pimoroni-pico/libraries/galactic_unicorn
ZodiusInfuser 52a107e6d6 Switched GU over to chained DMA to remove interrupt use 2022-10-13 13:28:59 +01:00
..
CMakeLists.txt Galactic Unicorn: Examples + features. 2022-10-13 13:24:08 +01:00
README.md Galactic Unicorn: Examples + features. 2022-10-13 13:24:08 +01:00
audio_i2s.pio Exposed audio to MP, and made it teardown cleanly 2022-10-13 13:26:57 +01:00
galactic_unicorn.cmake More work on GU synth 2022-10-13 13:26:57 +01:00
galactic_unicorn.cpp Switched GU over to chained DMA to remove interrupt use 2022-10-13 13:28:59 +01:00
galactic_unicorn.hpp Switched GU over to chained DMA to remove interrupt use 2022-10-13 13:28:59 +01:00
galactic_unicorn.pio Galactic Unicorn: Examples + features. 2022-10-13 13:24:08 +01:00

README.md

Galactic Unicorn

Galactic Unicorn offers 53x11 7x17 bright RGB LEDs driven by Pico W's PIO in addition to a 1W amplifier and speaker.

Galactic Unicorn uses SM0 of PIO0.

TODO: Update documentation

We've included helper functions to handle every aspect of drawing to the display and interfacing with the buttons. See the function reference for details.

Example Program

The following example sets up Pico Unicorn, displays some basic demo text and graphics and will illuminate the RGB LED green if the A button is presse


Reference

Constants

Buttons

The four buttons, A, B, X and Y have correponding constants set to their respective GPIO pins. For example:

bool a_is_pressed = pico_unicorn.is_pressed(pico_unicorn.A);

WIDTH / HEIGHT

The width and height of Pico Unicorn are available in constants WIDTH and HEIGHT.

For example:

int num_pixels = pico_unicorn.WIDTH * pico_unicorn.HEIGHT;

Functions

init

Sets up Pico Unicorn. init must be called before any other functions since it configures the PIO and require GPIO inputs. Just call init() like so:

PicoUnicorn pico_unicorn;
pico_unicorn.init();

set_pixel

void set_pixel(uint8_t x, uint8_t y, uint8_t r, uint8_t g, uint8_t b);
void set_pixel(uint8_t x, uint8_t y, uint8_t v);

Sets an RGB LED on Pico Unicorn with an RGB triplet:

pico_unicorn.set_pixel(x, y, r, g, b);

Uses hardware PWM to drive the LED. Values are automatically gamma-corrected to provide smooth brightness transitions and low values may map as "off."

Alternatively you can use:

pico_unicorn.set_pixel(x, y, v);

Which sets the R, G and B elements of the pixel to the same value- lighting it up white at your chosen intensity.

is_pressed

bool is_pressed(uint8_t button);

Reads the GPIO pin connected to one of Pico Unicorn's buttons, returning a bool - true if it's pressed and false if it is released.

pico_unicorn.is_pressed(button);

The button vaule should be a uint8_t denoting a pin, and constants A, B, X and Y are supplied to make it easier. e:

bool is_a_button_pressed = pico_unicorn.is_pressed(PicoUnicorn::A)

Examples

Game of Life

Retro Super-computer

Random LEDs blink on and off mimicing the look of a movie super computer doing it's work in the eighties.

Nostalgia Terminal

A collection of copies of classic terminal styles including C64, MS-DOS, Spectrum, and more.