Added launch software and tweaked other GU examples

This commit is contained in:
ZodiusInfuser 2022-10-27 12:51:59 +01:00
parent 8ec96cee93
commit 00d7b99589
10 changed files with 543 additions and 695 deletions

View File

@ -66,4 +66,7 @@ while True:
draw()
update()
# pause for a moment (important or the USB serial device will fail)
time.sleep(0.001)
print("total took: {} ms".format(time.ticks_ms() - start))

View File

@ -13,605 +13,6 @@ graphics = PicoGraphics(DISPLAY)
width = GalacticUnicorn.WIDTH
height = GalacticUnicorn.HEIGHT
left_channel = bytearray((
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0x44, 0x13, 0xd9, 0x0d, 0x26, 0x0b, 0x1f, 0x06, 0x13, 0xff, 0x09, 0xfb,
0x6b, 0xf8, 0x71, 0xf6, 0x95, 0xf5, 0x88, 0xf6, 0x12, 0xf9, 0xbf, 0xff,
0x9f, 0x08, 0x6d, 0x12, 0x4a, 0x1b, 0xef, 0x20, 0xac, 0x22, 0x06, 0x21,
0x4a, 0x1b, 0x82, 0x14, 0x17, 0x0d, 0xe7, 0x02, 0x8c, 0xf6, 0x7d, 0xe6,
0x7b, 0xd6, 0x7f, 0xc8, 0x04, 0xbb, 0x32, 0xb1, 0xe1, 0xac, 0xe0, 0xaf,
0x3f, 0xc0, 0x79, 0xda, 0x08, 0xf4, 0x07, 0x0b, 0xa2, 0x1a, 0x31, 0x28,
0x62, 0x34, 0x48, 0x39, 0xde, 0x3b, 0x58, 0x3a, 0xc1, 0x37, 0x22, 0x31,
0xcf, 0x2d, 0xa5, 0x23, 0x6b, 0x1c, 0xb5, 0x11, 0xe6, 0x05, 0x71, 0xfb,
0x92, 0xe9, 0x67, 0xdc, 0xe2, 0xd1, 0x0e, 0xd0, 0xf5, 0xd1, 0xe8, 0xd6,
0x80, 0xde, 0xb4, 0xe6, 0x54, 0xf0, 0x6d, 0xfa, 0x1a, 0x02, 0x56, 0x06,
0x52, 0x0b, 0x12, 0x10, 0xfc, 0x12, 0x2a, 0x14, 0xe5, 0x12, 0x3a, 0x11,
0x96, 0x10, 0xad, 0x0d, 0x71, 0x07, 0xe0, 0x00, 0x9c, 0xfc, 0x6a, 0xf7,
0x77, 0xf5, 0x45, 0xf5, 0xf4, 0xf5, 0x87, 0xf8, 0x85, 0xfd, 0x71, 0x04,
0x64, 0x0b, 0x63, 0x16, 0xff, 0x1c, 0x5f, 0x1f, 0x6f, 0x20, 0x71, 0x1d,
0x73, 0x1b, 0x45, 0x12, 0xd4, 0x09, 0x6a, 0xfe, 0xcb, 0xed, 0x8f, 0xdc,
0xd0, 0xcc, 0xa4, 0xbd, 0xe6, 0xb5, 0x32, 0xb0, 0x4c, 0xb3, 0xea, 0xbb,
0xe1, 0xd0, 0xb2, 0xee, 0x3e, 0x09, 0x3e, 0x1c, 0xf4, 0x25, 0x54, 0x2f,
0x0b, 0x33, 0xb0, 0x39, 0x16, 0x3a, 0x72, 0x36, 0x12, 0x33, 0xbb, 0x2c,
0x21, 0x24, 0x3d, 0x1a, 0xd9, 0x10, 0x09, 0x07, 0x2f, 0xfc, 0x88, 0xef,
0x90, 0xe0, 0x3c, 0xd4, 0x4b, 0xcd, 0xd3, 0xd1, 0x2f, 0xdb, 0xb1, 0xe2,
0xc1, 0xea, 0x8a, 0xf3, 0x5d, 0xfd, 0x68, 0x06, 0x23, 0x09, 0xa4, 0x0b,
0x7d, 0x10, 0x50, 0x15, 0x8e, 0x15, 0xfc, 0x11, 0xea, 0x0d, 0x74, 0x0d,
0x88, 0x0b, 0x07, 0x08, 0x7d, 0x00, 0xf6, 0xf9, 0xef, 0xf2, 0x2d, 0xf2,
0xce, 0xf4, 0x94, 0xf4, 0xe1, 0xf7, 0x5e, 0xfd, 0x20, 0x04, 0xe8, 0x0d,
0x1e, 0x15, 0xc4, 0x1a, 0xd6, 0x1f, 0x7a, 0x20, 0xfc, 0x1c, 0x72, 0x1d,
0x78, 0x16, 0x80, 0x0d, 0x24, 0x03, 0x87, 0xef, 0xc6, 0xde, 0x64, 0xcc,
0x62, 0xbf, 0x2a, 0xb6, 0x7c, 0xaf, 0xc9, 0xb0, 0xbe, 0xbb, 0xe0, 0xd1,
0x9d, 0xed, 0x1c, 0x06, 0x3f, 0x18, 0x6b, 0x22, 0x32, 0x2d, 0xf7, 0x32,
0x51, 0x36, 0xf4, 0x3b, 0x87, 0x39, 0xcf, 0x33, 0xa6, 0x2b, 0x20, 0x22,
0x7d, 0x1c, 0xbe, 0x13, 0xba, 0x09, 0x73, 0xfb, 0x96, 0xec, 0x06, 0xdd,
0x22, 0xd6, 0x9a, 0xd3, 0x8d, 0xda, 0x0b, 0xe1, 0xc8, 0xe6, 0x78, 0xeb,
0xa6, 0xf1, 0x68, 0xf7, 0x34, 0x02, 0x52, 0x0a, 0x21, 0x0e, 0x65, 0x13,
0xcf, 0x13, 0xea, 0x12, 0xce, 0x11, 0x27, 0x0e, 0xd1, 0x0b, 0x82, 0x0a,
0x38, 0x05, 0x0e, 0xff, 0x1e, 0xf7, 0xc4, 0xf2, 0x23, 0xf2, 0x7c, 0xf4,
0x43, 0xf7, 0xc7, 0xfa, 0x5e, 0xff, 0x89, 0x04, 0xab, 0x0d, 0xef, 0x14,
0x26, 0x1d, 0x4d, 0x21, 0x0b, 0x21, 0xc6, 0x1c, 0x54, 0x16, 0x12, 0x0f,
0xd6, 0x06, 0xab, 0xf9, 0xe2, 0xe7, 0x37, 0xd8, 0x46, 0xc9, 0xc4, 0xbe,
0x3c, 0xb6, 0x8e, 0xb2, 0xb9, 0xb6, 0x41, 0xc8, 0x13, 0xe0, 0xd4, 0xf8,
0x7b, 0x0e, 0xe1, 0x1c, 0x7d, 0x23, 0x07, 0x2c, 0x3a, 0x2f, 0x15, 0x32,
0xd3, 0x30, 0xc1, 0x2f, 0x44, 0x2c, 0x64, 0x27, 0xc7, 0x20, 0x04, 0x18,
