mirror of https://github.com/cy384/ssheven.git
f0485c46f6 | ||
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CMakeLists.txt | ||
LICENSE | ||
README.md | ||
build-ssheven.bash | ||
ssheven-console.c | ||
ssheven-console.h | ||
ssheven-constants.r | ||
ssheven-debug.c | ||
ssheven-debug.h | ||
ssheven-icons.r | ||
ssheven-net.c | ||
ssheven-net.h | ||
ssheven.c | ||
ssheven.h | ||
ssheven.r |
README.md
ssheven
A modern SSH client for Mac OS 7/8/9.
Project status: as of 0.8.0 (see github releases), fairly secure and usable, but without a polished UX or all planned features. Versions prior to 1.0.0 should be considered alpha/beta quality.
system requirements
- CPU: Any PPC processor, or at least a 68030 (68040 strongly recommended).
- RAM: 2MB.
- Disk space: 1MB for the fat binary.
- System 7.1 or later. Versions below 7.5 require the Thread Manager extension.
- Open Transport networking required, latest version possible highly recommended.
roadmap
0.9.0
- general ssheven code cleanup
- font face and size options
- improve draw speed
1.0.0 (first "real" release)
- nicer error presentation for more failure cases
- add
known_hosts
reset option - read Apple HIG and clean up UI/UX
- license info in an about box type thing
- finish and upload papercraft box, floppy sticker artwork, icon/logo svg
- configurable terminal string
known bugs
- drawing the screen is wildly slow
- input latency feels high because redrawing the screen is slow
- receiving a large amount of data breaks the channel (e.g.
cat /dev/zero
) - non-US keyboard input has issues
- custom colors are wonky
possible upcoming features
- scp file transfer
- more complete color support (currently uses the default Mac 8 color palette)
- keyboard-interactive authentication
build
Uses Retro68 and cmake.
Requires mbedtls, libssh2, and libvterm, see my (cy384's) ports of those libraries for details. Note that you need to build/install each for both platforms (m68k and PPC).
To build a fat binary, edit build-ssheven.bash
with the path to your Retro68 build, and then run it.
license
Licensed under the BSD 2 clause license, see LICENSE
file.