Merge pull request #1006 from PiPicoDev/display_28

Add Pico Display Pack 2.8 and fix SPI for st7789 on Pico2
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Philip Howard 2024-12-11 17:24:40 +00:00 committed by GitHub
commit 63461337b1
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10 changed files with 268 additions and 1 deletions

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@ -47,7 +47,13 @@ namespace pimoroni {
// The ST7789 requires 16 ns between SPI rising edges.
// 16 ns = 62,500,000 Hz
static const uint32_t SPI_BAUD = 62'500'000;
// 2350 doesn't support 62,500,000 so use 75,000,000 seems to work.
#if !PICO_RP2350
static const uint32_t SPI_BAUD = 62'500'000;
#else
static const uint32_t SPI_BAUD = 75'000'000;
#endif
public:

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@ -30,6 +30,7 @@ add_subdirectory(breakout_mlx90640)
add_subdirectory(pico_display)
add_subdirectory(pico_display_2)
add_subdirectory(pico_display_28)
add_subdirectory(pico_unicorn)
add_subdirectory(pico_unicorn_plasma)
add_subdirectory(pico_scroll)

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@ -0,0 +1,12 @@
set(OUTPUT_NAME pico_display28_demo)
add_executable(
${OUTPUT_NAME}
pico_display_28_demo.cpp
)
# Pull in pico libraries that we need
target_link_libraries(${OUTPUT_NAME} pico_stdlib hardware_spi hardware_pwm hardware_dma rgbled button pico_display_28 st7789 pico_graphics)
# create map/bin/hex file etc.
pico_add_extra_outputs(${OUTPUT_NAME})

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@ -0,0 +1,123 @@
#include <string.h>
#include <math.h>
#include <vector>
#include <cstdlib>
#include "libraries/pico_display_28/pico_display_28.hpp"
#include "drivers/st7789/st7789.hpp"
#include "libraries/pico_graphics/pico_graphics.hpp"
#include "rgbled.hpp"
#include "button.hpp"
using namespace pimoroni;
ST7789 st7789(320, 240, ROTATE_0, false, get_spi_pins(BG_SPI_FRONT));
PicoGraphics_PenRGB332 graphics(st7789.width, st7789.height, nullptr);
RGBLED led(PicoDisplay28::LED_R, PicoDisplay28::LED_G, PicoDisplay28::LED_B);
Button button_a(PicoDisplay28::A);
Button button_b(PicoDisplay28::B);
Button button_x(PicoDisplay28::X);
Button button_y(PicoDisplay28::Y);
int main() {
char fpsbuf[512]; // Make sure buffer don't overflow
int frame_counter; // Counter for number of frames displayed
uint64_t start, elapsed; // Microsecond timers
float fps; // Frames per second to display
frame_counter = 0;
st7789.set_backlight(255);
led.set_rgb(0, 0, 0);
struct pt {
float x;
float y;
uint8_t r;
float dx;
float dy;
uint16_t pen;
};
std::vector<pt> shapes;
for(int i = 0; i < 100; i++) {
pt shape;
shape.x = rand() % graphics.bounds.w;
shape.y = rand() % graphics.bounds.h;
shape.r = (rand() % 10) + 3;
shape.dx = float(rand() % 255) / 64.0f;
shape.dy = float(rand() % 255) / 64.0f;
shape.pen = graphics.create_pen(rand() % 255, rand() % 255, rand() % 255);
shapes.push_back(shape);
}
Point text_location(0, 0);
Pen BG = graphics.create_pen(120, 40, 60);
Pen WHITE = graphics.create_pen(255, 255, 255);
start = time_us_64();
// Get the start time
while(true) {
if(button_a.raw()) text_location.x -= 1;
if(button_b.raw()) text_location.x += 1;
if(button_x.raw()) text_location.y -= 1;
if(button_y.raw()) text_location.y += 1;
graphics.set_pen(BG);
graphics.clear();
for(auto &shape : shapes) {
shape.x += shape.dx;
shape.y += shape.dy;
if((shape.x - shape.r) < 0) {
shape.dx *= -1;
shape.x = shape.r;
}
if((shape.x + shape.r) >= graphics.bounds.w) {
shape.dx *= -1;
shape.x = graphics.bounds.w - shape.r;
}
if((shape.y - shape.r) < 0) {
shape.dy *= -1;
shape.y = shape.r;
}
if((shape.y + shape.r) >= graphics.bounds.h) {
shape.dy *= -1;
shape.y = graphics.bounds.h - shape.r;
}
graphics.set_pen(shape.pen);
graphics.circle(Point(shape.x, shape.y), shape.r);
}
// Since HSV takes a float from 0.0 to 1.0 indicating hue,
// then we can divide millis by the number of milliseconds
// we want a full colour cycle to take. 5000 = 5 sec
RGB p = RGB::from_hsv((float)millis() / 5000.0f, 1.0f, 0.5f + sinf(millis() / 100.0f / 3.14159f) * 0.5f);
led.set_rgb(p.r, p.g, p.b);
frame_counter++;
elapsed = time_us_64();
// Get the current time to calculate the elapsed time next
fps = (frame_counter / float(elapsed - start)) * 1000000;
sprintf(fpsbuf, "Frame = %d, FPS = %5.2f", frame_counter, fps);
// Create output text
graphics.set_pen(WHITE);
graphics.text(fpsbuf, text_location, 320, 2);
// Render Frame counter and FPS to screen
// update screen
st7789.update(&graphics);
}
return 0;
}