0xb3, 0x10, 0x20, 0x05, 0x09, 0xfa, 0x86, 0xee, 0x9f, 0xe1, 0xee, 0xda,
0x6f, 0xd9, 0x7c, 0xdd, 0x19, 0xe6, 0xb5, 0xf0, 0x1e, 0xf6, 0x21, 0xfb,
0xba, 0xfe, 0x68, 0x01, 0x45, 0x07, 0x5e, 0x09, 0xbb, 0x0c, 0x61, 0x0c,
0xda, 0x0c, 0xac, 0x0e, 0x3e, 0x0d, 0xb1, 0x09, 0x03, 0x05, 0xe9, 0xfe,
0xcb, 0xf9, 0x21, 0xf6, 0xc3, 0xf2, 0x6f, 0xf2, 0xbf, 0xf5, 0x56, 0xfa,
0x85, 0x00, 0x88, 0x07, 0x3a, 0x0d, 0x78, 0x15, 0xfd, 0x1b, 0x5c, 0x20,
0x30, 0x21, 0x79, 0x1d, 0xce, 0x19, 0x84, 0x13, 0x1e, 0x0a, 0x0c, 0xfe,
0x89, 0xed, 0x63, 0xd9, 0x5f, 0xca, 0x4a, 0xbd, 0xc9, 0xb5, 0x59, 0xb3,
0xbb, 0xb8, 0x68, 0xc4, 0xfa, 0xdb, 0x7c, 0xf3, 0x11, 0x05, 0xc6, 0x17,
0x18, 0x21, 0x47, 0x2f, 0x1a, 0x31, 0x7f, 0x30, 0xd8, 0x31, 0xb6, 0x30,
0xd2, 0x2d, 0xe0, 0x27, 0x12, 0x21, 0x58, 0x19, 0x25, 0x11, 0x06, 0x08,
0x84, 0xf7, 0xad, 0xe9, 0xe5, 0xdb, 0xb0, 0xd8, 0x15, 0xdc, 0x07, 0xe0,
0x10, 0xe8, 0x9e, 0xef, 0xc6, 0xf7, 0xef, 0xff, 0xab, 0x05, 0xd8, 0x0a,
0xbf, 0x0e, 0x0d, 0x11, 0x32, 0x10, 0xb1, 0x10, 0xc0, 0x0f, 0x81, 0x0d,
0xe2, 0x0c, 0xaf, 0x07, 0x2a, 0x04, 0x2d, 0xfe, 0x29, 0xf7, 0x9b, 0xf2,
0x1d, 0xf0, 0x00, 0xef, 0xbe, 0xf2, 0x4a, 0xf5, 0x6a, 0xf9, 0x9d, 0x01,
0x6e, 0x0a, 0x44, 0x11, 0x35, 0x1a, 0x52, 0x1e, 0xa5, 0x1e, 0xf4, 0x1c,
0x36, 0x18, 0xd3, 0x10, 0xa7, 0x09, 0x3b, 0xfa, 0x47, 0xeb, 0xa8, 0xdd,
0x85, 0xcd, 0x45, 0xc4, 0x04, 0xbc, 0x7b, 0xb8, 0x3b, 0xbf, 0x26, 0xcb,
0x2e, 0xe1, 0x54, 0xf7, 0xf8, 0x07, 0x0b, 0x18, 0x1f, 0x1f, 0xd0, 0x24,
0xbf, 0x2a, 0x2e, 0x2d, 0x89, 0x2e, 0x55, 0x2d, 0xa2, 0x26, 0x49, 0x21,
0x63, 0x1e, 0x3e, 0x17, 0x0b, 0x11, 0xf6, 0x05, 0x71, 0xf8, 0x95, 0xed,
0x3c, 0xe6, 0x97, 0xe2, 0xbe, 0xe3, 0xf3, 0xe5, 0xae, 0xed, 0x09, 0xf7,
0x73, 0xfc, 0x14, 0x02, 0xbf, 0x09, 0x06, 0x0b, 0xab, 0x0d, 0x4d, 0x0f,
0x59, 0x0e, 0x99, 0x0d, 0x11, 0x0c, 0xa6, 0x08, 0x0d, 0x06, 0x7d, 0x02,
0xeb, 0xfd, 0xd5, 0xfa, 0x6b, 0xf7, 0x0a, 0xf4, 0x6e, 0xf1, 0x7d, 0xef,
0xfa, 0xf0, 0x1a, 0xf7, 0xf7, 0xfa, 0x20, 0x01, 0x60, 0x09, 0x59, 0x12,
0xff, 0x16, 0x46, 0x1d, 0x81, 0x1c, 0x27, 0x1a, 0x26, 0x12, 0x42, 0x07,
0xbd, 0xf9, 0x07, 0xf1, 0xb7, 0xe6, 0x9c, 0xd9, 0x29, 0xce, 0xc8, 0xc7,
0x8f, 0xc1, 0x04, 0xc4, 0xb4, 0xd0, 0xc0, 0xe0, 0x9c, 0xf3, 0xb1, 0xff,
0x64, 0x0b, 0x5c, 0x15, 0xf5, 0x1b, 0x82, 0x20, 0x1b, 0x2a, 0x9e, 0x28,
0xd5, 0x2a, 0xb9, 0x28, 0xb9, 0x21, 0xc1, 0x1a, 0x27, 0x14, 0x4d, 0x0d,
0x1f, 0x07, 0x9f, 0x01, 0x7f, 0xf6, 0x8b, 0xee, 0xaf, 0xe8, 0x15, 0xe7,
0xd2, 0xec, 0x70, 0xf1, 0xff, 0xf5, 0xf1, 0xfb, 0x4a, 0xff, 0x0e, 0x02,
0xf5, 0x05, 0xfc, 0x05, 0xf2, 0x0a, 0xf4, 0x0d, 0x57, 0x0e, 0x81, 0x0c,
0xfb, 0x0a, 0xe8, 0x06, 0x6d, 0x03, 0x6e, 0xff, 0x8f, 0xfb, 0x77, 0xf8,
0x8f, 0xf3, 0x48, 0xee, 0x89, 0xee, 0x36, 0xf0, 0x17, 0xf5, 0xe0, 0xfc,
0x53, 0x02, 0xde, 0x07, 0x75, 0x0e, 0xce, 0x12, 0xaf, 0x16, 0xc0, 0x16,
0x8a, 0x14, 0xd6, 0x12, 0x2a, 0x0a, 0xe7, 0x00, 0x03, 0xf7, 0x6c, 0xe9,
0x69, 0xdc, 0x08, 0xd1, 0xd8, 0xc5, 0xf8, 0xc3, 0x6d, 0xc8, 0x71, 0xd6,
0xb5, 0xe7, 0x0b, 0xf3, 0xd1, 0xfd, 0x55, 0x07, 0xd3, 0x0d, 0x57, 0x18,
0x10, 0x19, 0xea, 0x1d, 0x23, 0x23, 0x62, 0x25, 0x34, 0x28, 0xb5, 0x23,
0x48, 0x20, 0x6d, 0x1b, 0xc5, 0x13, 0xd1, 0x0a, 0xc9, 0x02, 0xfb, 0xfa,
0x67, 0xf2, 0xc2, 0xed, 0x64, 0xea, 0x29, 0xed, 0x8a, 0xf0, 0xe8, 0xf3,
0x95, 0xf8, 0x87, 0xfd, 0x1b, 0x02, 0x1f, 0x07, 0xd0, 0x0a, 0xb3, 0x0d,
0x2c, 0x0f, 0x34, 0x0e, 0x7c, 0x0b, 0xc1, 0x0b, 0xfe, 0x09, 0x7a, 0x08,
0xd9, 0x04, 0x31, 0xff, 0x4d, 0xf9, 0x23, 0xf3, 0x06, 0xef, 0x26, 0xec,
0x46, 0xee, 0x18, 0xf0, 0xea, 0xf3, 0x0f, 0xfb, 0xa7, 0x01, 0x96, 0x07,
