316 lines
11 KiB
Python
316 lines
11 KiB
Python
import binascii
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import badger2040
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import badger_os
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# **** Put your list title here *****
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list_title = "Checklist"
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list_file = "checklist.txt"
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# Global Constants
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WIDTH = badger2040.WIDTH
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HEIGHT = badger2040.HEIGHT
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ARROW_THICKNESS = 3
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ARROW_WIDTH = 18
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ARROW_HEIGHT = 14
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ARROW_PADDING = 2
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MAX_ITEM_CHARS = 26
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TITLE_TEXT_SIZE = 0.7
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ITEM_TEXT_SIZE = 0.6
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ITEM_SPACING = 20
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LIST_START = 40
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LIST_PADDING = 2
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LIST_WIDTH = WIDTH - LIST_PADDING - LIST_PADDING - ARROW_WIDTH
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LIST_HEIGHT = HEIGHT - LIST_START - LIST_PADDING - ARROW_HEIGHT
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# Default list items - change the list items by editing checklist.txt
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list_items = ["Badger", "Badger", "Badger", "Badger", "Badger", "Mushroom", "Mushroom", "Snake"]
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save_checklist = False
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try:
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with open("checklist.txt", "r") as f:
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raw_list_items = f.read()
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if raw_list_items.find(" X\n") != -1:
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# Have old style checklist, preserve state and note we should resave the list to remove the Xs
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list_items = []
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state = {
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"current_item": 0,
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"checked": []
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}
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for item in raw_list_items.strip().split("\n"):
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if item.endswith(" X"):
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state["checked"].append(True)
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item = item[:-2]
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else:
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state["checked"].append(False)
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list_items.append(item)
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state["items_hash"] = binascii.crc32("\n".join(list_items))
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badger_os.state_save("list", state)
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save_checklist = True
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else:
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list_items = [item.strip() for item in raw_list_items.strip().split("\n")]
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except OSError:
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save_checklist = True
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if save_checklist:
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with open("checklist.txt", "w") as f:
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for item in list_items:
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f.write(item + "\n")
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# ------------------------------
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# Drawing functions
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# ------------------------------
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# Draw the list of items
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def draw_list(items, item_states, start_item, highlighted_item, x, y, width, height, item_height, columns):
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item_x = 0
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item_y = 0
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current_col = 0
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for i in range(start_item, len(items)):
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if i == highlighted_item:
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display.pen(12)
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display.rectangle(item_x, item_y + y - (item_height // 2), width // columns, item_height)
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display.pen(0)
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display.text(items[i], item_x + x + item_height, item_y + y, ITEM_TEXT_SIZE)
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draw_checkbox(item_x, item_y + y - (item_height // 2), item_height, 15, 0, 2, item_states[i], 2)
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item_y += item_height
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if item_y >= height - (item_height // 2):
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item_x += width // columns
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item_y = 0
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current_col += 1
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if current_col >= columns:
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return
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# Draw a upward arrow
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def draw_up(x, y, width, height, thickness, padding):
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border = (thickness // 4) + padding
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display.line(x + border, y + height - border,
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x + (width // 2), y + border)
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display.line(x + (width // 2), y + border,
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x + width - border, y + height - border)
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# Draw a downward arrow
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def draw_down(x, y, width, height, thickness, padding):
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border = (thickness // 2) + padding
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display.line(x + border, y + border,
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x + (width // 2), y + height - border)
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display.line(x + (width // 2), y + height - border,
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x + width - border, y + border)
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# Draw a left arrow
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def draw_left(x, y, width, height, thickness, padding):
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border = (thickness // 2) + padding
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display.line(x + width - border, y + border,
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x + border, y + (height // 2))
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display.line(x + border, y + (height // 2),
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x + width - border, y + height - border)
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# Draw a right arrow
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def draw_right(x, y, width, height, thickness, padding):
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border = (thickness // 2) + padding
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display.line(x + border, y + border,
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x + width - border, y + (height // 2))
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display.line(x + width - border, y + (height // 2),
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x + border, y + height - border)
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# Draw a tick
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def draw_tick(x, y, width, height, thickness, padding):
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border = (thickness // 2) + padding
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display.line(x + border, y + ((height * 2) // 3),
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x + (width // 2), y + height - border)
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display.line(x + (width // 2), y + height - border,
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x + width - border, y + border)
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# Draw a cross
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def draw_cross(x, y, width, height, thickness, padding):
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border = (thickness // 2) + padding
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display.line(x + border, y + border, x + width - border, y + height - border)
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display.line(x + width - border, y + border, x + border, y + height - border)
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# Draw a checkbox with or without a tick
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def draw_checkbox(x, y, size, background, foreground, thickness, tick, padding):
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border = (thickness // 2) + padding
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display.pen(background)
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display.rectangle(x + border, y + border, size - (border * 2), size - (border * 2))
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display.pen(foreground)
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display.thickness(thickness)
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display.line(x + border, y + border, x + size - border, y + border)
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display.line(x + border, y + border, x + border, y + size - border)
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display.line(x + size - border, y + border, x + size - border, y + size - border)
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display.line(x + border, y + size - border, x + size - border, y + size - border)
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if tick:
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draw_tick(x, y, size, size, thickness, 2 + border)
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# ------------------------------
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# Program setup
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# ------------------------------
