337 lines
10 KiB
C++
337 lines
10 KiB
C++
#include "pico_graphics.hpp"
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namespace pimoroni {
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const uint8_t dither16_pattern[16] = {0, 8, 2, 10, 12, 4, 14, 6, 3, 11, 1, 9, 15, 7, 13, 5};
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int PicoGraphics::update_pen(uint8_t i, uint8_t r, uint8_t g, uint8_t b) {return -1;};
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int PicoGraphics::reset_pen(uint8_t i) {return -1;};
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int PicoGraphics::create_pen(uint8_t r, uint8_t g, uint8_t b) {return -1;};
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void PicoGraphics::set_pixel_dither(const Point &p, const RGB &c) {};
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void PicoGraphics::set_pixel_dither(const Point &p, const RGB565 &c) {};
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void PicoGraphics::set_pixel_dither(const Point &p, const uint8_t &c) {};
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void PicoGraphics::scanline_convert(PenType type, conversion_callback_func callback) {};
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void PicoGraphics::sprite(void* data, const Point &sprite, const Point &dest, const int scale, const int transparent) {};
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void PicoGraphics::set_dimensions(int width, int height) {
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bounds = clip = {0, 0, width, height};
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}
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void PicoGraphics::set_framebuffer(void *frame_buffer) {
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this->frame_buffer = frame_buffer;
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}
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void PicoGraphics::set_font(const bitmap::font_t *font){
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this->bitmap_font = font;
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this->hershey_font = nullptr;
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}
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void PicoGraphics::set_font(const hershey::font_t *font){
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this->bitmap_font = nullptr;
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this->hershey_font = font;
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}
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void PicoGraphics::set_font(std::string name){
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if (name == "bitmap6") {
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set_font(&font6);
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} else if (name == "bitmap8") {
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set_font(&font8);
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} else if (name == "bitmap14_outline") {
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set_font(&font14_outline);
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} else {
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// check that font exists and assign it
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if(hershey::fonts.find(name) != hershey::fonts.end()) {
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set_font(hershey::fonts[name]);
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}
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}
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}
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void PicoGraphics::set_clip(const Rect &r) {
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clip = bounds.intersection(r);
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}
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void PicoGraphics::remove_clip() {
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clip = bounds;
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}
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void PicoGraphics::clear() {
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rectangle(clip);
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}
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void PicoGraphics::pixel(const Point &p) {
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if(!clip.contains(p)) return;
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set_pixel(p);
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}
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void PicoGraphics::pixel_span(const Point &p, int32_t l) {
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// check if span in bounds
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if( p.x + l < clip.x || p.x >= clip.x + clip.w ||
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p.y < clip.y || p.y >= clip.y + clip.h) return;
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// clamp span horizontally
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Point clipped = p;
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if(clipped.x < clip.x) {l += clipped.x - clip.x; clipped.x = clip.x;}
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if(clipped.x + l >= clip.x + clip.w) {l = clip.x + clip.w - clipped.x;}
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Point dest(clipped.x, clipped.y);
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set_pixel_span(dest, l);
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}
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void PicoGraphics::rectangle(const Rect &r) {
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// clip and/or discard depending on rectangle visibility
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Rect clipped = r.intersection(clip);
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if(clipped.empty()) return;
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Point dest(clipped.x, clipped.y);
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while(clipped.h--) {
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// draw span of pixels for this row
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set_pixel_span(dest, clipped.w);
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// move to next scanline
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dest.y++;
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}
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}
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void PicoGraphics::circle(const Point &p, int32_t radius) {
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// circle in screen bounds?