0xcb, 0x0b, 0x39, 0x0f, 0x19, 0x12, 0x1e, 0x12, 0x1c, 0x0d, 0xfc, 0x07,
0xb0, 0xff, 0x84, 0xf6, 0x35, 0xea, 0x44, 0xdc, 0x9f, 0xcf, 0xbf, 0xc8,
0xcc, 0xcb, 0x41, 0xd5, 0x4c, 0xe0, 0x77, 0xee, 0xb4, 0xfa, 0x2e, 0x07,
0xc7, 0x0f, 0x82, 0x15, 0x64, 0x16, 0xb9, 0x19, 0xaa, 0x1c, 0x51, 0x1b,
0x74, 0x1f, 0x76, 0x1d, 0x52, 0x1c, 0x47, 0x1a, 0x1b, 0x14, 0xec, 0x0e,
0xe9, 0x05, 0xb6, 0xfc, 0x48, 0xf7, 0x42, 0xf2, 0xcb, 0xee, 0x38, 0xee,
0x03, 0xef, 0xcb, 0xee, 0x42, 0xf5, 0x83, 0xf9, 0xed, 0xff, 0x16, 0x08,
0x18, 0x0d, 0x4b, 0x0f, 0x87, 0x13, 0x4f, 0x12, 0x72, 0x10, 0xf6, 0x12,
0x3e, 0x10, 0x1a, 0x0f, 0xcb, 0x0a, 0x85, 0x03, 0x3d, 0xfd, 0xc9, 0xf8,
0x81, 0xf3, 0xab, 0xf1, 0xe5, 0xef, 0xe3, 0xee, 0x96, 0xf1, 0xb7, 0xf4,
0x6d, 0xf9, 0xd6, 0x01, 0x6f, 0x06, 0xdd, 0x0a, 0xc1, 0x0c, 0xd7, 0x0b,
0xd8, 0x08, 0xdf, 0x03, 0x27, 0xfe, 0x5b, 0xf7, 0x7e, 0xef, 0x49, 0xe6,
0x6a, 0xdf, 0xe3, 0xd8, 0xd8, 0xd5, 0xa3, 0xda, 0x57, 0xe3, 0x59, 0xea,
0x4a, 0xf3, 0xc0, 0xfa, 0x49, 0x01, 0x40, 0x09, 0x31, 0x11, 0x20, 0x16,
0xce, 0x17, 0x79, 0x19, 0x14, 0x1c, 0x5c, 0x1c, 0x1a, 0x1b, 0xfe, 0x15,
0xcb, 0x13, 0x74, 0x12, 0x5b, 0x0e, 0xeb, 0x08, 0x79, 0x01, 0x6e, 0xfb,
0x1f, 0xf7, 0x31, 0xf4, 0x0d, 0xf3, 0x58, 0xf3, 0xb5, 0xf6, 0xff, 0xf5,
0x25, 0xf9, 0x82, 0xfb, 0x38, 0xff, 0xb0, 0x03, 0x83, 0x08, 0xfb, 0x0c,
0x94, 0x11, 0x40, 0x14, 0x00, 0x14, 0x3b, 0x11, 0x3e, 0x0c, 0x17, 0x0a,
0xfd, 0x05, 0x31, 0x01, 0x97, 0xfb, 0xdb, 0xf5, 0xc7, 0xf1, 0x0e, 0xf1,
0x94, 0xf1, 0x2b, 0xf5, 0x99, 0xf9, 0x68, 0xfa, 0xf0, 0xfb, 0x3b, 0xfe,
0xb7, 0x00, 0xa0, 0x03, 0x64, 0x06, 0x92, 0x05, 0xe5, 0x03, 0xbf, 0xfd,
0x81, 0xf9, 0xde, 0xf0, 0xb2, 0xe7, 0x36, 0xdf, 0xa8, 0xd6, 0x0a, 0xd3,
0x1d, 0xd9, 0x4d, 0xe2, 0x6d, 0xed, 0x82, 0xf5, 0xf0, 0xfb, 0x30, 0x03,
0x16, 0x0a, 0x12, 0x0f, 0x2f, 0x13, 0x54, 0x17, 0x51, 0x17, 0xfe, 0x1d,
0x22, 0x22, 0x7f, 0x21, 0xcb, 0x21, 0x4b, 0x1d, 0x79, 0x15, 0xd3, 0x0d,
0xa6, 0x06, 0x12, 0xff, 0xc6, 0xfb, 0xef, 0xf6, 0x4d, 0xf3, 0x1d, 0xf2,
0xf8, 0xef, 0x5d, 0xf2, 0xcc, 0xf6, 0xff, 0xf9, 0xd7, 0xfc, 0x82, 0x00,
0xb2, 0x02, 0x04, 0x07, 0x0b, 0x0d, 0x55, 0x0f, 0x43, 0x11, 0x83, 0x12,
0x19, 0x0d, 0x77, 0x0a, 0xf3, 0x05, 0xd1, 0x02, 0x48, 0xff, 0x59, 0xf9,
0xd4, 0xf3, 0x73, 0xf0, 0x20, 0xf2, 0x46, 0xf4, 0x2b, 0xf8, 0x90, 0xfb,
0xa4, 0xfc, 0x2b, 0xfe, 0x16, 0x03, 0xb0, 0x07, 0x2d, 0x0b, 0xee, 0x08,
0xdd, 0x08, 0xc9, 0x06, 0x91, 0xff, 0xc1, 0xfa, 0x1e, 0xf1, 0x3d, 0xeb,
0x39, 0xe4, 0x0d, 0xdf, 0x75, 0xd8, 0x1d, 0xd7, 0x25, 0xd7, 0x03, 0xde,
0xb4, 0xe8, 0x24, 0xf1, 0x10, 0xfb, 0x9c, 0x06, 0x52, 0x0b, 0x8e, 0x12,
0xa8, 0x16, 0xc5, 0x1b, 0x89, 0x20, 0xb8, 0x21, 0x03, 0x21, 0x51, 0x1d,
0xc8, 0x17, 0x63, 0x14, 0x7f, 0x12, 0xa8, 0x0d, 0xa9, 0x09, 0x9e, 0x02,
0x9b, 0xfa, 0xfb, 0xf6, 0x1b, 0xf2, 0x6d, 0xef, 0x15, 0xf1, 0x80, 0xf3,
0x3f, 0xf6, 0xb6, 0xfc, 0x25, 0x00, 0x86, 0x05, 0x78, 0x0a, 0x4b, 0x0e,
0x2d, 0x11, 0x02, 0x11, 0x49, 0x0f, 0x8d, 0x0d, 0x37, 0x08, 0x81, 0x03,
0x15, 0xff, 0x92, 0xf8, 0xa2, 0xf5, 0x0a, 0xf3, 0x6f, 0xef, 0x19, 0xee,
0xa9, 0xf1, 0xf2, 0xf3, 0x44, 0xfc, 0x01, 0x02, 0x32, 0x05, 0x34, 0x08,
0xaf, 0x08, 0xc2, 0x07, 0x8a, 0x0b, 0xdc, 0x0a, 0x36, 0x08, 0xc4, 0x04,
0xb8, 0xff, 0xc4, 0xfa, 0x8b, 0xf5, 0xbb, 0xef, 0x25, 0xe8, 0xdc, 0xde,
0x56, 0xd9, 0x4f, 0xd4, 0xc4, 0xd8, 0xee, 0xdf, 0xc4, 0xe9, 0x1b, 0xf5,
0xb5, 0xfe, 0xc5, 0x05, 0x33, 0x09, 0xbb, 0x0a, 0x88, 0x0d, 0xb7, 0x0d,
0xcc, 0x12, 0xf3, 0x1a, 0xbc, 0x1a, 0xf2, 0x1a, 0x12, 0x1b, 0x96, 0x17,
0x2c, 0x16, 0x94, 0x11, 0xb1, 0x0a, 0xf2, 0x04, 0x84, 0x01, 0xff, 0xff,
