uptime-kuma/server/socket-handlers/general-socket-handler.js

66 lines
1.9 KiB
JavaScript

const { log } = require("../../src/util");
const { Settings } = require("../settings");
const { sendInfo } = require("../client");
const { checkLogin } = require("../util-server");
const GameResolver = require("gamedig/lib/GameResolver");
const { testChrome } = require("../monitor-types/real-browser-monitor-type");
let gameResolver = new GameResolver();
let gameList = null;
/**
* Get a game list via GameDig
* @returns {Object[]} list of games supported by GameDig
*/
function getGameList() {
if (gameList == null) {
gameList = gameResolver._readGames().games.sort((a, b) => {
if ( a.pretty < b.pretty ) {
return -1;
}
if ( a.pretty > b.pretty ) {
return 1;
}
return 0;
});
}
return gameList;
}
module.exports.generalSocketHandler = (socket, server) => {
socket.on("initServerTimezone", async (timezone) => {
try {
checkLogin(socket);
log.debug("generalSocketHandler", "Timezone: " + timezone);
await Settings.set("initServerTimezone", true);
await server.setTimezone(timezone);
await sendInfo(socket);
} catch (e) {
log.warn("initServerTimezone", e.message);
}
});
socket.on("getGameList", async (callback) => {
callback({
ok: true,
gameList: getGameList(),
});
});
socket.on("testChrome", (executable, callback) => {
// Just noticed that await call could block the whole socket.io server!!! Use pure promise instead.
testChrome(executable).then((version) => {
callback({
ok: true,
msg: "Found Chromium/Chrome. Version: " + version,
});
}).catch((e) => {
callback({
ok: false,
msg: e.message,
});
});
});
};