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Rect bounds = Rect(p.x - radius, p.y - radius, radius * 2, radius * 2);
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if(!bounds.intersects(clip)) return;
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int ox = radius, oy = 0, err = -radius;
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while (ox >= oy)
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{
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int last_oy = oy;
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err += oy; oy++; err += oy;
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pixel_span(Point(p.x - ox, p.y + last_oy), ox * 2 + 1);
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if (last_oy != 0) {
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pixel_span(Point(p.x - ox, p.y - last_oy), ox * 2 + 1);
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}
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if(err >= 0 && ox != last_oy) {
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pixel_span(Point(p.x - last_oy, p.y + ox), last_oy * 2 + 1);
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if (ox != 0) {
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pixel_span(Point(p.x - last_oy, p.y - ox), last_oy * 2 + 1);
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}
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err -= ox; ox--; err -= ox;
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}
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}
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}
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void PicoGraphics::character(const char c, const Point &p, float s, float a) {
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if (bitmap_font) {
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bitmap::character(bitmap_font, [this](int32_t x, int32_t y, int32_t w, int32_t h) {
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rectangle(Rect(x, y, w, h));
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}, c, p.x, p.y, std::max(1.0f, s));
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return;
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}
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if (hershey_font) {
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hershey::glyph(hershey_font, [this](int32_t x1, int32_t y1, int32_t x2, int32_t y2) {
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line(Point(x1, y1), Point(x2, y2));
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}, c, p.x, p.y, s, a);
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return;
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}
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}
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void PicoGraphics::text(const std::string &t, const Point &p, int32_t wrap, float s, float a, uint8_t letter_spacing) {
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if (bitmap_font) {
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bitmap::text(bitmap_font, [this](int32_t x, int32_t y, int32_t w, int32_t h) {
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rectangle(Rect(x, y, w, h));
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}, t, p.x, p.y, wrap, std::max(1.0f, s), letter_spacing);
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return;
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}
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if (hershey_font) {
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hershey::text(hershey_font, [this](int32_t x1, int32_t y1, int32_t x2, int32_t y2) {
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line(Point(x1, y1), Point(x2, y2));
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}, t, p.x, p.y, s, a);
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return;
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}
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}
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int32_t PicoGraphics::measure_text(const std::string &t, float s, uint8_t letter_spacing) {
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if (bitmap_font) return bitmap::measure_text(bitmap_font, t, std::max(1.0f, s), letter_spacing);
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if (hershey_font) return hershey::measure_text(hershey_font, t, s);
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return 0;
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}
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int32_t orient2d(Point p1, Point p2, Point p3) {
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return (p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x);
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}
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bool is_top_left(const Point &p1, const Point &p2) {
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return (p1.y == p2.y && p1.x > p2.x) || (p1.y < p2.y);
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}
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void PicoGraphics::triangle(Point p1, Point p2, Point p3) {
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Rect triangle_bounds(
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Point(std::min(p1.x, std::min(p2.x, p3.x)), std::min(p1.y, std::min(p2.y, p3.y))),
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Point(std::max(p1.x, std::max(p2.x, p3.x)), std::max(p1.y, std::max(p2.y, p3.y))));
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// clip extremes to frame buffer size
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triangle_bounds = clip.intersection(triangle_bounds);
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// if triangle completely out of bounds then don't bother!
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if (triangle_bounds.empty()) {
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return;
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}
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// fix "winding" of vertices if needed
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int32_t winding = orient2d(p1, p2, p3);
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if (winding < 0) {
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Point t;
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t = p1; p1 = p3; p3 = t;
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}
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// bias ensures no overdraw between neighbouring triangles
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int8_t bias0 = is_top_left(p2, p3) ? 0 : -1;
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int8_t bias1 = is_top_left(p3, p1) ? 0 : -1;
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int8_t bias2 = is_top_left(p1, p2) ? 0 : -1;
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int32_t a01 = p1.y - p2.y;
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int32_t b01 = p2.x - p1.x;
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int32_t a12 = p2.y - p3.y;
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int32_t b12 = p3.x - p2.x;
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int32_t a20 = p3.y - p1.y;
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int32_t b20 = p1.x - p3.x;
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Point tl(triangle_bounds.x, triangle_bounds.y);
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int32_t w0row = orient2d(p2, p3, tl) + bias0;
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int32_t w1row = orient2d(p3, p1, tl) + bias1;
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int32_t w2row = orient2d(p1, p2, tl) + bias2;
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for (int32_t y = 0; y < triangle_bounds.h; y++) {
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int32_t w0 = w0row;
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int32_t w1 = w1row;
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int32_t w2 = w2row;
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Point dest = Point(triangle_bounds.x, triangle_bounds.y + y);
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for (int32_t x = 0; x < triangle_bounds.w; x++) {
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if ((w0 | w1 | w2) >= 0) {
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set_pixel(dest);