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@ -20,6 +20,7 @@ add_subdirectory(breakout_bh1745)
add_subdirectory(pico_graphics)
add_subdirectory(pico_display)
add_subdirectory(pico_display_2)
add_subdirectory(pico_display_28)
add_subdirectory(pico_unicorn)
add_subdirectory(pico_scroll)
add_subdirectory(pico_explorer)

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@ -0,0 +1,11 @@
set(LIB_NAME pico_display_28)
add_library(${LIB_NAME} INTERFACE)
target_sources(${LIB_NAME} INTERFACE
${CMAKE_CURRENT_LIST_DIR}/${LIB_NAME}.cpp
)
target_include_directories(${LIB_NAME} INTERFACE ${CMAKE_CURRENT_LIST_DIR})
# Pull in pico libraries that we need
target_link_libraries(${LIB_NAME} INTERFACE pico_stdlib hardware_spi hardware_pwm hardware_dma st7789 pico_graphics)

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@ -0,0 +1,84 @@
# Pico Display 2.8" Pack <!-- omit in toc -->
Our Pico Display Pack offers a vibrant 2.8" (320x240) IPS LCD screen for your Raspberry Pi Pico it also includes four switches and and an RGB LED!
- [Example Program](#example-program)
- [Function Reference](#function-reference)
- [PicoGraphics](#picographics)
- [ST7789](#st7789)
## Example Program
The following example sets up Pico Display, displays some basic demo text and graphics and will illuminate the RGB LED green if the A button is pressed.
```c++
#include "pico_display_28.hpp"
#include "drivers/st7789/st7789.hpp"
#include "libraries/pico_graphics/pico_graphics.hpp"
#include "rgbled.hpp"
#include "button.hpp"
// Display driver
ST7789 st7789(PicoDisplay28::WIDTH, PicoDisplay28::HEIGHT, ROTATE_0, false, get_spi_pins(BG_SPI_FRONT));
// Graphics library - in RGB332 mode you get 256 colours and optional dithering for 75K RAM.
PicoGraphics_PenRGB332 graphics(st7789.width, st7789.height, nullptr);
// RGB LED
RGBLED led(PicoDisplay28::LED_R, PicoDisplay28::LED_G, PicoDisplay28::LED_B);
// And each button
Button button_a(PicoDisplay28::A);
Button button_b(PicoDisplay28::B);
Button button_x(PicoDisplay28::X);
Button button_y(PicoDisplay28::Y);
int main() {
// set the backlight to a value between 0 and 255
// the backlight is driven via PWM and is gamma corrected by our
// library to give a gorgeous linear brightness range.
st7789.set_backlight(100);
while(true) {
// detect if the A button is pressed (could be A, B, X, or Y)
if(button_a.raw(display.A)) {
// make the led glow green
// parameters are red, green, blue all between 0 and 255
// these are also gamma corrected
led.set_rgb(0, 255, 0);
}
// set the colour of the pen
// parameters are red, green, blue all between 0 and 255
graphics.set_pen(30, 40, 50);
// fill the screen with the current pen colour
graphics.clear();
// draw a box to put some text in
graphics.set_pen(10, 20, 30);
Rect text_rect(10, 10, 150, 150);
graphics.rectangle(text_rect);
// write some text inside the box with 10 pixels of margin
// automatically word wrapping
text_rect.deflate(10);
graphics.set_pen(110, 120, 130);
graphics.text("This is a message", Point(text_rect.x, text_rect.y), text_rect.w);
// now we've done our drawing let's update the screen
st7789.update(&graphics);
}
}
```
## Function Reference
### PicoGraphics
Pico Display uses our Pico Graphics library to draw graphics and text. For more information [read the Pico Graphics function reference.](../pico_graphics/README.md#function-reference).
### ST7789
Pico Display uses the ST7789 display driver to handle the LCD. For more information [read the ST7789 README.](../../drivers/st7789/README.md).

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@ -0,0 +1,10 @@
add_library(pico_display_28 INTERFACE)
target_sources(pico_display_28 INTERFACE
${CMAKE_CURRENT_LIST_DIR}/pico_display_28.cpp
)
target_include_directories(pico_display_28 INTERFACE ${CMAKE_CURRENT_LIST_DIR})
# Pull in pico libraries that we need
target_link_libraries(pico_display_28 INTERFACE pico_stdlib)

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@ -0,0 +1 @@
#include "pico_display_28.hpp"

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@ -0,0 +1,18 @@
#pragma once
#include "pico/stdlib.h"
namespace pimoroni {
class PicoDisplay28 {
public:
static const int WIDTH = 320;
static const int HEIGHT = 240;
static const uint8_t A = 12;
static const uint8_t B = 13;
static const uint8_t X = 14;
static const uint8_t Y = 15;
static const uint8_t LED_R = 26;
static const uint8_t LED_G = 27;
static const uint8_t LED_B = 28;
};
}