0xa0, 0xfe, 0x6c, 0xfb, 0x59, 0xf8, 0x5a, 0xf8, 0xd0, 0xf8, 0xba, 0xfd,
))
SONG_LENGTH = 384
HAT = 20000
BASS = 500
@ -644,7 +45,7 @@ bass_notes = (
SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0)
notes = [melody_notes, rhythm_notes, drum_beats, hi_hat, bass_notes]
channels = [gu.synth_channel(i) for i in range(len(notes))]
def gradient(r, g, b):
for y in range(0, height):
@ -686,27 +87,22 @@ def outline_text(text):
graphics.set_pen(graphics.create_pen(v, v, v))
graphics.text(text, x, y, -1, 1)
gu.set_brightness(0.5)
# Vars for storing button state
was_a_pressed = False
was_b_pressed = False
was_c_pressed = False
was_d_pressed = False
was_z_pressed = False
bool_playing = False
freq_a = 0
freq_b = 0
# The two frequencies to play
tone_a = 0
tone_b = 0
# The current synth beat
beat = 0
channel0 = gu.synth_channel(0)
channel1 = gu.synth_channel(1)
channel2 = gu.synth_channel(2)
channel3 = gu.synth_channel(3)
channel4 = gu.synth_channel(7)
channels = [channel0, channel1, channel2, channel3, channel4]
def next_beat():
global beat
@ -736,39 +132,43 @@ while True:
if gu.is_pressed(GalacticUnicorn.SWITCH_A):
if not was_a_pressed:
channel0.configure(waveforms=Channel.TRIANGLE + Channel.SQUARE,
# Configure the synth to play our notes
channels[0].configure(waveforms=Channel.TRIANGLE + Channel.SQUARE,
attack=0.016,
decay=0.168,
sustain=0,
sustain=0xafff / 65535,
release=0.168,
volume=0)
channel1.configure(waveforms=Channel.SINE + Channel.SQUARE,
volume=10000 / 65535)
channels[1].configure(waveforms=Channel.SINE + Channel.SQUARE,
attack=0.038,
decay=0.300,
sustain=0,
release=0,
volume=12000 / 65535)
channel2.configure(waveforms=Channel.NOISE,
channels[2].configure(waveforms=Channel.NOISE,
attack=0.005,
decay=0.010,
sustain=16000 / 65535,
release=0.100,
volume=0)
channel3.configure(waveforms=Channel.NOISE,
volume=18000 / 65535)
channels[3].configure(waveforms=Channel.NOISE,
attack=0.005,
decay=0.005,
sustain=8000 / 65535,
release=0.040,
volume=0)
channel4.configure(waveforms=Channel.SQUARE,
volume=8000 / 65535)
channels[4].configure(waveforms=Channel.SQUARE,
attack=0.010,
decay=0.100,
sustain=0,
release=0.500,
volume=0)
volume=12000 / 65535)
# If the synth is not already playing, init the first beat
if not synthing:
beat = 0
next_beat()
gu.play_synth()
synthing = True
timer.init(freq=10, mode=Timer.PERIODIC, callback=tick)
@ -779,14 +179,46 @@ while True:
if gu.is_pressed(GalacticUnicorn.SWITCH_B):
if not was_b_pressed:
timer.deinit()
freq_a = 400
channel0.play_tone(freq_a, 0.06)
# Configure the synth to play our notes, but with only one channel audable
channels[0].configure(waveforms=Channel.TRIANGLE + Channel.SQUARE,
attack=0.016,
decay=0.168,
sustain=0,
release=0.168,
volume=0)
channels[1].configure(waveforms=Channel.SINE + Channel.SQUARE,
attack=0.038,
decay=0.300,
sustain=0,
release=0,
volume=12000 / 65535)
channels[2].configure(waveforms=Channel.NOISE,
attack=0.005,
decay=0.010,
sustain=16000 / 65535,
release=0.100,
volume=0)
channels[3].configure(waveforms=Channel.NOISE,
attack=0.005,
decay=0.005,
sustain=8000 / 65535,
release=0.040,
volume=0)
channels[4].configure(waveforms=Channel.SQUARE,
attack=0.010,
decay=0.100,
sustain=0,
release=0.500,
volume=0)
# If the synth is not already playing, init the first beat
if not synthing:
beat = 0
next_beat()
gu.play_synth()
synthing = False
bool_playing = True
synthing = True
timer.init(freq=10, mode=Timer.PERIODIC, callback=tick)
was_b_pressed = True
else:
@ -794,91 +226,66 @@ while True:
