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README.md | ||
micropython.cmake | ||
picographics.c | ||
picographics.cpp | ||
picographics.h | ||
spritesheet-to-rgb332.py |
README.md
Pico Graphics
Pico Graphics is our unified graphics and display library for driving displays from your Pico in MicroPython.
Pico Graphics replaces the individual drivers for displays- if you're been using breakout_colorlcd, ST7789 then you'll need to update your code!
- Setting up Pico Graphics
- Function Reference
Setting up Pico Graphics
You must construct an instance of PicoGraphics with your desired display:
from picographics import PicoGraphics, DISPLAY_LCD_160X80
display = PicoGraphics(display=DISPLAY_LCD_160X80)
Bear in mind that MicroPython has only 192K of RAM available- a 320x240 pixel display in RGB565 mode uses 150K!
Supported Displays
- Pico Display - 240x135 SPI LCD -
DISPLAY_PICO_DISPLAY
- Pico Display 2 - 320x240 SPI LCD -
DISPLAY_PICO_DISPLAY_2
- Tufty 2040 - 320x240 Parallel LCD -
DISPLAY_TUFTY_2040
- Pico Explorer - 240x240 SPI LCD -
DISPLAY_PICO_EXPLORER
- Enviro Plus - 240x240 SPI LCD -
DISPLAY_ENVIRO_PLUS
- 240x240 Round SPI LCD Breakout -
DISPLAY_ROUND_LCD_240X240
- 240x240 Square SPI LCD Breakout -
DISPLAY_LCD_240X240
- 160x80 SPI LCD Breakout -
DISPLAY_LCD_160X80
- 128x128 I2C OLED -
DISPLAY_I2C_OLED_128X128
- Pico Inky Pack - 296x128 mono e-ink -
DISPLAY_INKY_PACK
- Inky Frame - 600x447 7-colour e-ink -
DISPLAY_INKY_FRAME
- Pico GFX Pack - 128x64 mono LCD Matrix -
DISPLAY_GFX_PACK
Supported Graphics Modes (Pen Type)
- 1-bit -
PEN_1BIT
- mono, used for Pico Inky Pack and i2c OLED - 3-bit -
PEN_3BIT
- 8-colour, used for Inky Frame - 4-bit -
PEN_P4
- 16-colour palette of your choice - 8-bit -
PEN_P8
- 256-colour palette of your choice - 8-bit RGB332 -
PEN_RGB332
- 256 fixed colours (3 bits red, 3 bits green, 2 bits blue) - 16-bit RGB565 -
PEN_RGB565
- 64K colours at the cost of RAM. (5 bits red, 6 bits green, 5 bits blue)
These offer a tradeoff between RAM usage and available colours. In most cases you would probably use RGB332
since it offers the easiest tradeoff. It's also the default for colour LCDs.
Eg:
display = PicoGraphics(display=PICO_DISPLAY)
Is equivalent to:
display = PicoGraphics(display=PICO_DISPLAY, pen_type=PEN_RGB332)
Supported Rotations
All SPI LCDs support 0, 90, 180 and 270 degree rotations.
Eg:
display = PicoGraphics(display=PICO_DISPLAY, rotate=90)
Custom Pins
SPI / Parallel
The pimoroni_bus
library includes SPIBus
for SPI LCDs and ParallelBus
for Parallel LCDs (like Tufty 2040).
In most cases you'll never need to use these, but they come in useful if you're wiring breakouts to your Pico or using multiple LCDs.
