mirror of https://github.com/skeeto/pixelcity.git
Fix include case and slashes across entire project.
This commit is contained in:
parent
ea90760535
commit
0d780bfec3
267
PixelCity.dsp
267
PixelCity.dsp
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@ -1,267 +0,0 @@
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# Microsoft Developer Studio Project File - Name="PixelCity" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=PixelCity - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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||||||
!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "PixelCity.mak".
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||||||
!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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||||||
!MESSAGE by defining the macro CFG on the command line. For example:
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||||||
!MESSAGE
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||||||
!MESSAGE NMAKE /f "PixelCity.mak" CFG="PixelCity - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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||||||
!MESSAGE "PixelCity - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "PixelCity - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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||||||
# Begin Project
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||||||
# PROP AllowPerConfigDependencies 0
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||||||
# PROP Scc_ProjName "PixelCity"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "PixelCity - Win32 Release"
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||||||
# PROP BASE Use_MFC 0
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||||||
# PROP BASE Use_Debug_Libraries 0
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||||||
# PROP BASE Output_Dir "Release"
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||||||
# PROP BASE Intermediate_Dir "Release"
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||||||
# PROP BASE Target_Dir ""
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||||||
# PROP Use_MFC 0
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||||||
# PROP Use_Debug_Libraries 0
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||||||
# PROP Output_Dir "Release"
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||||||
# PROP Intermediate_Dir "Release"
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||||||
# PROP Ignore_Export_Lib 0
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||||||
# PROP Target_Dir ""
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||||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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||||||
# ADD RSC /l 0x409 /d "NDEBUG"
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||||||
BSC32=bscmake.exe
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||||||
# ADD BASE BSC32 /nologo
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||||||
# ADD BSC32 /nologo
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LINK32=link.exe
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||||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/PixelCity.scr"
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!ELSEIF "$(CFG)" == "PixelCity - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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||||||
# PROP BASE Output_Dir "Debug"
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||||||
# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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||||||
# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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||||||
# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /debug /machine:I386
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!ENDIF
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# Begin Target
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# Name "PixelCity - Win32 Release"
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# Name "PixelCity - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Group "glTypes"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\glBbox.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\glMatrix.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\glQuat.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\glRgba.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\glVector2.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\glVector3.cpp
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\Building.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Camera.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Car.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Deco.cpp
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# End Source File
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SOURCE=.\Entity.cpp
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SOURCE=.\Ini.cpp
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SOURCE=.\Light.cpp
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SOURCE=.\Math.cpp
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# End Source File
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SOURCE=.\Mesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Random.cpp
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# End Source File
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SOURCE=.\Sky.cpp
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SOURCE=.\Win.cpp
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||||||
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\Building.h
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# End Source File
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# Begin Source File
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SOURCE=.\Camera.h
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SOURCE=.\Car.h
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SOURCE=.\Deco.h
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SOURCE=.\Entity.h
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SOURCE=.\Ini.h
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# Begin Source File
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SOURCE=.\Light.h
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# End Source File
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SOURCE=.\Macro.h
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# End Source File
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# Begin Source File
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SOURCE=.\Math.h
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||||||
# End Source File
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# Begin Source File
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SOURCE=.\Mesh.h
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# End Source File
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# Begin Source File
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SOURCE=.\Random.h
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# End Source File
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# Begin Source File
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SOURCE=.\Render.h
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# End Source File
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# Begin Source File
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||||||
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SOURCE=.\Sky.h
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||||||
# End Source File
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# Begin Source File
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||||||
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SOURCE=.\Texture.h
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||||||
# End Source File
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# Begin Source File
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SOURCE=.\Visible.h
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# End Source File
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# Begin Source File
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SOURCE=.\Win.h
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# End Source File
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# Begin Source File
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SOURCE=.\World.h
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||||||
# End Source File
|
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||||||
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||||||
