pimoroni-pico/libraries/pico_graphics/pico_graphics.hpp

90 lines
2.4 KiB
C++

#pragma once
#include <string>
#include <cstdint>
#include <algorithm>
#include <vector>
#include "font6_data.hpp"
// a tiny little graphics library for our Pico products
// supports only 16-bit (565) RGB framebuffers
namespace pimoroni {
typedef uint16_t Pen;
struct Rect;
struct Point {
int32_t x = 0, y = 0;
Point() = default;
Point(int32_t x, int32_t y) : x(x), y(y) {}
inline Point& operator-= (const Point &a) { x -= a.x; y -= a.y; return *this; }
inline Point& operator+= (const Point &a) { x += a.x; y += a.y; return *this; }
Point clamp(const Rect &r) const;
};
struct Rect {
int32_t x = 0, y = 0, w = 0, h = 0;
Rect() = default;
Rect(int32_t x, int32_t y, int32_t w, int32_t h) : x(x), y(y), w(w), h(h) {}
Rect(const Point &tl, const Point &br) : x(tl.x), y(tl.y), w(br.x - tl.x), h(br.y - tl.y) {}
bool empty() const;
bool contains(const Point &p) const;
bool contains(const Rect &p) const;
bool intersects(const Rect &r) const;
Rect intersection(const Rect &r) const;
void inflate(int32_t v);
void deflate(int32_t v);
};
class PicoGraphics {
public:
uint16_t *frame_buffer;
Rect bounds;
Rect clip;
Pen pen;
const Font *font;
public:
PicoGraphics(uint16_t width, uint16_t height, uint16_t *frame_buffer);
void set_font(const Font *font);
void set_pen(uint8_t r, uint8_t g, uint8_t b);
void set_pen(Pen p);
constexpr Pen create_pen(uint8_t r, uint8_t g, uint8_t b) {
uint16_t p = ((r & 0b11111000) << 8) |
((g & 0b11111100) << 3) |
((b & 0b11111000) >> 3);
return __builtin_bswap16(p);
};
void set_clip(const Rect &r);
void remove_clip();
Pen* ptr(const Point &p);
Pen* ptr(const Rect &r);
Pen* ptr(int32_t x, int32_t y);
void clear();
void pixel(const Point &p);
void pixel_span(const Point &p, int32_t l);
void rectangle(const Rect &r);
void circle(const Point &p, int32_t r);
void character(const char c, const Point &p, uint8_t scale = 2);
void text(const std::string &t, const Point &p, int32_t wrap, uint8_t scale = 2);
void polygon(const std::vector<Point> &points);
void triangle(Point p1, Point p2, Point p3);
void line(Point p1, Point p2);
};
}