mirror of https://github.com/skeeto/pixelcity.git
Fix include case and slashes across entire project.
This commit is contained in:
parent
ea90760535
commit
0d780bfec3
267
PixelCity.dsp
267
PixelCity.dsp
|
@ -1,267 +0,0 @@
|
|||
# Microsoft Developer Studio Project File - Name="PixelCity" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
|
||||
|
||||
CFG=PixelCity - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PixelCity.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "PixelCity.mak" CFG="PixelCity - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "PixelCity - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "PixelCity - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName "PixelCity"
|
||||
# PROP Scc_LocalPath "."
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "PixelCity - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/PixelCity.scr"
|
||||
|
||||
!ELSEIF "$(CFG)" == "PixelCity - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /debug /machine:I386
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "PixelCity - Win32 Release"
|
||||
# Name "PixelCity - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Group "glTypes"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glBbox.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glMatrix.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glQuat.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glRgba.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glVector2.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glVector3.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Building.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Camera.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Car.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Deco.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Entity.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Ini.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Light.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Math.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Mesh.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Random.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Render.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Sky.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Texture.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Visible.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Win.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\World.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Building.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Camera.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Car.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Deco.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Entity.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\glTypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Ini.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Light.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Macro.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Math.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Mesh.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Random.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Render.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Sky.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Texture.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Visible.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Win.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\World.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
#include "glTypes.h"
|
||||
|
||||
#include "building.h"
|
|
@ -18,9 +18,9 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glaux.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
#include <gl/glaux.h>
|
||||
#include "glTypes.h"
|
||||
|
||||
#include "building.h"
|
|
@ -15,9 +15,9 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glaux.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
#include <gl/glaux.h>
|
||||
#include "glTypes.h"
|
||||
|
||||
#include "deco.h"
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include "camera.h"
|
||||
#include "entity.h"
|
|
@ -13,7 +13,7 @@
|
|||
#include <windows.h>
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include "math.h"
|
||||
#include "glTypes.h"
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "math.h"
|
|
@ -13,7 +13,7 @@
|
|||
#include <windows.h>
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include "glTypes.h"
|
||||
#include "math.h"
|
|
@ -13,7 +13,7 @@
|
|||
#include <windows.h>
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include "macro.h"
|
||||
#include "math.h"
|
|
@ -18,9 +18,9 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glaux.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
#include <gl/glaux.h>
|
||||
#include "glTypes.h"
|
||||
|
||||
#include "camera.h"
|
|
@ -21,7 +21,7 @@
|
|||
|
||||
#include <vector>
|
||||
#include "glTypes.h"
|
||||
#include "Mesh.h"
|
||||
#include "mesh.h"
|
||||
|
||||
/*-----------------------------------------------------------------------------
|
||||
|
|
@ -28,10 +28,10 @@
|
|||
#include <stdarg.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
|
||||
#include "gltypes.h"
|
||||
#include "glTypes.h"
|
||||
#include "entity.h"
|
||||
#include "car.h"
|
||||
#include "camera.h"
|
|
@ -16,7 +16,7 @@
|
|||
|
||||
#include <windows.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl/gl.h>
|
||||
|
||||
#include "camera.h"
|
||||
#include "macro.h"
|
|
@ -26,11 +26,11 @@
|
|||
#include <windows.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glaux.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
#include <gl/glaux.h>
|
||||
|
||||
#include "gltypes.h"
|
||||
#include "glTypes.h"
|
||||
#include "building.h"
|
||||
#include "camera.h"
|
||||
#include "car.h"
|
|
@ -16,9 +16,9 @@
|
|||
#define LIGHT_COLOR_COUNT (sizeof(light_colors)/sizeof(HSL))
|
||||
|
||||
#include <windows.h>
|
||||
#include <gl\gl.h>
|
||||
#include <gl\glu.h>
|
||||
#include <gl\glaux.h>
|
||||
#include <gl/gl.h>
|
||||
#include <gl/glu.h>
|
||||
#include <gl/glaux.h>
|
||||
#include <math.h>
|
||||
#include <time.h>
|
||||
#include <vector>
|
Loading…
Reference in New Issue