We don't build a lot of tools with CGO, but we do build some, and it's
extremely valuable for production services in particular to have symbols
included - for perf and so on.
I tested various other builds that could be affected negatively, in
particular macOS/iOS, but those use split-dwarf already as part of their
build path, and Android which does not currently use gocross.
One binary which is normally 120mb only grew to 123mb, so the trade-off
is definitely worthwhile in context.
Updates tailscale/corp#20296
Signed-off-by: James Tucker <james@tailscale.com>