if gu.is_pressed(GalacticUnicorn.SWITCH_C):
if not was_c_pressed:
# Stop synth (if running) and play Tone A
timer.deinit()
freq_b = 600
channel1.play_tone(freq_b, 0.06, attack=0.5)
tone_a = 400
channels[0].play_tone(tone_a, 0.06)
gu.play_synth()
synthing = False
bool_playing = True
was_c_pressed = True
else:
was_c_pressed = False
if gu.is_pressed(GalacticUnicorn.SWITCH_D):
if not was_d_pressed:
freq_a = 0
freq_b = 0
gu.stop_playing()
if not was_c_pressed:
# Stop synth (if running) and play Tone B
timer.deinit()
tone_b = 600
channels[1].play_tone(tone_b, 0.06, attack=0.5)
gu.play_synth()
synthing = False
was_d_pressed = True
else:
was_d_pressed = False
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_UP):
# gu.adjust_brightness(+0.01)
if bool_playing:
freq_b = min(freq_b + 10, 20000)
channel1.frequency(freq_b)
if tone_b > 0: # Zero means tone not playing
# Increase Tone B
tone_b = min(tone_b + 10, 20000)
channels[1].frequency(tone_b)
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
# gu.adjust_brightness(-0.01)
if bool_playing:
freq_b = max(freq_b - 10, 10)
channel1.frequency(max(freq_b, 10))
if tone_b > 0: # Zero means tone not playing
# Decrease Tone B
tone_b = max(tone_b - 10, 10)
channels[1].frequency(max(tone_b, 10))
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_UP):
if bool_playing:
freq_a = min(freq_a + 10, 20000)
channel0.frequency(freq_a)
if tone_a > 0: # Zero means tone not playing
# Increase Tone A
tone_a = min(tone_a + 10, 20000)
channels[0].frequency(tone_a)
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_DOWN):
if bool_playing:
freq_a = max(freq_a - 10, 10)
channel0.frequency(freq_a)
if tone_a > 0: # Zero means tone not playing
# Decrease Tone A
tone_a = max(tone_a - 10, 10)
channels[0].frequency(tone_a)
if gu.is_pressed(GalacticUnicorn.SWITCH_SLEEP):
if not was_z_pressed:
channel0.configure(waveforms=Channel.TRIANGLE + Channel.SQUARE,
attack=0.016,
decay=0.168,
sustain=0xafff / 65535,
release=0.168,
volume=10000 / 65535)
channel1.configure(waveforms=Channel.SINE + Channel.SQUARE,
attack=0.038,
decay=0.300,
sustain=0,
release=0,
volume=12000 / 65535)
channel2.configure(waveforms=Channel.NOISE,
attack=0.005,
decay=0.010,
sustain=16000 / 65535,
release=0.100,
volume=18000 / 65535)
channel3.configure(waveforms=Channel.NOISE,
attack=0.005,
decay=0.005,
sustain=8000 / 65535,
release=0.040,
volume=8000 / 65535)
channel4.configure(waveforms=Channel.SQUARE,
attack=0.010,
decay=0.100,
sustain=0,
release=0.500,
volume=12000 / 65535)
if not synthing:
beat = 0
next_beat()
gu.play_synth()
synthing = True
timer.init(freq=10, mode=Timer.PERIODIC, callback=tick)
if not was_d_pressed:
# Stop synth and both tones
tone_a = 0
tone_b = 0
gu.stop_playing()
timer.deinit()
synthing = False
was_z_pressed = True
else:
was_z_pressed = False
@ -905,16 +312,16 @@ while True:
text = ""
if gu.is_pressed(GalacticUnicorn.SWITCH_A):
text = "Play Sample"
text = "Play Synth"
if gu.is_pressed(GalacticUnicorn.SWITCH_B):
text = "Tone A"
text = "Solo Synth"
if gu.is_pressed(GalacticUnicorn.SWITCH_C):
text = "Tone B"
text = "Tone A"
if gu.is_pressed(GalacticUnicorn.SWITCH_D):
text = "Stop"
text = "Tone B"
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_UP):
text = "Raise A"
@ -929,8 +336,11 @@ while True:
text = "Power B"
if gu.is_pressed(GalacticUnicorn.SWITCH_SLEEP):
text = "Play Synth"
text = "Stop"
outline_text(text)
gu.update(graphics)
# pause for a moment (important or the USB serial device will fail
time.sleep(0.001)

