mirror of https://github.com/skeeto/pixelcity.git
50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
#define SEGMENTS_PER_TEXTURE 64
|
|
#define ONE_SEGMENT (1.0f / SEGMENTS_PER_TEXTURE)
|
|
#define LANES_PER_TEXTURE 8
|
|
#define LANE_SIZE (1.0f / LANES_PER_TEXTURE)
|
|
#define LANE_PIXELS (_size / LANES_PER_TEXTURE)
|
|
#define TRIM_RESOLUTION 256
|
|
#define TRIM_ROWS 4
|
|
#define TRIM_SIZE (1.0f / TRIM_ROWS)
|
|
#define TRIM_PIXELS (TRIM_RESOLUTION / TRIM_ROWS)
|
|
#define LOGO_RESOLUTION 512
|
|
#define LOGO_ROWS 16
|
|
#define LOGO_SIZE (1.0f / LOGO_ROWS)
|
|
#define LOGO_PIXELS (LOGO_RESOLUTION / LOGO_ROWS)
|
|
|
|
enum
|
|
{
|
|
TEXTURE_GROUND,
|
|
TEXTURE_LIGHT,
|
|
TEXTURE_SOFT_CIRCLE,
|
|
TEXTURE_SKY,
|
|
TEXTURE_CLOUDS,
|
|
TEXTURE_LOGOS,
|
|
TEXTURE_TRIM,
|
|
TEXTURE_BLOOM,
|
|
TEXTURE_HEADLIGHT,
|
|
TEXTURE_LATTICE,
|
|
TEXTURE_BUILDING1,
|
|
TEXTURE_BUILDING2,
|
|
TEXTURE_BUILDING3,
|
|
TEXTURE_BUILDING4,
|
|
TEXTURE_BUILDING5,
|
|
TEXTURE_BUILDING6,
|
|
TEXTURE_BUILDING7,
|
|
TEXTURE_BUILDING8,
|
|
TEXTURE_BUILDING9,
|
|
TEXTURE_COUNT,
|
|
};
|
|
|
|
#define BUILDING_COUNT ((TEXTURE_BUILDING9 - TEXTURE_BUILDING1) + 1)
|
|
|
|
unsigned TextureFromName (char* name);
|
|
unsigned TextureId (int id);
|
|
void TextureInit (void);
|
|
void TextureTerm (void);
|
|
unsigned TextureRandomBuilding (int index);
|
|
bool TextureReady ();
|
|
void TextureReset (void);
|
|
void TextureUpdate (void);
|
|
|