2017-02-07 01:13:41 +00:00
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#ifndef TYPES
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#include "glTypes.h"
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#endif
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GLvector CameraAngle (void);
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void CameraAngleSet (GLvector new_angle);
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void CameraAutoToggle ();
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float CameraDistance (void);
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void CameraDistanceSet (float new_distance);
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void CameraInit (void);
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void CameraNextBehavior (void);
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GLvector CameraPosition (void);
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void CameraPositionSet (GLvector new_pos);
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void CameraReset ();
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void CameraUpdate (void);
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void CameraTerm (void);
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void CameraForward (float delta);
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void CameraPan (float delta_x);
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void CameraPitch (float delta_y);
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void CameraYaw (float delta_x);
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void CameraVertical (float val);
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void CameraLateral (float val);
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void CameraMedial (float val);
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