f) + 25.0f;
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// int b = (sin(led_step + 4.18f) * 25.0f) + 25.0f;
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// pwm_set_gpio_level(pin::LED_R, r);
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// pwm_set_gpio_level(pin::LED_G, g);
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// pwm_set_gpio_level(pin::LED_B, b);
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pwm_set_gpio_level(pin::LED_R, r);
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pwm_set_gpio_level(pin::LED_G, r / 1.2f);
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pwm_set_gpio_level(pin::LED_B, r);
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if(!gpio_get(pin::BUTTON_A)) { a_pressed = true; }
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if(!gpio_get(pin::BUTTON_B)) { b_pressed = true; }
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if(!gpio_get(pin::BUTTON_X)) { x_pressed = true; }
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if(!gpio_get(pin::BUTTON_Y)) { y_pressed = true; }
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if(a_pressed) {
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rect(0, 0, 18, 18, dark_green);
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sprite(tick, 5, 5, true, green);
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}else{
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sprite(arrow, 10 + bounce, 10, true, white);
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}
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if(b_pressed) {
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rect(0, 49, 18, 18, dark_green);
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sprite(tick, 5, 54, true, green);
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}else{
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sprite(arrow, 10 - bounce, 50, true, white);
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}
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if(x_pressed) {
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rect(102, 0, 18, 18, dark_green);
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sprite(tick, 107, 5, true, green);
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}else{
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sprite(arrow, 102 - bounce, 10, false, white);
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}
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if(y_pressed) {
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rect(102, 49, 18, 18, dark_green);
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sprite(tick, 107, 54, true, green);
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}else{
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sprite(arrow, 102 + bounce, 50, false, white);
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}
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// update screen
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// switch st7789 into data mode
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screen.update();
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i++;
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}
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return 0;
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}
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