View File

@ -132,4 +132,7 @@ while True:
else:
draw_portrait()
# pause for a moment (important or the USB serial device will fail)
time.sleep(0.001)
print("total took: {} ms".format(time.ticks_ms() - start))

View File

@ -0,0 +1,76 @@
import time, random
from galactic import GalacticUnicorn
graphics = None
palette = None
# setup heat value buffer and fire parameters
width = GalacticUnicorn.WIDTH + 2
height = GalacticUnicorn.HEIGHT + 4
heat = [[0.0 for y in range(height)] for x in range(width)]
fire_spawns = 5
damping_factor = 0.97
def init():
# a palette of five firey colours (white, yellow, orange, red, smoke)
global palette
palette = [
graphics.create_pen( 0, 0, 0),
graphics.create_pen( 20, 20, 20),
graphics.create_pen(180, 30, 0),
graphics.create_pen(220, 160, 0),
graphics.create_pen(255, 255, 180)
]
# returns the palette entry for a given heat value
@micropython.native # noqa: F821
def pen_from_value(value):
if value < 0.15:
return palette[0]
elif value < 0.25:
return palette[1]
elif value < 0.35:
return palette[2]
elif value < 0.45:
return palette[3]
return palette[4]
@micropython.native # noqa: F821
def draw():
# clear the the rows off the bottom of the display
for x in range(width):
heat[x][height - 1] = 0.0
heat[x][height - 2] = 0.0
# add new fire spawns
for c in range(fire_spawns):
x = random.randint(0, width - 4) + 2
heat[x + 0][height - 1] = 1.0
heat[x + 1][height - 1] = 1.0
heat[x - 1][height - 1] = 1.0
heat[x + 0][height - 2] = 1.0
heat[x + 1][height - 2] = 1.0
heat[x - 1][height - 2] = 1.0
# average and damp out each value to create rising flame effect
for y in range(0, height - 2):
for x in range(1, width - 1):
# update this pixel by averaging the below pixels
average = (
heat[x][y] + heat[x][y + 1] + heat[x][y + 2] + heat[x - 1][y + 1] + heat[x + 1][y + 1]
) / 5.0
# damping factor to ensure flame tapers out towards the top of the displays
average *= damping_factor
# update the heat map with our newly averaged value
heat[x][y] = average
# render the heat values to the graphics buffer
for y in range(GalacticUnicorn.HEIGHT):
for x in range(GalacticUnicorn.WIDTH):
graphics.set_pen(pen_from_value(heat[x + 1][y]))
graphics.pixel(x, y)
def test():
print("A")

