#define SKY_GRID 21
#define SKY_HALF (SKY_GRID / 2)
struct sky_point
{
GLrgba color;
GLvector position;
};
class CSky
private:
int m_list;
int m_stars_list;
sky_point m_grid[SKY_GRID][SKY_GRID];
public:
CSky ();
void Render (void);
void SkyRender ();
void SkyClear ();