A custom SPI bus:
from pimoroni_bus import SPIBus
from picographics import PicoGraphics, DISPLAY_PICO_EXPLORER, PEN_RGB332
spibus = SPIBus(cs=17, dc=16, sck=18, mosi=19)
display = PicoGraphics(display=DISPLAY_PICO_EXPLORER, bus=spibus, pen_type=PEN_RGB332)
I2C
The pimoroni_i2c
library includes PimoroniI2C
which can be used to change the pins used by the mono OLED:
from pimoroni_i2c import PimoroniI2C
from picographics import PicoGraphics, DISPLAY_I2C_OLED_128X128
i2cbus = PimoroniI2C(4, 5)
display = PicoGraphics(display=DISPLAY_I2C_OLED_128X128, bus=i2cbus)
Function Reference
General
Creating & Setting Pens
RGB565, RGB332, P8 and P4 modes
Create a pen colour for drawing into a screen:
my_pen = display.create_pen(r, g, b)
In RGB565 and RGB332 modes this packs the given RGB into an integer representing a colour in these formats and returns the result.
In P4 and P8 modes this will consume one palette entry, or return an error if your palette is full. Palette colours are stored as RGB and converted when they are displayed on screen.
To tell PicoGraphics which pen to use:
display.set_pen(my_pen)
This will be either an RGB332 or RGB565 colour, or a palette index.
Monochrome Modes
For 1BIT mode - such as for Inky Pack and the Mono OLED - pens are handled a little differently.
There's no need to create one, since mapping an RGB colour to black/white is meaningless.
Instead you can pick from 16 shades of grey which are automatically dithered into the PicoGraphics buffer, where:
0
is Black,1 - 14
are shades of grey,15
is white.
And just call set_pen
with your desired shade:
display.set_pen(0) # Black
display.set_pen(15) # White
Because shades 1 through 14 are created with ordered dither you should avoid using them for text, small details or lines.
Dithering works by mixing black and white pixels in various patterns and quantities to fake grey shades.
If you were to try and draw a single "grey" pixel it will end up either black or white depending on where it's drawn and which shade of grey you pick.
Inky Frame
Inky Frame is a special case- the display itself supports only 7 (8 if you include its cleaning "clear" colour, which we call Taupe) colours.
These are:
BLACK
= 0WHITE
= 1GREEN
= 2BLUE
= 3RED
= 4YELLOW
= 5ORANGE
= 6TAUPE
= 7
Controlling The Backlight
You can set the display backlight brightness between 0.0
and 1.0
:
display.set_backlight(0.5)
Clipping
Set the clipping bounds for drawing:
display.set_clip(x, y, w, h)
Remove the clipping bounds:
display.remove_clip()
Clear
Clear the display to the current pen colour:
display.clear()
This is equivilent to:
w, h = display.get_bounds()
display.rectangle(0, 0, w, h)
You can clear portions of the screen with rectangles to save time redrawing things like JPEGs or complex graphics.
Update
Send the contents of your Pico Graphics buffer to your screen:
display.update()
Text
Changing The Font
Change the font:
display.set_font(font)
Bitmap fonts. These are aligned from their top-left corner.
bitmap6
bitmap8
bitmap14_outline
Vector (Hershey) fonts. These are aligned to their midline.
sans
gothic
cursive
serif_italic
serif
Drawing Text
Write some text:
display.text(text, x, y, wordwrap, scale, angle, spacing)
text
- the text string to drawx
- the destination X coordinatey
- the destination Y coordinatewordwrap
- number of pixels width before trying to break text into multiple linesscale
- sizeangle
- rotation angle (Vector only!)spacing
- letter spacing
Text scale can be a whole number (integer) for Bitmap fonts, or a decimal (float) for Vector (Hershey) fonts.
For example:
display.set_font("bitmap8")
display.text("Hello World", 0, 0, scale=2)
Draws "Hello World" in a 16px tall, 2x scaled version of the bitmap8
font.
Sometimes you might want to measure a text string for centering or alignment on screen, you can do this with:
width = display.measure_text(text, scale, spacing)
The height of each Bitmap font is explicit in its name.
Write a single character:
display.character(char, x, y, scale)
Basic Shapes
Line
To draw a line:
display.line(x1, y1, x2, y2)
The X1/Y1 and X2/Y2 coordinates describe the start and end of the line repsectively.
Circle
To draw a circle:
display.circle(x, y, r)
x
- the destination X coordinatey
- the destination Y coordinater
- the radius
The X/Y coordinates describe the center of your circle.