View File

@ -0,0 +1,98 @@
import machine, time
from galactic import GalacticUnicorn
from picographics import PicoGraphics, DISPLAY_GALACTIC_UNICORN as DISPLAY
# overclock to 200Mhz
machine.freq(200000000)
# create galactic object and graphics surface for drawing
galactic = GalacticUnicorn()
graphics = PicoGraphics(DISPLAY)
# returns the id of the button that is currently pressed or
# None if none are
def pressed():
if galactic.is_pressed(GalacticUnicorn.SWITCH_A):
return GalacticUnicorn.SWITCH_A
if galactic.is_pressed(GalacticUnicorn.SWITCH_B):
return GalacticUnicorn.SWITCH_B
if galactic.is_pressed(GalacticUnicorn.SWITCH_C):
return GalacticUnicorn.SWITCH_C
if galactic.is_pressed(GalacticUnicorn.SWITCH_D):
return GalacticUnicorn.SWITCH_D
return None
graphics.set_font("bitmap6")
graphics.set_pen(graphics.create_pen(0, 0, 0))
graphics.clear()
graphics.set_pen(graphics.create_pen(155, 155, 155))
graphics.text("PRESS", 12, -1, -1, 1)
graphics.text("A B C OR D!", 2, 5, -1, 1)
galactic.update(graphics)
# wait for a button to be pressed and load that effect
while True:
if pressed() == GalacticUnicorn.SWITCH_A:
import fire as effect
break
if pressed() == GalacticUnicorn.SWITCH_B:
import supercomputer as effect
break
if pressed() == GalacticUnicorn.SWITCH_C:
import rainbow as effect
break
if pressed() == GalacticUnicorn.SWITCH_D:
import retroprompt as effect
break
# wait until all buttons are released
while pressed() != None:
time.sleep(0.1)
effect.graphics = graphics
effect.init()
brightness = 0.5
sleep = False
was_sleep_pressed = False
# wait
while True:
# if A, B, C, or D are pressed then reset
if pressed() != None:
machine.reset()
sleep_pressed = galactic.is_pressed(GalacticUnicorn.SWITCH_SLEEP)
if sleep_pressed and not was_sleep_pressed:
sleep = not sleep
was_sleep_pressed = sleep_pressed
if sleep:
# fade out if screen not off
galactic.set_brightness(galactic.get_brightness() - 0.05)
if galactic.get_brightness() > 0.0:
effect.draw()
# update the display
galactic.update(graphics)
else:
effect.draw()
# update the display
galactic.update(graphics)
# brightness up/down
if galactic.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_UP):
brightness += 0.05
if galactic.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
brightness -= 0.05
galactic.set_brightness(brightness)
# pause for a moment (important or the USB serial device will fail
time.sleep(0.001)

View File

@ -0,0 +1,112 @@
import time, random, math
from galactic import GalacticUnicorn
graphics = None
palette = None
width = GalacticUnicorn.WIDTH
height = GalacticUnicorn.HEIGHT
@micropython.native # noqa: F821
def from_hsv(h, s, v):
i = math.floor(h * 6.0)
f = h * 6.0 - i
v *= 255.0
p = v * (1.0 - s)
q = v * (1.0 - f * s)
t = v * (1.0 - (1.0 - f) * s)
i = int(i) % 6
if i == 0:
return int(v), int(t), int(p)
if i == 1:
return int(q), int(v), int(p)
if i == 2:
return int(p), int(v), int(t)
if i == 3:
return int(p), int(q), int(v)
if i == 4:
return int(t), int(p), int(v)
if i == 5:
return int(v), int(p), int(q)
phase = 0
hue_map = [from_hsv(x / width, 1.0, 1.0) for x in range(width)]
hue_offset = 0.0
stripe_width = 3.0
speed = 5.0
def init():
pass
@micropython.native # noqa: F821
def draw():
global hue_offset, phase
phase += speed
phase_percent = phase / 15
for x in range(width):
colour = hue_map[int((x + (hue_offset * width)) % width)]
for y in range(height):
v = ((math.sin((x + y) / stripe_width + phase_percent) + 1.5) / 2.5)
graphics.set_pen(graphics.create_pen(int(colour[0] * v), int(colour[1] * v), int(colour[2] * v)))
graphics.pixel(x, y)
# hue_map = [from_hsv(x / width, 1.0, 1.0) for x in range(width)]
# hue_offset = 0.0
#
# animate = True
# stripe_width = 3.0
# speed = 1.0
#
# gu.set_brightness(0.5)
#
# phase = 0
# while True:
#
# if animate:
# phase += speed
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_UP):
# hue_offset += 0.01
# hue_offset = 1.0 if hue_offset > 1.0 else hue_offset
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_DOWN):
# hue_offset -= 0.01
# hue_offset = 0.0 if hue_offset < 0.0 else hue_offset
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_UP):
# gu.adjust_brightness(+0.01)
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
# gu.adjust_brightness(-0.01)
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_SLEEP):
# animate = False
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_A):
# speed += 0.05
# speed = 10.0 if speed > 10.0 else speed
# animate = True
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_B):
# speed -= 0.05
# speed = 0.0 if speed < 0.0 else speed
# animate = True
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_C):
# stripe_width += 0.05
# stripe_width = 10.0 if stripe_width > 10.0 else stripe_width
#
# if gu.is_pressed(GalacticUnicorn.SWITCH_D):
# stripe_width -= 0.05
# stripe_width = 1.0 if stripe_width < 1.0 else stripe_width
#
# start = time.ticks_ms()
#
# draw()
#
# print("total took: {} ms".format(time.ticks_ms() - start))

