Fix include case and slashes across entire project.

This commit is contained in:
Christopher Wellons 2017-02-06 20:06:40 -05:00
parent ea90760535
commit 0d780bfec3
40 changed files with 27 additions and 294 deletions

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@ -1,267 +0,0 @@
# Microsoft Developer Studio Project File - Name="PixelCity" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=PixelCity - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "PixelCity.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "PixelCity.mak" CFG="PixelCity - Win32 Debug"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "PixelCity - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "PixelCity - Win32 Debug" (based on "Win32 (x86) Application")
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# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
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# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
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# PROP Use_Debug_Libraries 0
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# PROP Intermediate_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/PixelCity.scr"
!ELSEIF "$(CFG)" == "PixelCity - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /debug /machine:I386
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SOURCE=.\Camera.cpp
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SOURCE=.\Car.cpp
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SOURCE=.\Entity.cpp
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SOURCE=.\Texture.cpp
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SOURCE=.\Visible.cpp
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SOURCE=.\Building.h
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SOURCE=.\Camera.h
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SOURCE=.\Car.h
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# Begin Source File
SOURCE=.\Deco.h
# End Source File
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SOURCE=.\Entity.h
# End Source File
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SOURCE=.\glTypes.h
# End Source File
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SOURCE=.\Ini.h
# End Source File
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SOURCE=.\Light.h
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SOURCE=.\Macro.h
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SOURCE=.\Math.h
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SOURCE=.\Mesh.h
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SOURCE=.\Random.h
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SOURCE=.\Render.h
# End Source File
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SOURCE=.\Sky.h
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SOURCE=.\Texture.h
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SOURCE=.\Visible.h
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@ -14,7 +14,7 @@
#include <windows.h> #include <windows.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include "glTypes.h" #include "glTypes.h"
#include "building.h" #include "building.h"

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@ -18,9 +18,9 @@
#include <windows.h> #include <windows.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <gl\glu.h> #include <gl/glu.h>
#include <gl\glaux.h> #include <gl/glaux.h>
#include "glTypes.h" #include "glTypes.h"
#include "building.h" #include "building.h"

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@ -15,9 +15,9 @@
#include <windows.h> #include <windows.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <gl\glu.h> #include <gl/glu.h>
#include <gl\glaux.h> #include <gl/glaux.h>
#include "glTypes.h" #include "glTypes.h"
#include "deco.h" #include "deco.h"

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@ -16,7 +16,7 @@
#include <windows.h> #include <windows.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include "camera.h" #include "camera.h"
#include "entity.h" #include "entity.h"

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@ -13,7 +13,7 @@
#include <windows.h> #include <windows.h>
#include <float.h> #include <float.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include "math.h" #include "math.h"
#include "glTypes.h" #include "glTypes.h"

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@ -12,7 +12,7 @@
#include <windows.h> #include <windows.h>
#include <stdio.h> #include <stdio.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <math.h> #include <math.h>
#include "math.h" #include "math.h"

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@ -13,7 +13,7 @@
#include <windows.h> #include <windows.h>
#include <float.h> #include <float.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include "glTypes.h" #include "glTypes.h"
#include "math.h" #include "math.h"

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@ -13,7 +13,7 @@
#include <windows.h> #include <windows.h>
#include <float.h> #include <float.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include "macro.h" #include "macro.h"
#include "math.h" #include "math.h"

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@ -18,9 +18,9 @@
#include <windows.h> #include <windows.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <gl\glu.h> #include <gl/glu.h>
#include <gl\glaux.h> #include <gl/glaux.h>
#include "glTypes.h" #include "glTypes.h"
#include "camera.h" #include "camera.h"

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@ -21,7 +21,7 @@
#include <vector> #include <vector>
#include "glTypes.h" #include "glTypes.h"
#include "Mesh.h" #include "mesh.h"
/*----------------------------------------------------------------------------- /*-----------------------------------------------------------------------------

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@ -28,10 +28,10 @@
#include <stdarg.h> #include <stdarg.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <gl\glu.h> #include <gl/glu.h>
#include "gltypes.h" #include "glTypes.h"
#include "entity.h" #include "entity.h"
#include "car.h" #include "car.h"
#include "camera.h" #include "camera.h"

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@ -16,7 +16,7 @@
#include <windows.h> #include <windows.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include "camera.h" #include "camera.h"
#include "macro.h" #include "macro.h"

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@ -26,11 +26,11 @@
#include <windows.h> #include <windows.h>
#include <stdio.h> #include <stdio.h>
#include <math.h> #include <math.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <gl\glu.h> #include <gl/glu.h>
#include <gl\glaux.h> #include <gl/glaux.h>
#include "gltypes.h" #include "glTypes.h"
#include "building.h" #include "building.h"
#include "camera.h" #include "camera.h"
#include "car.h" #include "car.h"

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@ -16,9 +16,9 @@
#define LIGHT_COLOR_COUNT (sizeof(light_colors)/sizeof(HSL)) #define LIGHT_COLOR_COUNT (sizeof(light_colors)/sizeof(HSL))
#include <windows.h> #include <windows.h>
#include <gl\gl.h> #include <gl/gl.h>
#include <gl\glu.h> #include <gl/glu.h>
#include <gl\glaux.h> #include <gl/glaux.h>
#include <math.h> #include <math.h>
#include <time.h> #include <time.h>
#include <vector> #include <vector>

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