mirror of https://github.com/skeeto/pixelcity.git
48 lines
1.6 KiB
C
48 lines
1.6 KiB
C
//Versioning info
|
|
#define APP_TITLE "PixelCity"
|
|
#define APP "pixelcity"
|
|
#define VERSION_MAJOR 1
|
|
#define VERSION_MINOR 0
|
|
#define VERSION_REVISION 5
|
|
//Best to disable screensaver mode when working on the program.
|
|
#define SCREENSAVER 0
|
|
//Controls the density of cars.
|
|
#define CARS 0
|
|
//The "dead zone" along the edge of the world, with super-low detail.
|
|
#define WORLD_EDGE 200
|
|
//How often to rebuild the city
|
|
#define RESET_INTERVAL (SCREENSAVER ? 120 : 999)//seconds
|
|
//How long the screen fade takes when transitioning to a new city
|
|
#define FADE_TIME (SCREENSAVER ? 1500 : 1) //milliseconds
|
|
//Debug ground texture that shows traffic lanes
|
|
#define SHOW_DEBUG_GROUND 0
|
|
//Controls the ammount of space available for buildings.
|
|
//Other code is wrtten assuming this will be a power of two.
|
|
#define WORLD_SIZE 1024
|
|
#define WORLD_HALF (WORLD_SIZE / 2)
|
|
//Bitflags used to track how world space is being used.
|
|
#define CLAIM_ROAD 1
|
|
#define CLAIM_WALK 2
|
|
#define CLAIM_BUILDING 4
|
|
#define MAP_ROAD_NORTH 8
|
|
#define MAP_ROAD_SOUTH 16
|
|
#define MAP_ROAD_EAST 32
|
|
#define MAP_ROAD_WEST 64
|
|
//Random SATURATED color
|
|
#define RANDOM_COLOR (glRgbaFromHsl ((float)RandomVal (255)/255,1.0f, 0.75f))
|
|
//Used in orienting roads and cars
|
|
enum
|
|
{
|
|
NORTH,
|
|
EAST,
|
|
SOUTH,
|
|
WEST
|
|
};
|
|
|
|
HWND WinHwnd (void);
|
|
void WinPopup (char* message, ...);
|
|
void WinTerm (void);
|
|
bool WinInit (void);
|
|
int WinWidth (void);
|
|
int WinHeight (void);
|
|
void WinMousePosition (int* x, int* y); |