mirror of https://github.com/skeeto/pixelcity.git
268 lines
6.4 KiB
Plaintext
268 lines
6.4 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="PixelCity" - Package Owner=<4>
|
|
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
|
# ** DO NOT EDIT **
|
|
|
|
# TARGTYPE "Win32 (x86) Application" 0x0101
|
|
|
|
CFG=PixelCity - Win32 Debug
|
|
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
|
!MESSAGE use the Export Makefile command and run
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "PixelCity.mak".
|
|
!MESSAGE
|
|
!MESSAGE You can specify a configuration when running NMAKE
|
|
!MESSAGE by defining the macro CFG on the command line. For example:
|
|
!MESSAGE
|
|
!MESSAGE NMAKE /f "PixelCity.mak" CFG="PixelCity - Win32 Debug"
|
|
!MESSAGE
|
|
!MESSAGE Possible choices for configuration are:
|
|
!MESSAGE
|
|
!MESSAGE "PixelCity - Win32 Release" (based on "Win32 (x86) Application")
|
|
!MESSAGE "PixelCity - Win32 Debug" (based on "Win32 (x86) Application")
|
|
!MESSAGE
|
|
|
|
# Begin Project
|
|
# PROP AllowPerConfigDependencies 0
|
|
# PROP Scc_ProjName "PixelCity"
|
|
# PROP Scc_LocalPath "."
|
|
CPP=cl.exe
|
|
MTL=midl.exe
|
|
RSC=rc.exe
|
|
|
|
!IF "$(CFG)" == "PixelCity - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "Release"
|
|
# PROP BASE Intermediate_Dir "Release"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "Release"
|
|
# PROP Intermediate_Dir "Release"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release/PixelCity.scr"
|
|
|
|
!ELSEIF "$(CFG)" == "PixelCity - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "Debug"
|
|
# PROP BASE Intermediate_Dir "Debug"
|
|
# PROP BASE Target_Dir ""
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "Debug"
|
|
# PROP Intermediate_Dir "Debug"
|
|
# PROP Ignore_Export_Lib 0
|
|
# PROP Target_Dir ""
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
|
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /debug /machine:I386
|
|
|
|
!ENDIF
|
|
|
|
# Begin Target
|
|
|
|
# Name "PixelCity - Win32 Release"
|
|
# Name "PixelCity - Win32 Debug"
|
|
# Begin Group "Source Files"
|
|
|
|
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
|
# Begin Group "glTypes"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glBbox.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glMatrix.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glQuat.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glRgba.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glVector2.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glVector3.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Building.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Camera.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Car.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Deco.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Entity.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ini.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Light.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Math.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Mesh.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Random.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Render.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Sky.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Texture.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Visible.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Win.cpp
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\World.cpp
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Header Files"
|
|
|
|
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Building.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Camera.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Car.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Deco.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Entity.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\glTypes.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Ini.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Light.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Macro.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Math.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Mesh.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Random.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Render.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Sky.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Texture.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Visible.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\Win.h
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\World.h
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "Resource Files"
|
|
|
|
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
|
# End Group
|
|
# End Target
|
|
# End Project
|