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}
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dest.x++;
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w0 += a12;
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w1 += a20;
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w2 += a01;
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}
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w0row += b12;
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w1row += b20;
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w2row += b01;
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}
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}
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void PicoGraphics::polygon(const std::vector<Point> &points) {
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static int32_t nodes[64]; // maximum allowed number of nodes per scanline for polygon rendering
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int32_t miny = points[0].y, maxy = points[0].y;
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for (uint16_t i = 1; i < points.size(); i++) {
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miny = std::min(miny, points[i].y);
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maxy = std::max(maxy, points[i].y);
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}
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// for each scanline within the polygon bounds (clipped to clip rect)
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Point p;
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for (p.y = std::max(clip.y, miny); p.y <= std::min(clip.y + clip.h, maxy); p.y++) {
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uint8_t n = 0;
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for (uint16_t i = 0; i < points.size(); i++) {
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uint16_t j = (i + 1) % points.size();
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int32_t sy = points[i].y;
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int32_t ey = points[j].y;
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int32_t fy = p.y;
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if ((sy < fy && ey >= fy) || (ey < fy && sy >= fy)) {
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int32_t sx = points[i].x;
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int32_t ex = points[j].x;
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int32_t px = int32_t(sx + float(fy - sy) / float(ey - sy) * float(ex - sx));
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nodes[n++] = px < clip.x ? clip.x : (px >= clip.x + clip.w ? clip.x + clip.w - 1 : px);// clamp(int32_t(sx + float(fy - sy) / float(ey - sy) * float(ex - sx)), clip.x, clip.x + clip.w);
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}
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}
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uint16_t i = 0;
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while (i < n - 1) {
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if (nodes[i] > nodes[i + 1]) {
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int32_t s = nodes[i]; nodes[i] = nodes[i + 1]; nodes[i + 1] = s;
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if (i) i--;
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}
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else {
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i++;
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}
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}
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for (uint16_t i = 0; i < n; i += 2) {
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pixel_span(Point(nodes[i], p.y), nodes[i + 1] - nodes[i] + 1);
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}
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}
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}
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void PicoGraphics::line(Point p1, Point p2) {
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// fast horizontal line
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if(p1.y == p2.y) {
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p1 = p1.clamp(clip);
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p2 = p2.clamp(clip);
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int32_t start = std::min(p1.x, p2.x);
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int32_t end = std::max(p1.x, p2.x);
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pixel_span(Point(start, p1.y), end - start);
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return;
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}
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// fast vertical line
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if(p1.x == p2.x) {
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p1 = p1.clamp(clip);
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p2 = p2.clamp(clip);
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int32_t start = std::min(p1.y, p2.y);
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int32_t length = std::max(p1.y, p2.y) - start;
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Point dest(p1.x, start);
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while(length--) {
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set_pixel(dest);
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dest.y++;
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}
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return;
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}
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// general purpose line
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// lines are either "shallow" or "steep" based on whether the x delta
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// is greater than the y delta
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int32_t dx = p2.x - p1.x;
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int32_t dy = p2.y - p1.y;
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bool shallow = std::abs(dx) > std::abs(dy);
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if(shallow) {
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// shallow version
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int32_t s = std::abs(dx); // number of steps
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int32_t sx = dx < 0 ? -1 : 1; // x step value
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int32_t sy = (dy << 16) / s; // y step value in fixed 16:16
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int32_t x = p1.x;
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int32_t y = p1.y << 16;
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while(s--) {
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Point p(x, y >> 16);
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if(clip.contains(p)) set_pixel(p);
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y += sy;
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x += sx;
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}
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}else{
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// steep version
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int32_t s = std::abs(dy); // number of steps
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int32_t sy = dy < 0 ? -1 : 1; // y step value
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int32_t sx = (dx << 16) / s; // x step value in fixed 16:16
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int32_t y = p1.y;
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int32_t x = p1.x << 16;
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while(s--) {
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Point p(x >> 16, y);
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if(clip.contains(p)) set_pixel(p);
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y += sy;
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x += sx;
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}
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}
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}
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}
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