Rectangle
display.rectangle(x, y, w, h)
x
- the destination X coordinatey
- the destination Y coordinatew
- the widthh
- the eight
Triangle
display.triangle(x1, y1, x2, y2, x3, y3)
The three pairs of X/Y coordinates describe each point of the triangle.
Polygon
To draw other shapes, you can provide a list of points to polygon
:
display.polygon([
(0, 10),
(20, 10),
(20, 0),
(30, 20),
(20, 30),
(20, 20),
(0, 20),
])
Pixels
Setting individual pixels is slow, but you can do it with:
display.pixel(x, y)
You can set a horiontal span of pixels a little faster with:
pixel_span(x, y, length)
Palette Management
Intended for P4 and P8 modes.
You have a 16-color and 256-color palette respectively.
Set n elements in the palette from a list of RGB tuples:
set_palette([
(r, g, b),
(r, g, b),
(r, g, b)
])
Update an entry in the P4 or P8 palette with the given colour.
update_pen(index, r, g, b)
This is stored internally as RGB and converted to whatever format your screen requires when displayed.
Reset a pen back to its default value (black, marked unused):
reset_pen(index)
Utility Functions
Sometimes it can be useful to convert between colour formats:
RGB332_to_RGB
RGB_to_RGB332
RGB565_to_RGB
RGB_to_RGB565
Sprites
Pico Display has very limited support for sprites in RGB332 mode.
Sprites must be 8x8 pixels arranged in a 128x128 pixel spritesheet. 1-bit transparency is handled by electing a single colour to skip over.
We've prepared some RGB332-compatible sprite assets for you, but you can use spritesheet-to-rgb332.py <filename>
to convert your own.
Loading Sprites
You'll need to include the pen_type in the import statement, and define the pen_type before using loading the spritesheet:
from picographics import PicoGraphics, PEN_RGB565, PEN_RGB332
display = PicoGraphics(display=PICO_DISPLAY, pen_type=PEN_RGB332)
Use Thonny to upload your spritesheet.rgb332
file onto your Pico. Then load it into Pico Graphics:
display.load_spritesheet("s4m_ur4i-dingbads.rgb332")
and then update the display, to show the sprite:
display.update()
Drawing Sprites
And finally display a sprite:
display.sprite(0, 0, 0, 0)
These arguments for sprite
are as follows:
- Sprite X position (from 0-15) - this selects the horizontal location of an 8x8 sprite from your 128x128 pixel spritesheet.
- Sprite Y position (from 0-15)
- Destination X - where to draw on your screen horizontally
- Destination Y = where to draw on your screen vertically
- Scale (optional) - an integer scale value, 1 = 8x8, 2 = 16x16 etc.
- Transparent (optional) - specify a colour to treat as transparent
JPEG Files
We've included BitBank's JPEGDEC - https://github.com/bitbank2/JPEGDEC - so you can display JPEG files on your LCDs.
Eg:
import picographics
import jpegdec
display = picographics.PicoGraphics(display=picographics.DISPLAY_PICO_EXPLORER)
# Create a new JPEG decoder for our PicoGraphics
j = jpegdec.JPEG(display)
# Open the JPEG file
j.open_file("filename.jpeg")
# Decode the JPEG
j.decode(0, 0, jpegdec.JPEG_SCALE_FULL)
# Display the result
display.update()
JPEG files must be small enough to load into RAM for decoding, and must not be progressive.
JPEG files will be automatically dithered in RGB332 mode.
In P4 and P8 modes JPEGs are dithered to your custom colour palette. Their appearance of an image will vary based on the colours you choose.
The arguments for decode
are as follows:
- Decode X - where to place the decoded JPEG on screen
- Decode Y
- Flags - one of
JPEG_SCALE_FULL
,JPEG_SCALE_HALF
,JPEG_SCALE_QUARTER
orJPEG_SCALE_EIGHTH