View File

@ -0,0 +1,102 @@
import time, random, math
from galactic import GalacticUnicorn
graphics = None
palette = None
c64 = [
" ",
" ",
" OOOOO OOOOOO OO OOOO OO OO XXXXXXX ",
" OO OO OO OOOO OO OO OO OO XXXXXXX ",
" OO OO OO OO OO OO OO OO OO XXXXXXX ",
" OOOOO OOOO OOOOOO OO OO OOOO XXXXXXX ",
" OOOO OO OO OO OO OO OO XXXXXXX ",
" OO OO OO OO OO OO OO OO OO XXXXXXX ",
" OO OO OOOOOO OO OO OOOO OO OO XXXXXXX ",
" XXXXXXX ",
" "
]
FOREGROUND_C64 = (230, 210, 250)
BACKGROUND_C64 = (20, 20, 120)
spectrum = [
" ",
" ",
" O OOOO OOOO OOOOO O O O O XXXXXXXX ",
" O O O O O O O O O O O X XXXXXX ",
" O O O O O O O X XXXXXX ",
" O O O OOOOOO O O X XXXXXX ",
" O O O O O O O X XXXXXX ",
" OOOOOO OOOO O O OOOOO X XXXXXX ",
" X X ",
" XXXXXXXX ",
" "
]
FOREGROUND_SPECTRUM = (0, 0, 0)
BACKGROUND_SPECTRUM = (180, 150, 150)
bbc_micro = [
" ",
" ",
" OOOOO OO OOOO OOO OOOO O ",
" O O O O O O O O O O ",
" O O O O O O O O ",
" OOOOO O O OOOO O O O ",
" O O OOOOOO O O O O ",
" O O O O O O O O O O ",
" OOOOO O O OOOO OOO OOOO O ",
" XXXXXXX ",
" "
]
FOREGROUND_BBC_MICRO = (255, 255, 255)
BACKGROUND_BBC_MICRO = (0, 0, 0)
PROMPT_C64 = 0
PROMPT_SPECTRUM = 1
PROMPT_BBC_MICRO = 2
prompt = 0
def init():
pass
@micropython.native # noqa: F821
def draw():
time_ms = time.ticks_ms()
prompt = (time_ms // 3000) % 3
if prompt == PROMPT_C64:
image = c64
fg = FOREGROUND_C64
bg = BACKGROUND_C64
elif prompt == PROMPT_SPECTRUM:
image = spectrum
fg = FOREGROUND_SPECTRUM
bg = BACKGROUND_SPECTRUM
elif prompt == PROMPT_BBC_MICRO:
image = bbc_micro
fg = FOREGROUND_BBC_MICRO
bg = BACKGROUND_BBC_MICRO
fg_pen = graphics.create_pen(fg[0], fg[1], fg[2])
bg_pen = graphics.create_pen(bg[0], bg[1], bg[2])
for y in range(len(image)):
row = image[y]
for x in range(len(row)):
pixel = row[x]
# draw the prompt text
if pixel == 'O':
graphics.set_pen(fg_pen)
# draw the caret blinking
elif pixel == 'X' and (time_ms // 300) % 2:
graphics.set_pen(fg_pen)
else:
graphics.set_pen(bg_pen)
graphics.pixel(x, y)

View File

@ -0,0 +1,38 @@
import time, random
from galactic import GalacticUnicorn
graphics = None
colour = (230, 150, 0)
def init():
global width, height, lifetime, age
width = GalacticUnicorn.WIDTH
height = GalacticUnicorn.HEIGHT
lifetime = [[0.0 for y in range(height)] for x in range(width)]
age = [[0.0 for y in range(height)] for x in range(width)]
for y in range(height):
for x in range(width):
lifetime[x][y] = 1.0 + random.uniform(0.0, 0.1)
age[x][y] = random.uniform(0.0, 1.0) * lifetime[x][y]
@micropython.native # noqa: F821
def draw():
for y in range(height):
for x in range(width):
if age[x][y] >= lifetime[x][y]:
age[x][y] = 0.0
lifetime[x][y] = 1.0 + random.uniform(0.0, 0.1)
age[x][y] += 0.025
for y in range(height):
for x in range(width):
if age[x][y] < lifetime[x][y] * 0.3:
graphics.set_pen(graphics.create_pen(colour[0], colour[1], colour[2]))
elif age[x][y] < lifetime[x][y] * 0.5:
decay = (lifetime[x][y] * 0.5 - age[x][y]) * 5.0
graphics.set_pen(graphics.create_pen(int(decay * colour[0]), int(decay * colour[1]), int(decay * colour[2])))
else:
graphics.set_pen(0)
graphics.pixel(x, y)

View File

@ -139,4 +139,7 @@ while True:
move_blobs()
draw_portrait()
# pause for a moment (important or the USB serial device will fail)
time.sleep(0.001)
print("total took: {} ms".format(time.ticks_ms() - start))

View File

@ -108,4 +108,7 @@ while True:
elif prompt == PROMPT_BBC_MICRO:
draw(bbc_micro, FOREGROUND_BBC_MICRO, BACKGROUND_BBC_MICRO, time_ms)
# pause for a moment (important or the USB serial device will fail)
time.sleep(0.001)
print("total took: {} ms".format(time.ticks_ms() - start))