pimoroni-pico/micropython/examples/badger2040/launcher.py

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import gc
import sys
import time
import math
import machine
import badger2040
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from badger2040 import WIDTH
import launchericons
MAX_BATTERY_VOLTAGE = 4.0
MIN_BATTERY_VOLTAGE = 3.2
page = 0
font_size = 1
icons = bytearray(launchericons.data())
examples = [
("clock.py", 0),
("fonts.py", 1),
("ebook.py", 2),
("image.py", 3),
("list.py", 4),
("badge.py", 5)
]
font_sizes = (0.5, 0.7, 0.9)
# Approximate center lines for buttons A, B and C
centers = (41, 147, 253)
MAX_PAGE = math.ceil(len(examples) / 3)
button_a = machine.Pin(badger2040.BUTTON_A, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_b = machine.Pin(badger2040.BUTTON_B, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_c = machine.Pin(badger2040.BUTTON_C, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_up = machine.Pin(badger2040.BUTTON_UP, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_down = machine.Pin(badger2040.BUTTON_DOWN, machine.Pin.IN, machine.Pin.PULL_DOWN)
# Inverted. For reasons.
button_user = machine.Pin(badger2040.BUTTON_USER, machine.Pin.IN, machine.Pin.PULL_UP)
# Battery measurement
vbat_adc = machine.ADC(badger2040.PIN_BATTERY)
vref_adc = machine.ADC(badger2040.PIN_1V2_REF)
vref_en = machine.Pin(badger2040.PIN_VREF_POWER)
vref_en.init(machine.Pin.OUT)
vref_en.value(0)
display = badger2040.Badger2040()
def map_value(input, in_min, in_max, out_min, out_max):
return (((input - in_min) * (out_max - out_min)) / (in_max - in_min)) + out_min
def get_battery_level():
# Enable the onboard voltage reference
vref_en.value(1)
# Calculate the logic supply voltage, as will be lower that the usual 3.3V when running off low batteries
vdd = 1.24 * (65535 / vref_adc.read_u16())
vbat = (vbat_adc.read_u16() / 65535) * 3 * vdd # 3 in this is a gain, not rounding of 3.3V
# Disable the onboard voltage reference
vref_en.value(0)
# Convert the voltage to a level to display onscreen
return int(map_value(vbat, MIN_BATTERY_VOLTAGE, MAX_BATTERY_VOLTAGE, 0, 4))
def draw_battery(level, x, y):
# Outline
display.thickness(1)
display.pen(15)
display.rectangle(x, y, 19, 10)
# Terminal
display.rectangle(x + 19, y + 3, 2, 4)
display.pen(0)
display.rectangle(x + 1, y + 1, 17, 8)
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if level < 1:
display.pen(0)
display.line(x + 3, y, x + 3 + 10, y + 10)
display.line(x + 3 + 1, y, x + 3 + 11, y + 10)
display.pen(15)
display.line(x + 2 + 2, y - 1, x + 4 + 12, y + 11)
display.line(x + 2 + 3, y - 1, x + 4 + 13, y + 11)
return
# Battery Bars
display.pen(15)
for i in range(4):
if level / 4 > (1.0 * i) / 4:
display.rectangle(i * 4 + x + 2, y + 2, 3, 6)
def render():
display.pen(15)
display.clear()
display.pen(0)
display.thickness(2)
max_icons = min(3, len(examples[(page * 3):]))
for i in range(max_icons):
x = centers[i]
label, icon = examples[i + (page * 3)]
label = label.replace(".py", "")
display.pen(0)
display.icon(icons, icon, 384, 64, x - 32, 24)
w = display.measure_text(label, font_sizes[font_size])
display.text(label, x - int(w / 2), 16 + 80, font_sizes[font_size])
for i in range(MAX_PAGE):
x = 286
y = int((128 / 2) - (MAX_PAGE * 10 / 2) + (i * 10))
display.pen(0)
display.rectangle(x, y, 8, 8)
if page != i:
display.pen(15)
display.rectangle(x + 1, y + 1, 6, 6)
display.pen(0)
display.rectangle(0, 0, WIDTH, 16)
draw_battery(get_battery_level(), WIDTH - 22 - 3, 3)
display.pen(15)
display.text("badgerOS", 3, 8, 0.4)
display.update()
def launch(file):
for k in locals().keys():
if k not in ("gc", "file"):
del locals()[k]
gc.collect()
__import__(file)
sys.exit(0)
def launch_example(index):
try:
launch(examples[(page * 3) + index][0])
return True
except IndexError:
return False
def button(pin):
global page, font_size
if pin == button_user:
font_size += 1
if font_size == len(font_sizes):
font_size = 0
render()
if pin == button_a:
launch_example(0)
if pin == button_b:
launch_example(1)
if pin == button_c:
launch_example(2)
if pin == button_up:
if page > 0:
page -= 1
render()
if pin == button_down:
if page < MAX_PAGE - 1:
page += 1
render()
display.update_speed(badger2040.UPDATE_MEDIUM)
render()
display.update_speed(badger2040.UPDATE_FAST)
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# Wait for wakeup button to be released
while button_a.value() or button_b.value() or button_c.value() or button_up.value() or button_down.value():
pass
while True:
if button_a.value():
button(button_a)
if button_b.value():
button(button_b)
if button_c.value():
button(button_c)
if button_up.value():
button(button_up)
if button_down.value():
button(button_down)
if not button_user.value():
button(button_user)
time.sleep(0.01)