Shamus Young
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ea90760535
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Reduced sky render to single-pass, which also made clouds higher res and eliminated a texture. Also took a stab at clean up the unholy mess that is CTexture::Rebuild.
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2009-05-09 01:40:32 +00:00 |
Shamus Young
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7bc7366e32
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Added new "fade-in" mode that constructs city of wire & primitives and slowly fades to texture view. It's slow & wasteful, and added mostly for experimentation purposes. Enable it by setting LOADING_SCREEN to 0 in win.h.
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2009-05-08 08:22:02 +00:00 |
Shamus Young
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11fa52a08c
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Fixed bug where running at low resolutions or on integrated graphics with low texture size limits would end up generating all black textures.
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2009-05-06 11:33:55 +00:00 |
Shamus Young
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e5a507289b
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Fixed bug which was tinting all lights yellow.
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2009-05-05 07:41:05 +00:00 |
Shamus Young
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361a716db6
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Removed some debug code that prevented logos from appearing as intended.
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2009-05-03 12:21:09 +00:00 |
Shamus Young
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948502769c
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Initial check-in of project.
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2009-05-03 11:05:03 +00:00 |