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||||||
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||||||
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||||||
# End Project
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@ -14,7 +14,7 @@
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#include <windows.h>
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#include <windows.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include "glTypes.h"
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#include "glTypes.h"
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#include "building.h"
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#include "building.h"
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#include <windows.h>
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#include <windows.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include <gl\glu.h>
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#include <gl/glu.h>
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#include <gl\glaux.h>
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#include <gl/glaux.h>
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#include "glTypes.h"
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#include "glTypes.h"
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#include "building.h"
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#include "building.h"
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#include <windows.h>
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#include <windows.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include <gl\glu.h>
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#include <gl/glu.h>
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#include <gl\glaux.h>
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#include <gl/glaux.h>
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#include "glTypes.h"
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#include "glTypes.h"
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#include "deco.h"
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#include "deco.h"
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#include <windows.h>
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#include <windows.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include "camera.h"
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#include "camera.h"
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#include "entity.h"
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#include "entity.h"
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#include <windows.h>
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#include <windows.h>
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#include <float.h>
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#include <float.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include "math.h"
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#include "math.h"
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#include "glTypes.h"
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#include "glTypes.h"
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include <math.h>
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#include <math.h>
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#include "math.h"
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#include "math.h"
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#include <windows.h>
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#include <windows.h>
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#include <float.h>
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#include <float.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include "glTypes.h"
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#include "glTypes.h"
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#include "math.h"
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#include "math.h"
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#include <windows.h>
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#include <windows.h>
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#include <float.h>
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#include <float.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include "macro.h"
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#include "macro.h"
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#include "math.h"
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#include "math.h"
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#include <windows.h>
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#include <windows.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include <gl\glu.h>
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#include <gl/glu.h>
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#include <gl\glaux.h>
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#include <gl/glaux.h>
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#include "glTypes.h"
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#include "glTypes.h"
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#include "camera.h"
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#include "camera.h"
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#include <vector>
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#include <vector>
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#include "glTypes.h"
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#include "glTypes.h"
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#include "Mesh.h"
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#include "mesh.h"
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/*-----------------------------------------------------------------------------
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/*-----------------------------------------------------------------------------
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#include <stdarg.h>
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#include <stdarg.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include <gl\glu.h>
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#include <gl/glu.h>
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#include "gltypes.h"
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#include "glTypes.h"
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#include "entity.h"
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#include "entity.h"
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#include "car.h"
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#include "car.h"
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#include "camera.h"
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#include "camera.h"
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#include <windows.h>
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#include <windows.h>
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#include <math.h>
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#include <math.h>
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#include <gl\gl.h>
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#include <gl/gl.h>
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#include "camera.h"
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#include "camera.h"
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#include "macro.h"
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#include "macro.h"
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#include <windows.h>
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#include <windows.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <math.h>
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#include <math.h>
|
||||||
#include <gl\gl.h>
|
#include <gl/gl.h>
|
||||||
#include <gl\glu.h>
|
#include <gl/glu.h>
|
||||||
#include <gl\glaux.h>
|
#include <gl/glaux.h>
|
||||||
|
|
||||||
#include "gltypes.h"
|
#include "glTypes.h"
|
||||||
#include "building.h"
|
#include "building.h"
|
||||||
#include "camera.h"
|
#include "camera.h"
|
||||||
#include "car.h"
|
#include "car.h"
|
|
@ -16,9 +16,9 @@
|
||||||
#define LIGHT_COLOR_COUNT (sizeof(light_colors)/sizeof(HSL))
|
#define LIGHT_COLOR_COUNT (sizeof(light_colors)/sizeof(HSL))
|
||||||
|
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
#include <gl\gl.h>
|
#include <gl/gl.h>
|
||||||
#include <gl\glu.h>
|
#include <gl/glu.h>
|
||||||
#include <gl\glaux.h>
|
#include <gl/glaux.h>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
#include <vector>
|
#include <vector>
|
Loading…
Reference in New Issue