mirror of https://github.com/skeeto/pixelcity.git
42 lines
929 B
C++
42 lines
929 B
C++
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#include <vector>
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struct cube
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{
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std::vector<int> index_list; // probably always .size() == 10...
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};
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struct quad_strip
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{
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std::vector<int> index_list;
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};
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struct fan
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{
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std::vector<int> index_list;
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};
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class CMesh
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{
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public:
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CMesh ();
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~CMesh ();
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unsigned _list;
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int _polycount;
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std::vector<GLvertex> _vertex;
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std::vector<cube> _cube;
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std::vector<quad_strip> _quad_strip;
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std::vector<fan> _fan;
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bool _compiled;
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void VertexAdd (const GLvertex& v);
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int VertexCount () { return _vertex.size(); }
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int PolyCount () { return _polycount; }
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void CubeAdd (const cube& c);
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void QuadStripAdd (const quad_strip& qs);
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void FanAdd (const fan& f);
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void Render ();
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void Compile ();
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};
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