pimoroni-pico/examples/pico_display/demo.cpp

201 lines
4.9 KiB
C++

#include <string.h>
#include <math.h>
#include <vector>
#include <cstdlib>
#include "pico_display.hpp"
using namespace pimoroni;
extern unsigned char image_tif[];
extern unsigned int image_tif_len;
uint16_t buffer[PicoDisplay::WIDTH * PicoDisplay::HEIGHT];
PicoDisplay pico_display(buffer);
/*
void pixel(int x, int y, uint16_t c) {
x *= 2;
y *= 2;
pico_display.frame_buffer[x + y * 240] = c;
pico_display.frame_buffer[x + 1 + y * 240] = c;
pico_display.frame_buffer[x + 1 + (y + 1) * 240] = c;
pico_display.frame_buffer[x + (y + 1) * 240] = c;
}
void rect(int x, int y, int w, int h, uint16_t c) {
for(int rx = x; rx < x + w; rx++) {
for(int ry = y; ry < y + h; ry++) {
pixel(rx, ry, c);
}
}
}*/
uint8_t arrow[] = {
0b00010000,
0b00110000,
0b01110000,
0b11111111,
0b11111111,
0b01110000,
0b00110000,
0b00010000
};
uint8_t tick[] = {
0b00000000,
0b00000010,
0b00000111,
0b01001110,
0b11111100,
0b00111000,
0b00010000,
0b00000000,
};
/*
void sprite(uint8_t *p, int x, int y, bool flip, uint16_t c) {
for(int ay = 0; ay < 8; ay++) {
uint8_t sl = p[ay];
for(int ax = 0; ax < 8; ax++) {
if(flip) {
if((0b10000000 >> ax) & sl) {
pixel(ax + x, ay + y, c);
}
}else{
if((0b1 << ax) & sl) {
pixel(ax + x, ay + y, c);
}
}
}
}
}*/
int main() {
pico_display.init();
pico_display.set_backlight(100);
// uint16_t white = pico_display.create_pen(255, 255, 255);
// uint16_t black = pico_display.create_pen(0, 0, 0);
// uint16_t red = pico_display.create_pen(255, 0, 0);
// uint16_t green = pico_display.create_pen(0, 255, 0);
// uint16_t dark_grey = pico_display.create_pen(20, 40, 60);
// uint16_t dark_green = pico_display.create_pen(10, 100, 10);
// uint16_t blue = pico_display.create_pen(0, 0, 255);
bool a_pressed = false;
bool b_pressed = false;
bool x_pressed = false;
bool y_pressed = false;
struct pt {
float x;
float y;
uint8_t r;
float dx;
float dy;
uint16_t pen;
};
std::vector<pt> shapes;
for(int i = 0; i < 1000; i++) {
pt shape;
shape.x = rand() % 240;
shape.y = rand() % 135;
shape.r = (rand() % 10) + 3;
shape.dx = float(rand() % 255) / 128.0f;
shape.dy = float(rand() % 255) / 128.0f;
shape.pen = pico_display.create_pen(rand() % 255, rand() % 255, rand() % 255);
shapes.push_back(shape);
}
uint32_t i = 0;
while(true) {
pico_display.set_pen(120, 40, 60);
pico_display.clear();
for(auto &shape : shapes) {
shape.x += shape.dx;
shape.y += shape.dy;
if(shape.x < 0) shape.dx *= -1;
if(shape.x >= pico_display.bounds.w) shape.dx *= -1;
if(shape.y < 0) shape.dy *= -1;
if(shape.y >= pico_display.bounds.h) shape.dy *= -1;
pico_display.set_pen(shape.pen);
pico_display.circle(Point(shape.x, shape.y), shape.r);
}
float led_step = fmod(i / 20.0f, M_PI * 2.0f);
int r = (sin(led_step) * 25.0f) + 25.0f;
pico_display.set_led(r, r / 1.2f, r);
std::vector<Point> poly;
poly.push_back(Point(30, 30));
poly.push_back(Point(50, 35));
poly.push_back(Point(70, 25));
poly.push_back(Point(80, 65));
poly.push_back(Point(50, 85));
poly.push_back(Point(30, 45));
pico_display.set_pen(255, 255, 0);
pico_display.polygon(poly);
pico_display.set_pen(0, 255, 255);
pico_display.triangle(Point(50, 50), Point(130, 80), Point(80, 110));
pico_display.set_pen(255, 255, 255);
pico_display.line(Point(50, 50), Point(120, 80));
pico_display.line(Point(20, 20), Point(120, 20));
pico_display.line(Point(20, 20), Point(20, 120));
for(int r = 0; r < 30; r++) {
for(int j = 0; j < 10; j++) {
float rads = ((M_PI * 2) / 30.0f) * float(r);
rads += (float(i) / 100.0f);
rads += (float(j) / 100.0f);
float cx = sin(rads) * 300.0f;
float cy = cos(rads) * 300.0f;
pico_display.line(Point(120, 67), Point(cx + 120, cy + 67));
}
}
/*
if(pico_display.is_pressed(pico_display.A)) {
pico_display.rectangle(0, 0, 18, 18);
//sprite(tick, 5, 5, true, green);
}else{
//sprite(arrow, 10 + bounce, 10, true, white);
}
if(pico_display.is_pressed(pico_display.B)) {
pico_display.rectangle(0, 49, 18, 18);
//sprite(tick, 5, 54, true, green);
}else{
//sprite(arrow, 10 - bounce, 50, true, white);
}
if(pico_display.is_pressed(pico_display.X)) {
pico_display.rectangle(102, 0, 18, 18);
//sprite(tick, 107, 5, true, green);
}else{
//sprite(arrow, 102 - bounce, 10, false, white);
}
if(pico_display.is_pressed(pico_display.Y)) {
pico_display.rectangle(102, 49, 18, 18);
//sprite(tick, 107, 54, true, green);
}else{
//sprite(arrow, 102 + bounce, 50, false, white);
}
*/
// update screen
pico_display.update();
i++;
}
return 0;
}