mirror of https://github.com/skeeto/pixelcity.git
224 lines
4.2 KiB
C++
224 lines
4.2 KiB
C++
/*-----------------------------------------------------------------------------
|
|
|
|
Vector2.cpp
|
|
|
|
2006 Shamus Young
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
Functions for dealing with 2d (usually texture mapping) values.
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
#include <windows.h>
|
|
#include <float.h>
|
|
#include <math.h>
|
|
#include <GL/gl.h>
|
|
|
|
#include "glTypes.h"
|
|
#include "math.h"
|
|
#include "macro.h"
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 glVectorNormalize (GLvector2 v)
|
|
{
|
|
|
|
float length;
|
|
|
|
length = glVectorLength (v);
|
|
if (length < 0.000001f)
|
|
return v;
|
|
return v * (1.0f / length);
|
|
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
float glVectorLength (GLvector2 v)
|
|
{
|
|
|
|
return (float)sqrt (v.x * v.x + v.y * v.y);
|
|
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 glVectorSinCos (float a)
|
|
{
|
|
|
|
GLvector2 val;
|
|
|
|
a *= DEGREES_TO_RADIANS;
|
|
val.x = sinf (a);
|
|
val.y = cosf (a);
|
|
return val;
|
|
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 glVector (float x, float y)
|
|
{
|
|
|
|
GLvector2 val;
|
|
|
|
val.x = x;
|
|
val.y = y;
|
|
return val;
|
|
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 glVectorAdd (GLvector2 val1, GLvector2 val2)
|
|
{
|
|
|
|
GLvector2 result;
|
|
|
|
result.x = val1.x + val2.x;
|
|
result.y = val1.y + val2.y;
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 glVectorInterpolate (GLvector2 v1, GLvector2 v2, float scalar)
|
|
{
|
|
|
|
GLvector2 result;
|
|
|
|
result.x = MathInterpolate (v1.x, v2.x, scalar);
|
|
result.y = MathInterpolate (v1.y, v2.y, scalar);
|
|
return result;
|
|
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 glVectorSubtract (GLvector2 val1, GLvector2 val2)
|
|
{
|
|
|
|
GLvector2 result;
|
|
|
|
result.x = val1.x - val2.x;
|
|
result.y = val1.y - val2.y;
|
|
return result;
|
|
|
|
}
|
|
|
|
/*-----------------------------------------------------------------------------
|
|
+
|
|
-----------------------------------------------------------------------------*/
|
|
|
|
GLvector2 GLvector2::operator+ (const GLvector2& c)
|
|
{
|
|
return glVector (x + c.x, y + c.y);
|
|
}
|
|
|
|
GLvector2 GLvector2::operator+ (const float& c)
|
|
{
|
|
return glVector (x + c, y + c);
|
|
}
|
|
|
|
void GLvector2::operator+= (const GLvector2& c)
|
|
{
|
|
x += c.x;
|
|
y += c.y;
|
|
}
|
|
|
|
void GLvector2::operator+= (const float& c)
|
|
{
|
|
x += c;
|
|
y += c;
|
|
}
|
|
|
|
GLvector2 GLvector2::operator- (const GLvector2& c)
|
|
{
|
|
return glVector (x - c.x, y - c.y);
|
|
}
|
|
|
|
GLvector2 GLvector2::operator- (const float& c)
|
|
{
|
|
return glVector (x - c, y - c);
|
|
}
|
|
|
|
void GLvector2::operator-= (const GLvector2& c)
|
|
{
|
|
x -= c.x;
|
|
y -= c.y;
|
|
}
|
|
|
|
void GLvector2::operator-= (const float& c)
|
|
{
|
|
x -= c;
|
|
y -= c;
|
|
}
|
|
|
|
GLvector2 GLvector2::operator* (const GLvector2& c)
|
|
{
|
|
return glVector (x * c.x, y * c.y);
|
|
}
|
|
|
|
GLvector2 GLvector2::operator* (const float& c)
|
|
{
|
|
return glVector (x * c, y * c);
|
|
}
|
|
|
|
void GLvector2::operator*= (const GLvector2& c)
|
|
{
|
|
x *= c.x;
|
|
y *= c.y;
|
|
}
|
|
|
|
void GLvector2::operator*= (const float& c)
|
|
{
|
|
x *= c;
|
|
y *= c;
|
|
}
|
|
|
|
GLvector2 GLvector2::operator/ (const GLvector2& c)
|
|
{
|
|
return glVector (x / c.x, y / c.y);
|
|
}
|
|
|
|
GLvector2 GLvector2::operator/ (const float& c)
|
|
{
|
|
return glVector (x / c, y / c);
|
|
}
|
|
|
|
void GLvector2::operator/= (const GLvector2& c)
|
|
{
|
|
x /= c.x;
|
|
y /= c.y;
|
|
}
|
|
|
|
void GLvector2::operator/= (const float& c)
|
|
{
|
|
x /= c;
|
|
y /= c;
|
|
}
|
|
|
|
bool GLvector2::operator== (const GLvector2& c)
|
|
{
|
|
if (x == c.x && y == c.y)
|
|
return true;
|
|
return false;
|
|
}
|