mirror of https://github.com/skeeto/pixelcity.git
Killed the last of the memory leaks, and included a change to Entity.h, which should have been with PREVIOUS memory-leak plugs.
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3
Entity.h
3
Entity.h
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@ -15,13 +15,14 @@ protected:
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public:
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CEntity (void);
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GLvector Center () { return _center; }
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virtual ~CEntity () {};
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virtual void Render (void);
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virtual void RenderFlat (bool wirefame);
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virtual unsigned Texture () { return 0; }
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virtual void Update (void);
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virtual bool Alpha () { return false; }
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virtual int PolyCount () { return 0; }
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GLvector Center () { return _center; }
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};
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8
Mesh.cpp
8
Mesh.cpp
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@ -43,8 +43,12 @@ CMesh::CMesh ()
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CMesh::~CMesh ()
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{
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if (_list)
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glDeleteLists (_list, 1);
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glDeleteLists (_list, 1);
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_vertex.clear ();
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_fan.clear ();
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_quad_strip.clear ();
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_cube.clear ();
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}
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3
Mesh.h
3
Mesh.h
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@ -24,14 +24,11 @@ public:
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unsigned _list;
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int _polycount;
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std::vector<GLvertex> _vertex;
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std::vector<GLvector> _normal;
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std::vector<GLtriangle> _triangle;
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std::vector<cube> _cube;
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std::vector<quad_strip> _quad_strip;
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std::vector<fan> _fan;
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bool _compiled;
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void NormalAdd (const GLvector& n);
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void VertexAdd (const GLvertex& v);
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int VertexCount () { return _vertex.size(); }
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int PolyCount () { return _polycount; }
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