Bitmap Fonts: Add final five chars.
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@ -99,7 +99,7 @@ static const char char_base[] = {
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'A', // Ã - c3 83 - A + TILDE
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'A', // Ä - c3 84 - A + DIAERESIS
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'A', // Å - c3 85 - A + RING ABOVE
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' ', // Æ - c3 86 - AE
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'\x80', // Æ - c3 86 - AE
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'C', // Ç - c3 87 - C + CEDILLA
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'E', // È - c3 88 - E + GRAVE
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'E', // É - c3 89 - E + ACUTE
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@ -123,15 +123,15 @@ static const char char_base[] = {
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'U', // Û - c3 9b - U + CIRCUMFLEX
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'U', // Ü - c3 9c - U + DIAERESIS
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'Y', // Ý - c3 9d - Y + ACUTE
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' ', // Þ - c3 9e - THORN
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' ', // ß - c3 9f - SHARP S
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'\x81', // Þ - c3 9e - THORN
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'\x82', // ß - c3 9f - SHARP S
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'a', // à - c3 a0 - A + GRAVE
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'a', // á - c3 a1 - A + ACUTE
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'a', // â - c3 a2 - A + CIRCUMFLEX
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'a', // ã - c3 a3 - A + TILDE
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'a', // ä - c3 a4 - A + DIAERESIS
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'a', // å - c3 a5 - A + RING ABOVE
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' ', // æ - c3 a6 - AE
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'\x83', // æ - c3 a6 - AE
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'c', // ç - c3 a7 - C + CEDILLA
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'e', // è - c3 a8 - E + GRAVE
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'e', // é - c3 a9 - E + ACUTE
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@ -155,7 +155,7 @@ static const char char_base[] = {
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'u', // û - c3 bb - U + CIRCUMFLEX
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'u', // ü - c3 bc - U + DIAERESIS
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'y', // ý - c3 bd - Y + ACUTE
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' ', // þ - c3 be - THORN
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'\x84', // þ - c3 be - THORN
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'y', // ÿ - c3 bf - Y + DIAERESIS
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};
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@ -43,7 +43,7 @@ namespace bitmap {
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char_index -= 32;
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const uint8_t *d = &font->data[char_index * font->max_width];
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const uint8_t *a = &font->data[96 * font->max_width + char_accent * font->max_width];
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const uint8_t *a = &font->data[101 * font->max_width + char_accent * font->max_width];
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// Vertical offset of our char within the 32 pixel column canvas
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// At 16 pixels this gives us 8 pixels above and below the char for accents and spacing.
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@ -11,7 +11,7 @@ namespace bitmap {
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const uint8_t accent_offset_upper; // Number of pixels to shift accents UP above uppercase letters
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const uint8_t accent_offset_lower; // Number of pixels to shift accents UP above lowercase letters
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const uint8_t accent_offset_below; // Number of pixels to shift accents DOWN below lowercase letters (height of the cedilla accent)
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const uint8_t widths[96];
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const uint8_t widths[96 + 5]; // 96 printable ASCII chars plus 5 exta we can't easily remap and decorate with accents
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const uint8_t data[];
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};
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@ -14,7 +14,8 @@ const bitmap::font_t font6 {
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7, 6, 6, 5, 6, 5, 5, 6, 5, 4, 5, 5, 5, 6, 6, 6,
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6, 6, 6, 5, 6, 6, 6, 6, 5, 5, 5, 3, 4, 3, 4, 4,
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3, 6, 6, 5, 6, 5, 5, 6, 5, 4, 5, 5, 5, 6, 6, 6,
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6, 6, 6, 5, 6, 6, 6, 6, 5, 5, 5, 4, 2, 4, 4, 2
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6, 6, 6, 5, 6, 6, 6, 6, 5, 5, 5, 4, 2, 4, 4, 2,
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6, 6, 6, 6, 6 // Extra
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},
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.data = {
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0x00,0x00,0x00,0x00,0x00,0x00, //
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@ -113,13 +114,19 @@ const bitmap::font_t font6 {
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0x22,0x3e,0x08,0x00,0x00,0x00, // }
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0x04,0x02,0x02,0x00,0x00,0x00, // ~
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0x00,0x00,0x00,0x00,0x00,0x00,
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// Extra
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0x00,0x00,0x00,0x00,0x00,0x00, // Æ
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0x00,0x00,0x00,0x00,0x00,0x00, // Þ
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0x00,0x00,0x00,0x00,0x00,0x00, // ß
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0x00,0x00,0x00,0x00,0x00,0x00, // æ
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0x00,0x00,0x00,0x00,0x00,0x00, // þ
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// Accents
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0x00,0x00,0x01,0x02,0x00,0x00, // Grave
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0x00,0x00,0x02,0x01,0x00,0x00, // Acute
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0x00,0x02,0x01,0x02,0x00,0x00, // Circumflex
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0x00,0x01,0x02,0x01,0x02,0x00, // Tilde
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0x00,0x01,0x00,0x01,0x00,0x00, // Diaresis
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0x00,0x06,0x09,0x06,0x00,0x00, // Ring Above
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0x00,0x02,0x05,0x02,0x00,0x00, // Ring Above
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0x00,0x40,0x20,0x10,0x00,0x00, // Stroke
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0x00,0x00,0x28,0x10,0x00,0x00 // Cedilla
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}
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@ -14,7 +14,8 @@ const bitmap::font_t font8 {
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5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 6, 5, 5,
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5, 5, 5, 5, 6, 5, 5, 6, 5, 5, 5, 3, 5, 3, 4, 4,
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5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 4, 6, 5, 5,
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5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 4, 2, 4, 5, 2
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5, 5, 5, 5, 5, 5, 5, 6, 5, 5, 5, 4, 2, 4, 5, 2,
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6, 5, 5, 6, 5 // Extra
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},
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.data = {
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0x00,0x00,0x00,0x00,0x00,0x00, //
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@ -113,13 +114,19 @@ const bitmap::font_t font8 {
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0x41,0x3e,0x08,0x00,0x00,0x00, // }
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0x08,0x04,0x08,0x04,0x00,0x00, // ~
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0x00,0x00,0x00,0x00,0x00,0x00,
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// Extra
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0x7e,0x09,0x7f,0x49,0x49,0x00, // Æ
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0x7e,0x24,0x24,0x18,0x00,0x00, // Þ
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0x7e,0x09,0x49,0x36,0x00,0x00, // ß
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0x20,0x54,0x78,0x54,0x58,0x00, // æ
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0x7f,0x24,0x24,0x18,0x00,0x00, // þ
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// Accents
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0x00,0x00,0x01,0x02,0x00,0x00, // Grave
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0x00,0x00,0x02,0x01,0x00,0x00, // Acute
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0x00,0x02,0x01,0x02,0x00,0x00, // Circumflex
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0x00,0x01,0x02,0x01,0x02,0x00, // Tilde
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0x00,0x01,0x00,0x01,0x00,0x00, // Diaresis
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0x00,0x06,0x09,0x06,0x00,0x00, // Ring Above
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0x00,0x02,0x05,0x02,0x00,0x00, // Ring Above
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0x00,0x40,0x20,0x00,0x00,0x00, // Stroke
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0x00,0x00,0xa0,0x40,0x00,0x00 // Cedilla
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}
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