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changed = not badger2040.woken_by_button()
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state = {
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"current_item": 0,
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}
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badger_os.state_load("list", state)
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items_hash = binascii.crc32("\n".join(list_items))
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if "items_hash" not in state or state["items_hash"] != items_hash:
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# Item list changed, or not yet written reset the list
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state["current_item"] = 0
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state["items_hash"] = items_hash
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state["checked"] = [False] * len(list_items)
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changed = True
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# Global variables
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items_per_page = 0
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# Create a new Badger and set it to update FAST
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display = badger2040.Badger2040()
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display.led(128)
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if changed:
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display.update_speed(badger2040.UPDATE_FAST)
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else:
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display.update_speed(badger2040.UPDATE_TURBO)
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# Find out what the longest item is
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longest_item = 0
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for i in range(len(list_items)):
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while True:
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item = list_items[i]
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item_length = display.measure_text(item, ITEM_TEXT_SIZE)
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if item_length > 0 and item_length > LIST_WIDTH - ITEM_SPACING:
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list_items[i] = item[:-1]
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else:
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break
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longest_item = max(longest_item, display.measure_text(list_items[i], ITEM_TEXT_SIZE))
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# And use that to calculate the number of columns we can fit onscreen and how many items that would give
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list_columns = 1
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while longest_item + ITEM_SPACING < (LIST_WIDTH // (list_columns + 1)):
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list_columns += 1
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items_per_page = ((LIST_HEIGHT // ITEM_SPACING) + 1) * list_columns
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# ------------------------------
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# Main program loop
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# ------------------------------
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while True:
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if len(list_items) > 0:
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if display.pressed(badger2040.BUTTON_A):
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if state["current_item"] > 0:
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page = state["current_item"] // items_per_page
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state["current_item"] = max(state["current_item"] - (items_per_page) // list_columns, 0)
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if page != state["current_item"] // items_per_page:
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display.update_speed(badger2040.UPDATE_FAST)
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changed = True
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if display.pressed(badger2040.BUTTON_B):
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state["checked"][state["current_item"]] = not state["checked"][state["current_item"]]
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changed = True
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if display.pressed(badger2040.BUTTON_C):
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if state["current_item"] < len(list_items) - 1:
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page = state["current_item"] // items_per_page
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state["current_item"] = min(state["current_item"] + (items_per_page) // list_columns, len(list_items) - 1)
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if page != state["current_item"] // items_per_page:
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display.update_speed(badger2040.UPDATE_FAST)
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changed = True
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if display.pressed(badger2040.BUTTON_UP):
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if state["current_item"] > 0:
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state["current_item"] -= 1
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changed = True
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if display.pressed(badger2040.BUTTON_DOWN):
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if state["current_item"] < len(list_items) - 1:
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state["current_item"] += 1
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changed = True
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if changed:
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badger_os.state_save("list", state)
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display.pen(15)
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display.clear()
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display.pen(12)
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display.rectangle(WIDTH - ARROW_WIDTH, 0, ARROW_WIDTH, HEIGHT)
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display.rectangle(0, HEIGHT - ARROW_HEIGHT, WIDTH, ARROW_HEIGHT)
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y = LIST_PADDING + 12
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display.pen(0)
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display.thickness(3)
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display.text(list_title, LIST_PADDING, y, TITLE_TEXT_SIZE)
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y += 12
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display.pen(0)
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display.thickness(2)
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display.line(LIST_PADDING, y, WIDTH - LIST_PADDING - ARROW_WIDTH, y)
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if len(list_items) > 0:
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page_item = 0
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if items_per_page > 0:
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page_item = (state["current_item"] // items_per_page) * items_per_page
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# Draw the list
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display.pen(0)
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display.thickness(2)
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draw_list(list_items, state["checked"], page_item, state["current_item"], LIST_PADDING, LIST_START,
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LIST_WIDTH, LIST_HEIGHT, ITEM_SPACING, list_columns)
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# Draw the interaction button icons
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display.pen(0)
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display.thickness(ARROW_THICKNESS)
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# Previous item
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if state["current_item"] > 0:
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draw_up(WIDTH - ARROW_WIDTH, (HEIGHT // 4) - (ARROW_HEIGHT // 2),
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ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
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# Next item
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if state["current_item"] < (len(list_items) - 1):
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draw_down(WIDTH - ARROW_WIDTH, ((HEIGHT * 3) // 4) - (ARROW_HEIGHT // 2),
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ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
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# Previous column
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if state["current_item"] > 0:
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draw_left((WIDTH // 7) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
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ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
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# Next column
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if state["current_item"] < (len(list_items) - 1):
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draw_right(((WIDTH * 6) // 7) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
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ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
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if state["checked"][state["current_item"]]:
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# Tick off item
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draw_cross((WIDTH // 2) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
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ARROW_HEIGHT, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
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else:
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# Untick item
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draw_tick((WIDTH // 2) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
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ARROW_HEIGHT, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
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else:
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# Say that the list is empty
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empty_text = "Nothing Here"
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text_length = display.measure_text(empty_text, ITEM_TEXT_SIZE)
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display.text(empty_text, ((LIST_PADDING + LIST_WIDTH) - text_length) // 2, (LIST_HEIGHT // 2) + LIST_START - (ITEM_SPACING // 4), ITEM_TEXT_SIZE)
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display.update()
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display.update_speed(badger2040.UPDATE_TURBO)
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changed = False
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display.halt()
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